Menace Locations (Guide)
Early MYN Content and Onwards |
This is a guide to the menace locations where you end up when either of the main menaces (, , or ) reaches 8. Upon reaching that, you will be transported to one of the following locations, once you're out of any current storylet you're doing.
Note that this guide is meant as a guide for navigating the locations and will not contain a comprehensive list of storylets unlocked through ambitions.
a slow boat passing a dark beach on a silent river (Wounds)[edit]
When you reach you'll end up on . You will have several storylets available, and a special deck of cards. There are three ways to leave the location:
- Once you reach 0, you will be instantly ejected.
- Additionally, owners of may drink it in order to leave the location.
- During HALLOWMAS there is a special card that allows you to escape with 5.
Storylets for reducing [edit]
There are several storylets to play while on the river.
- allows you to give up all of your s or s for . Unless you only have a single one of either, this option is bad.
- allows you to take an increasingly difficult challenge in order to lose wounds, as long as you have less than 15. A success will lose you and up until the final level a failure will gain you . Wear wounds decreasing items to reduce the penalty of failure. Playing chess with the boatman will also improve your , which has some use on the Chessboard. This action is better than playing dice if your chance of success is >63%. Additionally successes will gain you up to 16.
- With 40 this action changes and in addition to being a very tough check () you will gain on successes, but you will also gain on both successes and failures, meaning this will never be menace negative. With a success rate of 70% or higher, you will still lose wounds faster than if you are playing dice.
- With 5, the option to play opens up. This is a 50% challenge, where successes will reduce by -3 CP and failures you gain . This yields on average -0.5CP on average per action. Wear wounds decreasing items to reduce the penalty of failure.
Cards[edit]
Your opportunity deck while in this location will be filled with a wide swathe of red bordered cards that will reduce your by 1-2 CP for no action cost, assuming you have already used all your actions playing dice or chess. If you are close to getting out, it may be worth spending actions on red bordered cards rather than gambling. Having a or will each add a beneficial -2 CP Red Card to the deck.
Notable Red Cards
- Remember the Regretful Soldier - Also gains +1 CP
- Remember the Repentant Forger - Also gains +1 CP
- Stare at the shore of the living world, Trail your fingers in the water, and You remember the tomb-colonists, and shudder - Also gain +5 CP up to level 16.
- Remember a certain hunger... - Beware this card, it gains you +3 CP
Card | Requirements | Notes |
---|---|---|
Recall the glitter of the Shuttered Palace | ||
Remember the Flit | ||
Remember the Forgotten Quarter | ||
Remember the Regretful Soldier | ||
Remember the Repentant Forger |
White Cards
- "Take a message to the living world!" removes -3 CP and begins the repeatable quest, which allows you to take a message to the widow with Meet the Gracious Widow in Spite for +3 CP . Or you can use it to Duel with Chi Lan, and cheat for an automatic success. Beware abandoning the commission though, for it will cost you and
- Remember where you fell - the FATE option instantly clears your wounds. - The other option just recovers
- Pilfer a few breaths from another passenger - Recovers
- The following cards are not recommended to play
- How much can you see of the far bank? - gains you ), , and
- ...or you could just give up - gains you and loses
Other Points of interest[edit]
- The 40 item is found on the boat: . For more information on this, see Renown Items (Guide).
Disgraced exile in the Tomb-Colonies (Scandal)[edit]
When you reach you'll end up a and gain in the process. You will have several storylets available, and a special deck of cards. Once you reach 0, you can choose to leave.
As a special note, the Tomb-Colonies are an excellent place to gain , though at the cost of having to spend many actions here to escape.
Many choices will be either or . Picking one will result in +3 CP (Up to Level 10) in that quality and unless noted, -3 CP in the other quality.
When you reach 0, you can choose to leave via Home: at last, transporting you back to your lodgings.
Leaving will cost 5 actions and you will gain and . Additionally if you have or above 10, you will have to halve the other quality. This option will affect the amount of you receive upon leaving.
During HALLOWMAS, A repairer of reputations (Hallowmas) is available, allowing you to leave at 5.
Storylets for reducing [edit]
- - allows you to trade favours and connections for a quick scandal reduction.
- for
- for 90% chance of , otherwise gain (Expected: ) Wear scandal decreasing items to reduce the penalty of failure.
