Take your leave
This article is a disambiguation page for Take your leave
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Take your leave (from The Entrance to the House of Chimes)
- Spoiler
Challenge information
Broad, 20 || 14 - very chancy (42%) || 17 - chancy (51%) || 21 - modest (63%) || 24 - very modest (72%) || 27 - low-risk (81%) || 31 - straightforward (93%) || 34 - straightforward (100%)
Success
Till then...
- Watchful is increasing…
- You've gained 10 x Cryptic Clue
- You've gained 5 x Whispered Hint
Failure
Till then...
- Watchful is increasing…
- You've gained 5 x Whispered Hint
Take your leave (from The Yearning Custodian)
- Spoiler Unlocked with exactly 80
Success
If you just wanted it enough
- Return to the Base-Camp. (Sets Ambition: A Marvellous Deck to 90 - Return to the Base Camp)
Redirects to: The River Runs Backwards
^
Take your leave (from Ambition: Your Defeat)
- Spoiler
Success
The road's end
Success Instructions: Your ambition will continue in a day's time.
- Mr Hearts will contact your Monkey soon. (Activates the Living story An Invitation From Mister Hearts; this message is not displayed.)
- You must wait for Mr Hearts' to contact Beechwood. (Sets Ambition: Heart's Desire! to 900)
Next step: An Invitation From Mister Hearts
^
Take your leave (from Light Fingers: Another Meeting with Poor Edward)
- Spoiler
Success
A narrow escape
Success Instructions: You will need to approach Jasper and Frank in the Clay Quarters.
- An occurrence! Your 'Ambition: Light Fingers!' Quality is now 287 - Speak to Jasper and Frank in London!
Take your leave (from Consulting Mr Pages)
- Spoiler
Take your leave (from Orchard House)
- Spoiler Unlocked with 100
Success
On another mission
- Approaching the Gates of the Garden is increasing… (+3 CP)
- The meeting comes to a close. (Removes all A Meeting of the Dilmun Club)
- Travel to the Kingdom of Cline to proceed. (Sets Associating with Radical Academics to 100)
- You've gained 1 x Puzzling Map
- You've gained 1 x Extraordinary Implication