Category:Mood

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Moods are temporary equipment items that grant far greater stat bonuses than normal items.

The original four moods, namesakes for the category, are boons with a +22 bonus to one of the four primary stats. (Formerly, they were Hats that granted +30.) They disappear from your inventory one hour after obtained. Compare them to adrenaline kicks.

It is not possible to have multiple instances of the same mood. (E.g. if you already have and try to get another, you will still have only one.) However, if you have two different Moods at the same time, both effects will apply due to the unique mechanics of the Boon slot.

Mood name Equip effect

Click here for a list of challenges with a base difficulty of at least 250.

These moods can be gained from these two rare opportunity cards and are accessible to characters of all levels.

Library.png
A dusty bookshop
Cardfan.png
A little omen


There are currently also countless other additional moods found elsewhere in the Neath. Unlike the highly-similar basic moods, these affect a wide variety of stats, and last different lengths of time. Only by their ephemerality are they connected to the original set.

Mood name Equip effect Source Length
  • Reduced Gain
High Nightmares Until TtH
An Epistemologically Flexible
Approach to Historiography
Moulin expeditions 1 week
Exceptional Friendship 1 week (FATE)
Exceptional Friendship 1 week (FATE)
Exceptional Friendship 1 week (FATE)
Exceptional Friendship 1 week (FATE)
Exceptional Friendship 1 week (FATE)
Exceptional Friendship 1 week (FATE)
Exceptional Friendship 1 week (FATE)
Exceptional Friendship 1 week (FATE)
Reduced Gain Exceptional Friendship 1 week (FATE)
Reduced Gain Exceptional Friendship 1 week (FATE)
Hiring assassins/Worming Until TtH
Prelapsarian Exhibition 1 week
Prelapsarian Exhibition 1 week
Horticultural Show 1 week
Horticultural Show 2 weeks
Christmas 2 weeks
Bookseller 1 week
Bookseller 1 week
Bookseller 1 week
Bookseller 1 week