Short Descriptions (story spoilers)[edit]
Like the table for ordinary Destinies, this table briefly describes the events of each destiny for those who wish to choose a future they find interesting or avoid ones that would be out-of-character.
Possible destiny
|
Neathy Tarot number
|
Summary
|
Correspondence description
|
|
numberless
|
You form a transhumanist commune after the liberatory dark sets in. |
To see the world not with eyes, but with hyphae.
|
|
VI
|
As the world shrinks for you and your beloved spouse(s), the depth of your love grows, including into Parabola. |
The pull of mutual gravity willingly accepted.
|
|
VII
|
TRAVELLER RETURNING. You go East at full speed. |
Escape velocity.
|
|
XI
|
You continue The Great Work with the Calendar Council, spreading the Liberation through the Neath and eventually throwing off the yoke of the Judgments themselves. |
A long-overdue change in course.
|
|
XII
|
As the Youthful Naturalist considered, you transform yourself whenever you are about to die, eternally escaping death. |
The necessary sacrifice of a limiting part of yourself.
|
|
XVI
|
You don't visit the Adulterine Castle or enact an immensely powerful Discordant Law: No thing shall be. |
Nothing.
|
|
XVIII
|
You make yourself into a city, with a piece of the moon replacing your heart. |
A truth that can be felt, but never spoken.
|
|
XXI
|
You return to the surface at great expense, trusting your ability to survive under the warm Sun. |
To win it all.
|
|
XLIX
|
You were prepared when the Roof broke and the Sun killed the Bazaar, and continue the work for Liberation. |
To protect a truth with an armour of lies.
|
|
LXVII (XVII in Earth tarot)
|
You make arrangements with geographic powers to ensure a future for the Seventh City, after the Bazaar leaves. |
A course set by the light of something bright and distant.
|
|
LXXVII (XX in Earth tarot)
|
You will enforce the Law and worship the Sapphir'd King. |
A reckoning no longer postponed.
|
Rewards of Choices (mechanical spoilers)[edit]
This table shows which Destinies can be obtained from each future. Many Destinies require items obtained elsewhere in Irem; these are not shown here. One requires being to a relationship. Another requires a very expensive and nonexistent fabric.
Mechanical Spoilers[edit]
A full list of advanced Destinies and stats.
Destiny (Neathy Tarot)
|
Description
|
Stats
|
(numberless)
|
You will scatter a new spore.
|
|
(VI)
|
You will be joined.
|
|
(VII)
|
You will move on.
|
|
(XI)
|
You will remake the world.
|
|
(XII)
|
Death will take aim at you, and miss.
|
|
(XVI)
|
No future.
|
|
(XVIII)
|
You'll know it in your bones.
|
|
(XXI)
|
You will return.
|
|
(XLIX)
|
You will keep a secret.
|
|
(LXVII; XVII in Earth tarot)
|
You will keep your eyes on the horizon.
|
|
(LXXVII; XX in Earth tarot)
|
You will know right from wrong.
|
|
Instead of choosing one of the above Destinies, you can also choose to instead retain your previous Destiny and acquire a special Home Comfort. This item has a net advanced stat bonus equivalent to choosing a greater Destiny, though it is only available for .