Start a friendly game of Venderbight Rummy

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Reason: Elusiveness formula

A player-created Guide is available for this content: Hearts' Game (Guide)

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This page contains details about Fallen London Actions.

From: Nine of Gambits: Social


The rules do not actually specify that one of the cards should be poisoned. That's a small variation the Page has introduced.

Game Instructions: This will give you substantial progress, but increase the Elusiveness of your Target by a random amount. There is a small chance it might instantly end your run.

Unlocked with  3


Challenge information

Broad, 220

  • 151 - very chancy (41%)
  • 187 - chancy (51%)
  • 224 - modest (61%)
  • 261 - very modest (71%)
  • 297 - low-risk (81%)
  • 334 - straightforward (91%)
  • 367 - straightforward (100%)

reduces the base difficulty by 20 points.

Each point of increases the base difficulty by 30 points.

Success

Fateful rodents

[...] the target's club[...] a match of this intriguing new game[...] Everything depends upon him drawing the Three of Rats.

[...]meticulously stacked the deck[...] the target draws[...] and adds it to a five-card meld[...] warm congratulations[...] Half an hour later, the target collapses[...]

Rare Success

Unanticipated interaction

[...]

The target's pupils dilate into two yawning tunnels. [...]

You catch sight of him through a telescope, crossing into the Forgotten Quarter [...] – the Grand Hunt! [...]

What they do to him, you can't say. The lenses of your telescope turn to sand and drift to the ground.

[...]


Failure

Poor play

[...]

The Page has meticulously stacked the deck[...] one of the other members has no card sense[...] reaching for the poisoned [...] card. The Page hurriedly sweeps the remaining stock off[...] and explains this as an obscure rule. Disappointed, the players return to [...] Whist.