Time Passing on Mutton Island (Guide)
Early Zailing Content |
General[edit]
is renowned for two things. The FRUITS OF THE ZEE festival, and increasing . The latter is a part of a cycle which uses (sometimes shortened TPitSA) as a progress quality. Note that you may only leave the island with < 7
For the section of the island that's only available during FRUITS OF THE ZEE, see Fruits of the Zee Festival (Guide)
Through the cycle, you may get , which unlocks some interesting options in once it reaches 3.
Converting s[edit]
All of these actions can be accessed from Discuss these Extraordinary Implications with the Custodial Chef
Option | Requirement/Cost | Reward |
---|---|---|
"Do you know anything of..." | ||
"I have long puzzled over..." | ||
"These books you've spoken of..." |
Time Passing[edit]
Storylet | Option | Requirement | Challenge | Success | Failure |
---|---|---|---|---|---|
Welcome to Mutton Island | Take a walk around the island | ||||
The Start of the Day | What are these three up to? | ||||
An Island with Secrets? | Take a quiet look around | ||||
2 x AS | |||||
The Home of Rubbery Lumps | Try the Rubbery Lumps | +1 CP |
|||
The Mutton Island Wind | I bid the wind speak | ||||
The voice of the wind | |||||
Leaving Mutton Island | Head to your ship at the jetty | A Ship |
Storylet | Option | Challenge | Success | Failure |
---|---|---|---|---|
All successes also give 2 CP TPitSA. All failures also give 1 CP TPitSA | ||||
Dinner in the Fallen Columns | Join them for supper | 115 | ||
A night for... what exactly? | What are they up to? | 115 | ||
Well Watching | Talk to the fellow | |||
Inside the Cock and Magpie | Take a good look around | |||
The Eyes of Children[1] | Stop and listen to the song | |||
The Mouths of Children[2] | Hear the words |
Storylet | Option | Challenge | Success | Failure |
---|---|---|---|---|
All options reset TPitSA, unless stated | ||||
Crash! | Rescue the crew | Affects quirks |
||
Help yourself to 'salvage' | Affects quirks |
|||
A Great Feast | Attend the Feast | +2 CP |
||
A Procession to the Cliff-top | Follow them up the path | 116 | ||
A Wind to Chill the Heart | What does it portend? | 120 | 7 x AS |
|
A scrap of a Diary | It would be criminal not to | 115 |
Stormy-Eyed Strategy[edit]
If you've visited Mutton Island in order to increase , you will know that you can only use the useful option if your Time Passing quality is below 7. While you could go through the cycle multiple times and also get the other rewards of the cycle, there is a faster way to grind , namely by leaving the island whenever you reach at least level 6 with 5+ CP.
Leaving the island takes 1 action to return to your ship, 0 to choose your destination and choose a route, ~2 actions to zail (circle the island?), and 1 to dock, for a total of 4 actions wasted to reset Time Passing. (Disembarking without leaving port is no longer possible at Mutton Island.) This produces 13/17≈0.76 CP of Stormy-Eyed per action and 0. If you stay on the island for the whole cycle, you get 14/24≈0.58 CP per action, but also acquire saleable goods; with Well Watching you'll acquire approximately 13 per cycle, for ~0.54 EPA, and the final action nets your choice of , and , or 6.20.
Taking the optimal EPA given that you are primarily maximising , you'll net about 0.77 EPA to go with 0.58 CP/A, vs. 0 EPA and 0.76 CP/A for aborting the carousel mid-turn. This is fairly early PoSI content, so compared to Unfinished Business storylets which net roughly 1.1 EPA, this is a relatively favourable return. For characters with access to advanced professions or late-game content, running the aborted carousel and then running some other Money-Making Grind is likely more efficient. Piracy also pushes toward aborting the carousel and returning.