Cross the Threshold (Low Glasswork)
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From: The Great Mirror
Glasswork isn't your forte. But maybe you could try traversing it?
Game Instructions: Do not do this.
Unlocked with Memory is fleeting. The past is a foreign country. We believe what we want to. Glass cuts.
Locked with Reflection fails. And so does sight.
Success
The Is Becomes Was, and Was Is Not
The Mirror is as vast as the sea, which makes sense as water flows from it (into it?), like a river's mouth bubbling with the sound of a single voice telling you that it is time to leave, now, and find yourself in deep rest.
Success Instructions: You were warned. You may wish to try again if you raise your Glasswork to at least 5, or become a Silverer.
- You have moved to a new area: The Mirror-Marches
- Glasswork is increasing… (+3 CP, up to level 5 + )
- Watchful is increasing… (+0 CP, up to level 200 + )
- Shadowy is increasing… (+0 CP, up to level 200 + )
- Persuasive is increasing… (+0 CP, up to level 200 + )
- Dangerous is increasing… (+0 CP, up to level 200 + )
- Altered, Somehow is increasing… (+4 CP)
- An occurrence! Your 'Nightmares' Quality is now 8 - Raving!
- The mirror has taken something. (Sets The Mirror's Hunger to 2)
- Your 'Moulin: Distance Traversed' Quality has gone! (hidden)
- Your 'Moulin Expedition Supplies' Quality has gone! (hidden)
- Your 'A Route through the Moulin Waste' Quality has gone! (hidden)
Categories:
- Pages Without Guide Restrictions
- Actions with Unknown ID
- Watchful
- Persuasive
- Shadowy
- Dangerous
- Glasswork
- Set of Cosmogone Spectacles
- Actions
- The Mirror-Marches Moves
- Glasswork Gain
- Watchful Gain
- Shadowy Gain
- Persuasive Gain
- Dangerous Gain
- Altered, Somehow Gain
- Nightmares Gain
- The Mirror's Hunger Gain
- Moulin: Distance Traversed Loss
- Moulin Expedition Supplies Loss
- A Route through the Moulin Waste Loss