Editing Use the Goat's... unique talents
From Fallen London Wiki (Staging)
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 27: | Line 27: | ||
The following assumes that the player is using a {{IL|Sudden Insight}} to bolster chances of success, as this will always be more efficient than not using one given the difficulty of the challenge. | The following assumes that the player is using a {{IL|Sudden Insight}} to bolster chances of success, as this will always be more efficient than not using one given the difficulty of the challenge. | ||
− | End-game players may be expected to have a [[Watchful]] of 267 to | + | End-game players may be expected to have a [[Watchful]] of 267 to 305, depending on their [[Destiny]], [[Professions (Guide)|Profession]], [[Übergoat]] ownership, and whether they have [["Will you execute our denouement?"|overcapped their Watchful]]. Including the Second Chance re-roll, this means the chances of success range from 77.9% (for a raw 53% chance to succeed) to 84.8% (for a 61% chance). The expected profits from success accordingly range between 19.44 and 21.2 E. On failure, players receive 2.5E, and the expected profit from failure ranges between .55 E and .38 E. Thus, the overall profit for this action is '''20 to 21.6''' '''E'''. |
To calculate EPA, the action to obtain the Second Chance must also be considered, and not simply the 8 action cost of this option. The most efficient methods of obtaining second chances are [[Give a Gift! A commotion in the Square of Lofty Words|Give a Gift!]] and the [[Everyone deserves a second chance|Church/Great Game conflict card]], both of which give 1 of each Advantage. If players have access to the Cave of the Nadir, they may [[The end of battles|use the leftover Advantages]] to a profitable end; if they do not (for example because they have overcapped stats and wish to preserve them), the other Advantages are not useful. Thus, the cost of a Sudden Insight may be either 1/4 of an action or 1 full action. | To calculate EPA, the action to obtain the Second Chance must also be considered, and not simply the 8 action cost of this option. The most efficient methods of obtaining second chances are [[Give a Gift! A commotion in the Square of Lofty Words|Give a Gift!]] and the [[Everyone deserves a second chance|Church/Great Game conflict card]], both of which give 1 of each Advantage. If players have access to the Cave of the Nadir, they may [[The end of battles|use the leftover Advantages]] to a profitable end; if they do not (for example because they have overcapped stats and wish to preserve them), the other Advantages are not useful. Thus, the cost of a Sudden Insight may be either 1/4 of an action or 1 full action. | ||
− | Accordingly, players with access to the Nadir | + | Accordingly, players with access to the Nadir have an overall EPA expectation of '''2.42 to 2.62'''; players who do not, who must count obtaining the Insight as a full separate action, have an overall EPA of '''2.2 to 2.4.''' |
</div> | </div> |