A Church in the Wild (Guide)

From Fallen London Wiki (Staging)
Railwaysmall.png Late Railroad Content
Church.png
This guide is incomplete. You can help by expanding it.
What needs work: New storyline expansion


Having built the station at Burrow-Infra-Mump, you see the ruins of a church. You have no reason to refurbish the place and found a new church in its stead, perhaps. But it's not as if a person of such eminence as your good self would need something so mundane as a reason.

Many thanks to tackpine on Reddit for their lovely guide!

If you would like to automatically calculate the outcome of your decisions and determine the church type you will end up with, you may find a calculator here, created by Alcyius on Reddit.

Must it be a church, though?[edit]

If you'd rather maintain a wholly secular monument at Burrow-Infra-Mump, or if perhaps you don't particularly care what is built so long as your good name is associated, you may instead Raise a freehold. This is much faster and less expensive overall, even though it requires a rare from the Parabolan War.

The freehold offers the same options for studying theology and acquiring uncommon resources, namely s and s. It also unlocks any content that requires an outpost in Burrow, such as .

There are a few disadvantages to raising a freehold:

  • and cannot be invited to the Railway Board.
  • Burrow cannot be the initial site of the Tracklayer's City. If you wish to place the City there regardless, you'll need to spend resources moving it.
  • You cannot invent a saint or construct a statue in its honour. See Statues at the GHR Stations for further details.

Possible Churches and their impacts[edit]

The outcomes of the Church in the Wild story line will enable different grinds in Burrow-Infra-Mump (all for one action per item, subject to various attribute checks):

From a power-gaming perspective, the Anglican variant will lower the costs of from around 1.09 actions (via Duplicate the wings of a Young Terror Bird) to 1 action. The Wild variant will lower the costs of s from 1.76 actions (via How much research and how much dream?) to one action. Hell gives you the best source for s, twice as efficient as Acquire human remains from the criminals (and without being limited by favours).

(It should also be noted that none of these three items are essential: s are horribly inefficient in Lost in Strange Lands even if grinded for one action, s are amongst the least interesting ways to assemble a skeleton. This leaves , which seems marginally useful, where the Church-based grind is only minutely more efficient.)

s, s and are more easily obtained using the actions Rob the Museum of Souls, Ambush an Aging Detective and Burgle a Public House when you are also interested in Echo grinding. is more efficiently bought than grinded for and if you need s for some reason, the best way to get them is to Ambush a courier and then Recognise an opening.

Arguably, the most important decision is not the overall outcome but the dedication of your church.

If and only if you dedicate your church to a Custom-Made Saint, this will allow you to build a statue dedicated to said saint. The statue card will then lower the cost of s from 11 actions (via Create a Flourishing Ribcage) to only three actions (which all require Under the Statue at Burrow-Infra-Mump) while also yielding E 4.5 in items and giving a on a rare success.

On the other hand, if you dedicate your church to the Drummer, you will be able to Invite the Drummer to your Railway Board for the cost of only } (approximately E 37.5) instead of a (E 62.50). The Drummer has absolutely no objections to voting for dividends, kicking the Tentacled Entrepreneur off the Board, nor using the train in Parabolan Warfare.

Last things first[edit]

The crucial part of founding your church is how your and ; and ; and and stack up during the Bishop's Inspection at the end. During the inspection, a series of comparisons are made for each pair. The file below can be read by starting from the top and following the lines. Decision tree outlining how the church qualities determine the outcome of the Bishop's inspection.

Church decision visualisation.png

At the end of the inspection, depending on Ostentation and Humility, you have the opportunity to change your final result if you have selected a patron. You can swap as often as you like, but cannot proceed further until you have committed.

  • Ostentation > Humility
    • The Diocesan Church of Hell can be switched with the Counter-Church in the Wild and vice versa.
    • The Church in the Wild can be switched with the Anglican Church and vice versa.
  • Humility > Ostentation
    • The Church in the Wild can be switched with the Counter-Church in the Wild and vice versa.

In other words, this allows one to flip the result of the Orthodoxy/Iconoclasm check. For details on all options, see .

If you decide to change your mind after that, you have to completely reset the church progress in Refound the Burrow Church (50 FATE).

Selecting a Deacon, Catechist, and Lay Minister[edit]

Deacons[edit]

Deacon Requirement Effect
The Clandestine Curate 3 x  Evangelism
September 5 3 x  Iconoclasm
The Intrepid Deacon (FATE) 3 x  Ostentation

Catechists[edit]

Catechist Requirement Effect
The Gilded Minister 3 x  Iconoclasm
The Querulous Theologian 3 x  Orthodoxy
The Crimson Captain (FATE) 3 x  Isolationism

Lay Ministers[edit]

Deacon Requirement Effect
The Optimistic Vice-Admiral 3 x  Evangelism
Sister Lydia 3 x  Humility
Madame Shoshana 25 3 x  Ostentation

Dedication, Style, and Liturgy[edit]


Dedicating the Church[edit]

Dedicant Requirements Effects
Saint Cecilia
A Custom-made Saint
The Drummer

The Interior of the Church[edit]

Style Requirements Effects
Plain and unadorned
Splendours
Oddities

The Liturgy of the Church[edit]

Doctrine Requirements Effects
Security
Community
Uniqueness

Parish Clerk, Church Mouse, Patron[edit]

It is not necessary for you to expand the Parish Council. However, why would you not?

Parish Clerks[edit]

Clerk Requirement Effects
A Pious Henchman
An Enfranchised Anchoress
The Submerged Rector

Church "Mice"[edit]

"Mouse" Requirement Effect
Mrs Frumple
(FATE)
A Dream-dwelling Carnivorous Aurochs

Patrons[edit]

Patron Requirement Effects
The Dean of Xenotheology
The Bishop of St Fiacre's
The Bishop of Southwark
  • No.

Graveyard, Collection, and Pilgrims[edit]


What to do with the bodies?[edit]

Decision Requirements Effects
  • 25

What should the church spend its money on?[edit]

Cause Requirements Effects
The betterment of the poor
Unpopular causes
The Church

The Arrival of the Pilgrim-Devils[edit]

Decision Requirements Effects


The Drummer, the Mission, and the Unbishop[edit]

The Devil's Due[edit]

Decision Requirements Effects
  • exactly 1
  • exactly 2
  • exactly 3
  • exactly 2
  • exactly 3

A Mission to the Hinterlands[edit]

Where Requirements Effects
Ealing Gardens
  • exactly 20
Jericho Locks
  • : A Doctore of the Guild
The Magistracy of the Evenlode
  • 10
Balmoral
  • 2
Station VIII
Expand the Church here
Decline to expand Burrow

Raising an Unbishop[edit]

Who Requirements Effects
The Clandestine Curate
September
The Intrepid Deacon FATE
The Gilded Minister
The Querulous Theologian
The Crimson Captain FATE
The Optimistic Vice-Admiral
Sister Lydia
Madame Shoshana
Refuse to elect an Unbishop