Set a course (Destination: The Iron Republic)
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From: Destination: The Iron Republic
Action Cost: 0
Freedom from laws and tyrants. All laws and tyrants, without exception.
Game Instructions: The Iron Republic is exceptionally dangerous. You may be permanently changed.
Success
Onwards
Maps are particularly treasonous when it comes to the waters around the Iron Republic. Better to chart a course and depart quickly.
- You have moved to a new area: Poring over the Maps
- You are zailing towards the Iron Republic (Sets Zailing to Destination: to The Iron Republic)
Hidden effects
- An occurrence! Your 'Zailing to Sea Zone' Quality is now 2! (hidden)
- An occurrence! Your 'Ready to chart a course' Quality is now 1! (hidden)
- An occurrence! Your 'Route Description' Quality is now 10 * + ! (hidden)
- An occurrence! Your 'Zailing locally' Quality is now 1! (hidden)
Else:
- An occurrence! Your 'Distance Clockwise' Quality is now - (mod 6)! (hidden)
- An occurrence! Your 'Distance Anticlockwise' Quality is now - (mod 6)! (hidden)
Destination: Dock at the Iron Republic
Redirects to: Chart a Course
Categories:
- Pages Without Guide Restrictions
- Iron Republic Safe-Conduct
- Actions
- Poring over the Maps Moves
- Zailing to Destination: Gain
- Zailing to Sea Zone Gain
- Ready to chart a course Gain
- Route Description Gain
- Zailing on:
- Zailing on: Formula Uses
- Zailing to Sea Zone
- Zailing to Sea Zone Formula Uses
- Zailing locally Gain
- Distance Clockwise Gain
- Distance Anticlockwise Gain
- Redirect