Tales of Mahogany Hall (Guide)

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Tales of Mahogany Hall Summary
Limited-Length Activity
Setup Progress End
0 A 5+/10+/15+/20+ A 2 A
Progress

Details

Raise . to 8/9/10/11/12/13/14 depending on target .
Items Inputs/Outputs
Inputs
Outputs
Raw EPA 1.125 Raw SPA -

Mahogany Hall is a location that is unlocked through the Embroiled in the Wars of Illusion storyline and primarily features a carousel that requires building the quality before it can be spent for various stage shows on a particular . This will be how you advance the Wars of Illusion storyline as well. See Embroiled in the Wars of Illusion (Guide) for more details there. There is an additional menace to be found here as well,

Starting Out[edit]

When you first unlock , you’ll need to play a pair of storylets in order to get to the main section. The first, Start your career at Mahogany Hall requires you to have either 95 or 95. The second, The rhythm of life at Mahogany Hall has no requirements. Together these will unlock the main carousel.

Building Tales of Mahogany Hall[edit]

Initially you will have to build your to a minimum of 8 to cash out, (36 CP) with the max option occurring at 14 (105 CP). It's worth noting that when you cash out you will only spend 10, 20, or 30 CP, so as long as you don't fall below 10, you can continue cashing out. That said, you can no longer bank more than level 14. The final two storylets on this chart will gain you or for advancing the Wars of Illusion storyline.

Tales of Mahogany Hall Gain
Storylet Option Req. Challenge Success Failure Gain on Success
Variety is the spice of life! 'Obtain' licences from the Ministry of Public Decency
+2 CP
Steal ideas from other theatres
+2 CP
Steal props and goods from other theatres
+2 CP
Bribe an orchestra to play for your show
+2 CP
The cutthroat world of advertising Fly-post your bills over the Antimacassar's
+1 CP
Sabotage the Imperial Opera's bills
+1 CP
Ticket touting Sell stolen tickets 10  Renown
+1 CP
Sell forged tickets Forger
+1 CP
Box Office Burglary Don't be greedy
+1 CP
Be daring!
+1 CP
The magic of the theatre Assist in a Mentalist's act
+1 CP
Take part in a conjuring act
+1 CP
Assist a hypnotist +1 CP
The mystic arts Tell fortunes
+1 CP
A Spiritualist evening
+1 CP
Assist a hypnotist +1 CP
SaturdayThe Most Daring Feat of Illusion and Escapology! Smoke and mirrors
+2

Days of the Week (Cashing Out)[edit]

When you accrue enough you can spend some of that CP on shows with various rewards. As you advance further down the day of the week, the higher the you require. You will select the day of the show using The weekly variety bill! and then you will run the show, taking 2 actions.

Tales of Mahogany Hall Spending
Day of the week Requirement Cost on Success Cost on Failure Reward
Monday 8 -10 CP -20 CP
Light Entertainment!
Option Challenge Success Failure
Take a backstage role
Stage-manage the show
Tuesday 9 -10 CP -20 CP
Feats of Daring and Grace!
Option Challenge Success Failure
Try your hand on the trapeze
Help the stagehands
Wednesday 10 -10 CP -20 CP
The comedy of the absurd!
Option Challenge Success Failure
Take charge of props and wardrobe
Take part with your own act
10 -20 CP
The comedy of the absurd!
Option Req Success
Book a Decaying Humorist
Take to the stage, a strange hunger in your belly
Spread the seeds
Thursday 11 -10 CP -20 CP ,
An evening of refined entertainment
Option Challenge Success Failure
Enjoy the show
Conduct the orchestra
11 -20 CP ,
An evening of refined entertainment
Option Req Success
Book a reading from an Unsavoury Poet
Friday 12 -10 CP -20 CP
Fallen London's Best-loved Entertainers
Option Challenge Success Failure
Take charge of the front of house
Sing your own version of 'Pop Goes The Weasel'
Saturday 13 -20 CP -30 CP
Peppercorn's illusion ( >20)
Option Challenge Success Failure
Help the prop-urchin
Help the scenery-urchins
Help tie the knots
Watching the Grand Illusion (Exactly 20, 6-10), ( <7)
Option Challenge Success Failure
Watch from the wings
Watch from the audience
Another Night of Magic ( 20)
Option Challenge Success Failure
Compare Peppercorn's illusion to yours
Steal Peppercorn's ideas
Find a way to watch the Grand Illusion ( 20)
Option Challenge Success Failure
'Research' disguises
13 -30 CP
Another Night of Magic ( 20)
Option Req Success
Indulge your hunger. Sabotage Peppercorn
Sunday 14 -20 CP -30 CP
The EXOTIC and DELIGHTFUL Kashmiri Princess ( <11)
Option Challenge Success Failure
Help the costume department
Join the choir
The CHARMING and EXOTIC Kashmiri Princess ( 12)
Option Challenge Success Failure
Watch from the audience
14 -30 CP -40 CP
The CHARMING and EXOTIC Kashmiri Princess ( 12)
Option Challenge Success Failure

One-Time Storylets[edit]

is progressed here at various stages of . More details can be found at A Boxful of Intrigue (Guide)

Additionally Embroiled in the Wars of Illusion (Guide) has one one-time option.


Strategy[edit]

The max echoes per action is 1.125, so this grind is not particularly profitable by the time you get to Mahogany Hall, given that you should be at this point. But, if you particularly need Moon Pearls then it may be more worthwhile to pursue them here rather than buying them at the bazaar. However, Carving out a Reputation at court may well be more efficient for obtaining Moon-Pearls.

Other than either Monday night actions on Light Entertainment!, or Tuesday night's Try your hand on the trapeze on Feats of Daring and Grace!, the cashing in options are not more profitable than just grinding , given that they take 2 actions to cash in.

When picking options for building Tales of Mahogany Hall, its worth noting that many options only build which, as long as you have at least and no will only cost .50E if it gets too high, so if you have a chance of failure, those options may be your best bet.

Grinding Favours[edit]

If you are here looking for favours, your best course of action is to Steal props and goods from other theatres on Variety is the spice of life! 10 times, before cashing out on either:

This will gain you 10.10E and a favour over the course of 12 actions.

Plagued by a Popular Song[edit]

If this reaches 5, a storylet autofires that will cause you to lose or if you lack one, as it pops. If you have no weasels on you, instead an unlucky nearby weasel pops instead. If this happens, you will gain +2 CP. Either way, the will then reduce by -7 CP. This will also reduce by 1 with .

When this quality hits 3 or more, you can eliminate it at a 50% chance with the storylet A most vexing melody.