Shroom-Hopping (Guide)
Early MYN Content |
Shroom Hopping Summary | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Locked Variable-Length Activity | ||||||||||||||
Setup | Progress | End | ||||||||||||
1 A | 4-6+ A | 1 A | ||||||||||||
Progress
Details |
Raise while you have | |||||||||||||
| ||||||||||||||
Raw EPA | 0.77 | Raw SPA | - | |||||||||||
Special | 2.03 /A |
This guide covers the repeatable activity accessible from A stroke of luck! (3 FATE) on A day at the races. This content is FATE-locked, so per this Wiki's Content Policy, the covered content will not otherwise be included on the Wiki, and the guide may contain mechanical descriptions but not narrative content.
Overview[edit]
This action brings you to a new location. The activities here are repeatable as long as you do not leave the area it brings. There are unique cards, repeatable storylets, and a carousel.
The Cards[edit]
This location has a unique Opportunity Deck. It is pulls from your same draw pool, and uses the same hand size you normally have. All cards are discardable. If you have a 5 card hand size, you will draw one of every card.
Card Icon | Options | Challenge | Requirements | Success | Failure |
---|---|---|---|---|---|
45 | N/A | +1 CP | |||
45 | N/A | +1 CP | |||
N/A | N/A | ||||
N/A | N/A | ||||
45 | N/A | +1 CP | |||
N/A | N/A | ||||
45 | N/A | +1 CP | |||
50% | |||||
30% | |||||
10% |
This is a very easy way to gain and if you're a Shepherd at one favour per action, and same goes for s.
The Storylets[edit]
Storylet | Options | Challenge | Requirements | Success | Failure |
---|---|---|---|---|---|
N/A | N/A | Starts the Carousel | N/A | ||
? | ??? | ||||
? | ??? | ||||
? | ??? | ||||
? | ??? | ||||
N/A | N/A | Leaves the subarea | N/A |
The Carousel[edit]
You will start with and each action you take will decrement it by 1 or 2. Your goal over the course of this carousel is to increase your as much as you can and then at there will be one final challenge based on to determine the payout. There are 2 different tracks depending on whether you currently have any , and when you do not have any, you will have opportunities to acquire s which can be spent to gain .
The Storylets[edit]
Rewards[edit]
The final rewards are based on your ending which caps at 4 and can be found in the table below:
Reward | |
---|---|
0 | |
1 | |
2 | |
3 | |
4 |
On each level of , there is an option to leave the carousel and return to the main lobby if you're not sure you'll win, or the option to leave the area altogether.
Strategy[edit]
The best route to complete this in the fewest number of action is to take the options that result in a loss of 2 . This will make the carousel take 6 actions and get you the max rewards 80% of the time. This is an average of 2.03 making waves per action. Otherwise, losing provides 1 of each of the second chances for a similar number of actions. EPA wise this is pretty terrible at 0.776 EPA.