Rack the Priest's brain for ideas

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A player-created Guide is available for this content: Hearts' Game (Guide)

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This page contains details about Fallen London Actions.

From: Two of Briars: Snarl


The trick is avoiding lengthy, unfocused recapitulations of past games.

Game Instructions: This will always give you a Poisonous Preparation. On a success, it will also clear your hand.


Challenge information

Broad, 200

  • 137 - very chancy (41%)
  • 170 - chancy (51%)
  • 204 - modest (61%)
  • 237 - very modest (71%)
  • 270 - low-risk (81%)
  • 304 - straightforward (91%)
  • 334 - straightforward (100%)

Narrow, 2 (50% base)

  • 0 - high-risk (30%)
  • 1 - tough (40%)
  • 2 - very chancy (50%)
  • 3 - chancy (60%)
  • 4 - modest (70%)
  • 5 - very modest (80%)
  • 6 - low-risk (90%)
  • 7 and above - straightforward (100%)

Each point of increases the base difficulty by 30 points.

Success

Highest highs

You guide the conversation past […] his personal peeves […]

[…] "Best play I ever saw. Something nobody expected, not even the captain who was pulling it off." Well, nothing under the earth is original, and that gives you a few devious ideas to shake things up.

[Find the rest of the story at https://www.fallenlondon.com]


Failure

Saturation point

"Oh, yes, you really had to experience that one for yourself." So you've heard, but— "Though the real play of that season was..." Of course, but what about— "With a weasel, no less! Genius!" You are left […] at least brimming over with a jumble of ideas.

[Find the rest of the story at https://www.fallenlondon.com]