Shroom-Hopping (Guide)

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Ladybonessmall.png Early MYN Content
Mushroom.png
Shroom Hopping Summary
Locked Variable-Length Activity
Setup Progress End
1 A 4-6+ A 1 A
Progress

Details

Raise while you have
Items Inputs/Outputs
Outputs
Raw EPA 0.77 Raw SPA -
Special 2.03 /A
This guide is incomplete. You can help by expanding it.
What needs work: Missing challenge information and failures on some challenges.

This guide covers the repeatable activity accessible from A stroke of luck! (3 FATE) on A day at the races. This content is FATE-locked, so per this Wiki's Content Policy, the covered content will not otherwise be included on the Wiki, and the guide may contain mechanical descriptions but not narrative content.

Overview[edit]

This action brings you to a new location. The activities here are repeatable as long as you do not leave the area it brings. There are unique cards, repeatable storylets, and a carousel.

The Cards[edit]

This location has a unique Opportunity Deck. It is pulls from your same draw pool, and uses the same hand size you normally have. All cards are discardable. If you have a 5 card hand size, you will draw one of every card.

Card Icon Options Challenge Requirements Success Failure
Crowd2.png Societywoman.png 45 N/A +1 CP
Mushroom.png Eye.png 45 N/A +1 CP
Chap2.png Pocketwatch.png N/A
  • -2 CP
N/A
Banknotes.png N/A
  • -1 CP
N/A
Fist.png 45 N/A +1 CP
Forkbrass.png N/A N/A
Mushroomhat.png Swamphand.png 45 N/A
  • +1 CP
+1 CP
Coingold.png Bohogirl1.png 50%
Piratered.png 30%
Chapposh.png 10%


This is a very easy way to gain and if you're a Shepherd at one favour per action, and same goes for s.

The Storylets[edit]

Storylet Options Challenge Requirements Success Failure
Document.png Quill.png N/A N/A Starts the Carousel N/A
Mushroomhat.png Modebonnet.png  ? ???
Follow2.png  ? ???
Piratehat.png  ?
???
Ridiculoushat.png  ? ???
Placeholder5.png Placeholder2.png N/A N/A Leaves the subarea N/A

The Carousel[edit]

You will start with and each action you take will decrement it by 1 or 2. Your goal over the course of this carousel is to increase your as much as you can and then at there will be one final challenge based on to determine the payout. There are 2 different tracks depending on whether you currently have any , and when you do not have any, you will have opportunities to acquire s which can be spent to gain .

The Storylets[edit]

>0? Needed? Storylet Options Challenge Success Failure
6 N/A X Pistol.png Blackglove.png N/A
N/A
Running.png  ?
  • +2 CP
???
5 X Mushroom.png Leap.png 43
  • +2 CP
???
Secret.png 45
  • +4 CP
???
X X Swamphand.png Eye.png 41
???
Secret.png 43
  • +2 CP
???
4 X Bohogirl1.png Mercyhand.png 40
  • Reset
???
Eye.png 43
  • +2 CP
???
Piratered.png Fog.png 43
  • +4 CP
???
X Fist.png  ?
  • +2 CP
???
X Chapposh.png Vialyellow.png  ?
???
3 X Clouds.png Flag.png 43
  • +4 CP
???
Leap.png 50%
  • +2 CP
  • Reset
  • +? CP
X Fog.png Eye.png  ?
  • +2 CP
???
X Furtivehand.png  ?
???
2 X Placeholder6.png Fist2.png 46
  • +2 CP
  • +? CP
???
Eye.png 43
  • +2 CP
???
X Deportestration.png Fist.png  ?
  • +2 CP
???
X Sneaky.png  ?
???
1 Placeholder6.png Leap.png 1
  • +2 CP
  • Reset
  • Reset
  • +2 CP
  • Reset
X Running.png 2
  • Reset
  • Reset
  • Reset
X Placeholder6.png Leap.png 5
  • +2 CP
  • Reset
  • +1 CP
  • Reset
X Sneaky.png 1
  • Reset
  • +1 CP
  • Reset

Rewards[edit]

The final rewards are based on your ending which caps at 4 and can be found in the table below:

Reward
0
  • (Up to 21)
  • (Up to 21)
  • (Up to 21)
  • (Up to 21)
  • +1 CP
  • +1 CP
  • +1 CP
  • +1 CP
  • +1 CP
1
  • +1 CP
  • +1 CP
  • +1 CP
  • +1 CP
  • +2 CP
2
  • +2 CP
  • +2 CP
  • +2 CP
  • +2 CP
  • +3 CP
3
  • +2 CP
  • +2 CP
  • +2 CP
  • +2 CP
  • +6 CP
4
  • +5 CP
  • +5 CP
  • +5 CP
  • +5 CP
  • +15 CP

On each level of , there is an option to leave the carousel and return to the main lobby if you're not sure you'll win, or the option to leave the area altogether.

Strategy[edit]

The best route to complete this in the fewest number of action is to take the options that result in a loss of 2 . This will make the carousel take 6 actions and get you the max rewards 80% of the time. This is an average of 2.03 making waves per action. Otherwise, losing provides 1 of each of the second chances for a similar number of actions. EPA wise this is pretty terrible at 0.776 EPA.