Matters of Infrastructure
From Fallen London Wiki (Staging)
A player-created Guide is available for this content: The City of the Tracklayers (Guide) |
Spoiler warning! This page contains details about Fallen London Actions. |
The city is raw, unfinished – unready. Basalt slopes and cavernous monoliths are not homes. But they could be, if the work gets done.
Game Instructions: This will begin a project to gain Hinterland Efficiency. Greater Hinterland Efficiency improves all future Hinterland Prosperity gains.
Occurs with High Urgency (always drawn before other cards)
Can not be discarded except by effects clearing your hand.
Options:
Road work
- Spoiler Locked with exactly 1
Success
Streets and crossings
- Developing... is increasing… (+2 CP)
- An occurrence! Your 'Hinterland City - Infrastructural Focus' Quality is now 1 - Roads!
- Habituated to the Hinterland is increasing… (+1 CP)
- You've gained (200 + ) x Hinterland Prosperity
Illumination
- Spoiler Unlocked with 200 - 310 or 400+
Locked with exactly 2
Success
Independent illumination
- Developing... is increasing… (+2 CP)
- An occurrence! Your 'Hinterland City - Infrastructural Focus' Quality is now 2 - illumination!
- Habituated to the Hinterland is increasing… (+1 CP)
- You've gained (200 + Efficiency) x Hinterland Prosperity
Illumination, of sorts
- Spoiler Unlocked with 100 - 150
Locked with exactly 3
Success
A compromise solution
- Developing... is increasing… (+2 CP)
- An occurrence! Your 'Hinterland City - Infrastructural Focus' Quality is now 3 - Pseudoillumination!
- Habituated to the Hinterland is increasing… (+1 CP)
- You've gained (200 + Efficiency) x Hinterland Prosperity