- for
- for
- Tip: Prior to being exiled, in order to save connections you may Curry favour with the Duchess in in order to have for quick scandal reductions.
- - trade resources for scandal reduction. Each of these options reduce
- = 4.00
- = 4.00
- = 2.00 and also
- Spend FATE to instantly clear your
Cards[edit]
Red Cards
There is only 1 red card to lower your menace. With friends like these... will decrease at the cost of .
White Cards
Any cards or options not listed here will not reduce scandal, and may in fact increase it.
Gaining Favours[edit]
There are several cards that will gain you .
- 1 for Investigate it on Remnants. Also gains and
- 1 for 'As it should be.' on A letter from the Comtessa's Father. Also gains
- 1 for the card gained from All Things Must End with either choice. Also results in
Gaining Second Chances[edit]
There are several cards that give you opportunities for second chances.
Stories of note[edit]
- Gaining a
- If you have 16 and presently do not have a , you can get one on the card 'I Met a Curious Creature.' with '...I made overtures...' for
-
- If you are on a mission from Dapper Underworld Boss, which you receive in Newgate Prison, you can spend with Flowers for Peter (Card) to progress it.
- 40 item - See Renown Items (Guide)
-
- When you become , you will need to visit the Tomb-Colonies to clear this quality. Initially, you will need to play the card Burial of the Dead: Still Haunted by Stairs and then you will find new options on A letter to an old flame, and A letter to a trusted friend and several opportunity cards for this. All of them decrease . The only notable one is An Unusual Remedy, which also removes
- Once your is < 15, the storylet Burial of the Dead: the Choice of Kings will become available, where you can take the path of ice with the moths, gaining , or the path of fire, with the candles, gaining . Both of these conclusions will clear your , gain you and , while lowering your and clearing your , ejecting you from the Tomb Colonies.
- Evolution
- Several storylets related to the Evolution Storyline take place in the tomb colonies.
New Newgate Prison - again (Suspicion)[edit]
When you reach you'll end up in . Reaching it in this way will raise . You will have several storylets available, and a special deck of cards. Once you reach 0, you will be instantly ejected. Additionally there are other ways to escape prison, including a prison break.
Storylets for reducing [edit]
- allows you to spend resources in order to reduce your suspicion. The fate option allows you to escape immediately.
- allows you to spend actions to reduce , and at an even greater rate once you're Wear suspicion decreasing items to reduce the penalty of failure.
- Non PoSI - Pen a letter - 50% chance of either: or (averages -0.5 /action).
- PoSI - Write instead to the Ambitious Barrister - 50% chance of either: or (averages -1/action).
- allows you to spend actions to decrease suspicion.
- Observing New Newgate decrease and on a 40 challenge, either gain s or lose
- Keep your nose clean trades for
Cards[edit]
Red Cards
Here there is only 1 red card to lower your menace. Voice from the oubliette will decrease and gain you
White Cards The talkative gaoler's nonfavor option and Starvation day are particularly bad cards, costing you stats with very little gain or suspicion loss. Avoid bad company on University of Crime also will lose you less suspicion than you would with any other choice.
Loss | Card | Option | Check/ Req. |
Pass | Fail |
---|---|---|---|---|---|
-3 | The Governor | Having a little word | |||
-3 | The Stuttering Fence | Connections | - | ||
-2 | Scratched on the wall | Read it | - | - | |
-2 | Scratched on the wall | Scratch a ribald ballad of your own | |||
-2 | The Warden | The Snuffer | |||
-1-2 | A visit from a priest | Admit nothing | - | - | |
-1 | The talkative gaoler | Listen to his woes | - | - | |
-1 | The Stuttering Fence | Look after him | - | - | |
-1 | The screaming prisoner | Ask around | 2 Actions | - | |
-1 | The screaming prisoner | Keep your head down | - | - | |
-1 | Start a brawl | "Who among you would like some of this?!" | |||
-1 | University of Crime | Avoid bad company | - | ||
-1 | Starvation day | Nothing to be done | - | - |
Any cards not mentioned here will not decrease suspicion, and may in fact increase it.
A Turncoat[edit]
If you are willing to burn criminal favours and gain , The talkative gaoler can get you out with A grass, as long as you have at least as many favours as you have remaining suspicion. This will consume all your favours, regardless of how much suspicion remains.
