Template:BoneInfo

From Fallen London Wiki (Staging)
Bone Info
Type Missing Type
Value Missing Value
Template documentation (for the above template, sometimes hidden or invisible)

Type and Value are required, everything else is optional.

  • MaxWidth - Max width of the table. Default: 320px
  • TopNote - A simple line of text above the table. Free-form text.
  • Name - Name of the Item. Only set when using on a non-item page!
  • Type - Type of part when added to a skeleton. Possible values: Torso, Skull, Arm, Leg, Wing, Fin, Tentacle, Tail
  • Value - added by item.
  • Access - Access info for the item. Free-form text, like {{FontFate}}.
  • ChallengeQuality - Quality used by the challenge of adding the item, if there is one. Use IL please!
  • ChallengeDiff - Base difficulty of the challenge. If it can change, mention it in ChallengeNote.
  • ChallengeNote - Additional info for the challenge. Free-form text.
  • SkullNeed - on torsos.
  • LimbNeed - , on torsos.
  • TailNeed - , on torsos.
  • Amalgamy - Amalgamy quality added by item. If depending on the challenge, use “x-y”, where x is the failure number, and y is the success. (eg. 0-2)
  • Antiquity - See above.
  • Menace - See above.
  • Support for a Counter-church Theology - See above.
  • Self-Evident Implausibility - See above.
  • Bone Market Exhaustion - See above.
  • Number of Segments - quality added by item. Currently only used by .
  • Note - Additional notes.


Template used for displaying information about an item that can be used when Assembling a Skeleton. It can show the Value and Attributes the item adds, as well as what challenge and other requirements are necessary.

Template parameters

This template prefers block formatting of parameters.

ParameterDescriptionTypeStatus
MaxWidthMaxWidth

Maximum width of the table for manual setting.

Default
300px
Lineoptional
TopNoteTopNote

A simple line of text above the table. Free-form text.

Example
'''This bone can be used in three different ways!'''
Stringoptional
NameName

Name of the item. Only include when using the template outside of an Item’s page!

Example
Skull in Coral
Lineoptional
TypeType

Type of the item when added to a skeleton. See above for possible values.

Example
Skull
Linerequired
ValueValue

“Approximate Value of Your Skeleton in Pennies” added by attaching the item.

Example
1750
Numberrequired
AccessAccess

Info about the availability of the item.

Example
{{FontFate}}
Contentoptional
ChallengeQualityChallengeQuality

Quality of the challenge when adding item to skeleton.

Example
{{IL|Kataleptic Toxicology}}
Lineoptional
ChallengeNoteChallengeNote

Additional note for the challenge.

Example
Reduced by 5 per Amalgamy from the torso
Contentoptional
ChallengeDiffChallengeDiff

Base difficulty of the challenge. When it can change, include it in ChallengeNote.

Example
6
Numberoptional
SkullNeedSkullNeed

Skeleton: Skulls Needed, on torsos.

Example
1
Numberoptional
LimbNeedLimbNeed

Skeleton: Limbs Needed, on torsos.

Example
4
Numberoptional
TailNeedTailNeed

Skeleton: Tails Needed, on torsos.

Example
1
Numberoptional
AmalgamyAmalgamy

Amalgamy attribute added by item. If depending on challenge, use “x-y”, where x is the failure number, and y is the success.

Example
1
Lineoptional
AntiquityAntiquity

Antiquity attribute added by item. If depending on challenge, use “x-y”, where x is the failure number, and y is the success.

Example
0-2
Lineoptional
MenaceMenace

Menace attribute added by item. If depending on challenge, use “x-y”, where x is the failure number, and y is the success.

Example
0
Lineoptional
Support for a Counter-church TheologySupport for a Counter-church Theology

Support for a Counter-church Theology attribute added by item. If depending on challenge, use “x-y”, where x is the failure number, and y is the success.

Example
1-3
Lineoptional
Self-Evident ImplausibilitySelf-Evident Implausibility

Self-Evident Implausibility attribute added by item. If depending on challenge, use “x-y”, where x is the failure number, and y is the success.

Example
2
Lineoptional
Bone Market ExhaustionBone Market Exhaustion

Bone Market Exhaustion attribute added by item. If depending on challenge, use “x-y”, where x is the failure number, and y is the success.

Example
0-4
Lineoptional
Number of SegmentsNumber of Segments

Skeleton: Number of Segments attribute added by item. Currently only used by the Segmented Ribcage.

Example
1
Lineoptional
NoteNote

Additional note.

Example
Also costs {{IL|Bone Fragments|100 x}}
Contentoptional

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