Hold your breath underwater
Spoiler warning! This page contains details about Fallen London Actions. |
From: Hot Spring Services
Game Instructions: Success will raise Hurlers: Darkness. The darker it is, the fewer breaths you'll hold.
Challenge information
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- 130 - very chancy (41%)
- 162 - chancy (51%)
- 194 - modest (61%)
- 225 - very modest (71%)
- 257 - low-risk (81%)
- 289 - straightforward (91%)
- 317 - straightforward (100%)
Success
Don't exhale yet
Whatever this water was before you melted it with the stove's heat, it wasn't just regular ice. The deeper you sink, the more memories stir in your mind. Are they yours? Would you like them to be? […]
When you finally have to come up for air again, […]Description summary:
The end of the second paragraph varies based on the level of .
Darkness after increase | Remark about darkness |
---|---|
1 - 2 | the water has begun to chill. Its heat has got into your bones instead. Everything is colder now. Everything is darker too. |
3 - 4 | you find yourself shivering in the cold. More warmth has evaporated from the pool. More darkness is gathering. |
5 - 6 | you need to squint to see the goat-demons right next to you. Things got darker while you were down there. |
7 | you emerge into darkness. |
[Find the rest of the story at https://www.fallenlondon.com]
- Dangerous is increasing…
- Darkness is growing around the station. (Increases Hurlers: Darkness by 2 CP, up to level 7)
- You've gained (see below) x Final Breath
Darkness | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
---|---|---|---|---|---|---|---|---|
23 | 22 | 21 | 19 | 16 | 12 | 8 | 5 |
Failure
Spluttering for air
[Find the rest of the story at https://www.fallenlondon.com]