Suspicion and Needed: | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
---|---|---|---|---|---|---|---|
CP Loss/Favour | 1 | 1.5 | 2 | 2.5 | 3 | 3.5 | 4 |
Leaving[edit]
When you reach 0, The misty air of freedom! will autofire, transporting you back to your lodgings.
Alternatively:
- During HALLOWMAS, A Pile of Stinking Rags is available, allowing you to leave at 5, if you can draw the card.
- You can plan The even more daring escape! to break free before that point.
The even more daring escape![edit]
You need to obtain 3 items, and upon doing so you will have an autofire event to escape. Once the is acquired, it will not be consumed, though the other 2 items will be. Escaping this way even grants you and clears your .
- - can be obtained on The Troubled Undertaker
- - The red card The passing dirigible will provide you one, provided you already have a
- can be obtained on the unusual (20% frequency) card The new cell with the option Decipher the graffiti, costing 4 actions.
Generally, this is a good strategy if you have high suspicion (5/6+) and you manage to draw The new cell. Gambling that you will draw this card is probably not going to be fruitful in most cases, however.
Other Actions of Note[edit]
can be gained through two ways.
- Bribery for each, and some suspicion loss
- You can Volunteer on the card Bilge duty. This make you lose as well, at the cost of , , and or half the stat loss and get a on a rare success.
- If you have not already done so, you can gain an on The Repentant Forger 2. If you have played through , you may pay fate to befriend him once more.
- A Favour for an Old Friend is the most reliable way to gain . You begin this quest with and then must travel to the exile in the Tomb Colonies, before finally returning here to turn it in on this card.
- You can help a Betrayed Lover with Promises of revenge. This will begin a storyline that you can finish in .
- Tracking down the Faithless Rake has no reward, but giving up here will cost
- Dealing with the Faithless Rake
- All in all, this storyline is a pretty bad deal mechanically, as even the best option is 3 actions for one favour.
- University of Crime allows you to trade for . This is slightly less than on the Criminals faction card.
- The renown item from the crimnals can be found in prison. See Renown Items (Guide) for more info on this.
A state of some confusion (Nightmares)[edit]
When you reach you'll end up on . You will have several storylets available, and a special deck of cards. Once you reach 0, you will be instantly ejected.
Storylets for reducing [edit]
- allows you to reduce your nightmares with a nightmares challenge. This is a challenge you want to fail, and should do so regularly. Even at a high nightmares, its around a 10% chance of success. This provides , with a small chance of 'success' losing you and .
- has two options:
- Take a deep gulp is nearly the same as chat with guests is, though it risks instead.
- Immerse yourself in the fountain trades for . This is only marginally better at reducing nightmares than risking your stats and is much harder to get back, making this option generally inadvisable.
A word with the manager[edit]
By reaching 5, you can have A word with the manager. Each option will reduce this quality by 15 CP, likely clearing it.
- Complain to the manager - Reduces your
- Ask the manager to make it rain - costs and will either reduce your or on a 50% chance.
- Thank the manager - Increases
Cards[edit]
Your opportunity deck while in this location will be filled with a wide swathe of red bordered cards that will reduce your by 1-3 CP for no action cost, assuming you have already used all your actions drinking or chatting. Many of the white bordered cards are useful as well.
Red Cards
All red cards are useful in the deck.
Card | Requirements | Notes | |
---|---|---|---|
-3 CP | A white cat! 2 | ||
-1 CP | A lizard of distinction 2 | (Up to 16) | |
-1 CP | Ceiling cracks | 3 | |
-1 CP | Skeins of blood |
Card | Requirements | Notes | |
---|---|---|---|
+3 CP | A fungal bloom | ||
+1 CP | A lizard of distinction 1 | ||
+1 CP | A white cat! 1 |
White Cards
- Fail on searching for your missing secret on A lost secret provides for . With equipped, this is the most efficient local card.
- Think on the city on The view from your room 1, or Watch on The view from your room 3 provide for and bonus as well.
- Spurn her advances on A lamentable affair increases . That said, this is less efficient than just spending the actions on reducing nightmares unless you either need to see the manager for some reason, or You're just 2 CP away from reaching level 5.
