Eradicate an infestation of Thirsty Grasses
This article is a disambiguation page for Eradicate an infestation of Thirsty Grasses
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Eradicate an infestation of Thirsty Grasses (From Troubled Times)
- Spoiler Unlocked with 3-5
Challenge information
Narrow, 10 (50% base) || 6 and below - almost impossible (10%) || 7 - high-risk (20%) || 8 - high-risk (30%) || 9 - tough (40%) || 10 - very chancy (50%) || 11 - chancy (60%) || 12 - modest (70%) || 13 - very modest (80%) || 14 - low-risk (90%) || 15 and above - straightforward (100%)
Success
The grass clings and drinks
- You have an idea of the battle lines in the city. (Sets Exploration of a Hinterland City to 12)
Failure
The grass clings and drinks
- The City Waning is increasing… (+? CP)
- Wounds is increasing… (+? CP)
- You have an idea of the battle lines in the city. (Sets Exploration of a Hinterland City to 12)
Eradicate an infestation of Thirsty Grasses (From Denizens of the Neath)
- Spoiler Unlocked with 3-5
Challenge information
Broad, 150 || 103 - very chancy (41%) || 128 - chancy (51%) || 153 - modest (61%) || 178 - very modest (71%) || 203 - low-risk (81%) || 228 - straightforward (91%) || 250 - straightforward (100%)
Narrow, 7 (50% base) || 3 and below - almost impossible (10%) || 4 - high-risk (20%) || 5 - high-risk (30%) || 6 - tough (40%) || 7 - very chancy (50%) || 8 - chancy (60%) || 9 - modest (70%) || 10 - very modest (80%) || 11 - low-risk (90%) || 12 and above - straightforward (100%)
Success
The grass clings and drinks
- Dangerous is increasing…
- Habituated to the Hinterland is increasing… (+1 CP)
- You've gained (220 + Efficiency) x Hinterland Prosperity
Failure
The grass clings and drinks
- Dangerous is increasing…
- The City Waning is increasing… (+4 CP)
- Wounds is increasing… (+2 CP)
- Habituated to the Hinterland is increasing… (+1 CP)
- [Airs of Passengers change…] (random) (hidden)