Burrow-Infra-Mump
A player-created Guide is available for this content: A Church in the Wild (Guide) |
See Category:Burrow-Infra-Mump for cards or storylets that are found in this place or location.
See Category:Burrow-Infra-Mump Moves for actions that change player location to this location.
Unlocked with Build the station at Burrow-Infra-Mump
The Bazaar is replaced by the Upper River Exchange in this location.
Deck
- Card deck: Cards - Burrow-Infra-Mump
- The deck in this location is limited to 6 cards (or 10 cards for Exceptional Friends).
- The hand size in this location is determined by your Lodgings.
- If you leave this location and come back later you will start with all the cards that were in your hand when left, except the cards whose unlock requirements you no longer satisfy.
Wiki note: You can use your inventory in this location.
Wiki note: Cards that are unique to other locations will be retained in the deck when entering this location, but otherwise cannot be drawn.
[edit]
- (with 10)
- Boarding Again
Starting Storylets[edit]
Establishing Storylets[edit]
After establishing the Church[edit]
Wiki note: Various storylets will also auto-fire when returning to the Church in this location; these happen even after the Church has been fully established.
Shop[edit]
The Bazaar is not accessible here. In its place is the Upper River Exchange.
Menaces[edit]
The consequences for accumulating too much of any Menace are the same as London-proper. However, some things are different:
- : This card appears if you are accumulating too many Nightmares.
- : In the case of accumulating too much Scandal, you get this auto-fire storylet.
- : You get this auto-fire storylet when Suspicion reaches 8+.