- A certain choice in an ambition can grant you access to An Abrupt Door which will allow you to leave with 6.
All other white cards either increase nightmares, or trade dream qualities for a decrease in nightmares and are not worth taking.
During Hallowmas, A friendly visage is available, allowing you to leave at 5.
Leaving[edit]
When you reach 0, You are yourself again will autofire, transporting you back to your lodgings, losing you -5CP in all dreams, and gaining you .
You can also Set fire to your mirror (11 FATE) on the card A plan occurs to go to the The Mirror-Marches.
Other Noteworthy Actions[edit]
- The 40 renown item can be found here. See Renown Items (Guide) for more information.
The Mirror-Marches (Nightmares)[edit]
When you reach , and you have either at least or 10 you'll end up in . You will have several storylets available, and a special deck of cards. Once you reach 0, you will be instantly ejected.
Storylets for reducing [edit]
The storylets and cards within the Mirror Marches are gated based on your current level of unlike in other menace locations.
: These various mirrors provide reduction at the cost of increasing some other menace. Wear menace decreasing items in order to reduce the menace gain.
- Wooden frame - < 3, No cost.
- Brass Frame - 3-5,
- Silver Frame - 4-5,
- Iron Frame - > 5,
- Ivory Frame - When you are against A Deranged Medium, you can increase and reduce your nightmares at the same time.
is available as long as you have 5 and is a great way to reduce your .
- Follow the sound of water gives a 50% Chance of either or for an average of -1.5CP/Action. Wear nightmares decreasing items to reduce the penalty of failure.
- Follow the scent of roses decreases
As long as you have at least 3 you can explore The temple complex. This is not a great way of reducing nightmares, but it does allow you to easily increase your , and .
- Be enticed by the temples grants , and
- Stay away from the ruins increases and
Cards[edit]
Your opportunity deck while in this location will be filled with a wide swath of red bordered cards that will reduce your by 1-3 CP for no action cost, assuming you have already used all your actions drinking or chatting. Many of the white bordered cards are useful as well.
Red Cards
Notable Red Cards:
- A striped cat, A spotted cat, and A black cat all go away below , so make sure to use them before then.
- A forest fire trades for
Card | Requirements | Notes | |
---|---|---|---|
-5 CP | A glimpse of silver | ||
-4 CP | A glimpse of a tavern | ||
-3 CP | A black cat | ||
-3 CP | A spotted cat | ||
-3 CP | A striped cat | ||
-3 CP | A golden cat | 48 | |
-3 CP | Night is falling | ||
-3 CP | A glimpse of flowers | 5 | |
-3 CP | A glimpse of debauchery | ||
-3 CP | A glimpse of a kiss | 5 | (up to 10) |
-3 CP | A glimpse of a devil's tea-time | 10 | |
-3 CP | A glimpse of a church | 10 | |
-3 CP | A glimpse of a cat | 5 | |
-2 CP | A glimpse of a clock | ||
-2 CP | A glimpse of a dressing-room | ||
-2 CP | A glimpse of a sea | 10 | |
-2 CP | A glimpse of amber | 5 | |
-2 CP | A glimpse of a king | 10 | |
-1 CP | A glimpse of brass | 5 |
White Cards
The following cards are better your standard storylet options for reducing Nightmares
- Read the markings, if you know how on A tree of scars requires and provides for .
- Listen to the thunder on A thunderstorm requires 10 and provides for and .
- Reducing
- Follow it on A bird-of-paradise also provides
- Eat some cherries on Heavenly fruits, also reduces
- Purple orchids
- A green vine has a 50% chance to give , and . Only worth it if you have 3
- I will sing with the forest! on A snatch of music only provides , but it also increases
All other white cards either increase nightmares, or are worse than your storylet actions and are not worth taking for nightmare reductions.
During Hallowmas, A face in the mirror is available, allowing you to leave at 5.
Leaving[edit]
When you reach 0, A familiar darkness will autofire, transporting you back to your lodgings. This will cost and , and gains you .
You can also leave to A state of some confusion at any time if you wish. You just need to take a Step through the mirror on A familiar scene?
Other Actions of note[edit]
- I will sing with the forest! on A snatch of music provides and also increases
- Eat a plum on Heavenly fruits increases and gains
- The 40 and 40 items can be found here. See Renown Items (Guide) for more information.