Stop George!
From Fallen London Wiki (Staging)
Spoiler warning! This page contains details about Fallen London Actions. |
From: George is loose!
Truth be told, 'escape' doesn't really apply to George: a cave-snake goes where it likes. However, this time he's heading for the public areas of the labyrinth.
Challenge information
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- 70 - very chancy (41%)
- 87 - chancy (51%)
- 104 - modest (61%)
- 121 - very modest (71%)
- 138 - low-risk (81%)
- 155 - straightforward (91%)
- 170 - straightforward (100%)
Success
The rat rails
Brute force isn't going to work[…]Instead, you unlock the nearest feed bins, shanghai a few keepers and set to work with shovels. […You] lay out a tasty set of rails for George that lead him back to his cave. The staff raise a cheer for you[…]
[Find the rest of the story at https://www.fallenlondon.com]
- Dangerous is increasing…
- You've gained 100 x Drop of Prisoner's Honey
- 'Time Passing in the Labyrinth' has been reset: a conclusion, or a new beginning?
Failure
Oof!
The cave-snake's great green head swats you aside like a cricket ball uprooting a stump. You crash against the lemur cage and all goes black. When you wake, you can hear distant screams.
- Dangerous is increasing…
- Wounds is increasing… (+3 CP)
- 'Time Passing in the Labyrinth' has been reset: a conclusion, or a new beginning?