Family and Law (Guide)
Early MYN Content |
Late MYN Content |
A guide for storylines regarding The Last Constable and the Cheery Man. Throughout the story, you'll take the side of either The Last Constable or the Cheery Man, though you'll have a couple of opportunities to shift allegiances.
Warning: Not favouring the Cheery Man will irreversibly lock you out of Closest To - Criminals.
A Rendezvous[edit]
The storyline can be kicked off from either or .
- Study the Secrets of Fallen London in Ladybones Road will give you the opportunity to Rendezvous with the Last Constable.
- Tame the undergrowth or Rowdy times at the Medusa's Head in The Medusa's Head will give you the opportunity to Rendezvous with the Cheery Man.
After each completed rendezvous, you have to wait until a message arrives to invite you to another one. This will show up as an opportunity card.
Working with...
|
Result
| ||
---|---|---|---|
The Last Constable (Ladybones Road) | The Cheery Man (Watchmaker's Hill) | ||
0 | Ask the Last Constable about the feud | Ask the Cheery Man about the feud | Sets FaL to 1 |
Speak to the Cheery Man | Find the Last Constable | Redirects to the other side | |
1 | Finding the Fence | Silencing the Fence | Sets FaL to 2 |
Go to the Cheery Man | Win favour with the Constable instead | Redirects to the other side | |
2 | Arrest an Intemperate Glim-Smuggler | Assisting with a family matter | Sets FaL to 3 |
Off to the Cheery Man | Go to the Constable | ||
3 | Saving the Last Constable | Dealing with the Last Constable, once and for all | Sets FaL to 4 |
Abandon her | Saving the Last Constable |
Favouring whom?[edit]
There are some mechanical consequences to your choice of whom to favour.
- If you are Favouring the Constable, the opportunity card Coffee with the Last Constable will show up in your deck with Very Infrequent Frequency up until you reach FaL 4. This provides some additional flavour text into the character of the Last Constable and Constable favours.
- If you are Favouring the Cheery Man, the opportunity card A drink with the Cheery Man will show up in your deck with Very Infrequent Frequency up until you reach FaL 12. This provides some additional flavour text into the character of the Cheery Man and Criminal favours.
- If you are not Favouring the Cheery Man, you will not be able to change your quality to Criminals, as the action Swear a thieves' oath in the Medusa's Head requires Favouring the Cheery Man.
A Message[edit]
The story only continues after you have reached 7.
From here on out, there will be chances to abandon your friend, setting to 250 and permanently ending the storyline. There is no way to reverse this choice, not even with Fate, so be sure when you make your choices.
Favouring...
| ||
---|---|---|
The Last Constable (Ladybones Road) | The Cheery Man (The Medusa's Head) | |
4 | ||
5-6 | A Furtive Meeting | A Familiar Rendezvous |
7 | A Carriage, A Conversation, A Light Caper (Last Constable) | A Carriage, A Conversation, A Light Caper (Cheery Man) |
8-10 |
Preparing for a Lethal Gambit[edit]
The Last Constable and the Cheery Man are finally ready to face each other via a game of poison roulette. Find their respective storylets in Ladybones Road and The Medusa's Head respectively in order to hear their plan and what they need you to do.
- 11: Preparing for a Lethal Gambit (Last Constable or Cheery Man)
[edit]
The game will inform you that Cantigaster Venom can be obtained On a Heist of The Vault of Impounded Contraband in Concord Square. The Vault is Triple-Bolted. For more information on completing a heist, please refer to On a Heist (Guide).
[edit]
If you are favouring The Last Constable, travel to The Medusa's Head. If you are favouring The Cheery Man, travel to Ladybones Road. There you will find a storylet named Bringing (the Last Constable/the Cheery Man) to the Table. You can choose to straightforwardly invite them, or you can choose to give them a warning. Either way, they will agree to come. You will not get for warning the opponent.
Securing the Medusa's Head[edit]
Travel to The Medusa's Head to find the Securing the Medusa's Head (Storylet).
You're going to need 3 x s to book a room. (You'd think that it would be easy enough for the Cheery Man to arrange this himself, given he owns the place.) Unfortunately, Sworn Statements can be a little difficult to come by. Hopefully, you kept the ones you got from completing the Making Your Name: The Records Office in Concord Square heist; otherwise, you can check out the Legal Grinding (Guide) to see if any of those options are available to you. If you're not an advanced player, it may be easiest to Barter your Attar in .
After booking the room, it's at this point you're given a chance to Devil with the tankards.
It's Time[edit]
Once the above preparations have been made, Inform the Last Constable or Inform the Cheery Man that everything is ready. They'll ask you why you're doing all of this. Whatever your answer, both the Last Constable and the Cheery Man are determined to start the game.
If you did not rig the tankards and receive , you can choose to Raise the stakes by adding poison to an additional tankard.
There are potentially three rounds.
- If you rigged the game in favour of your ally, then they will win in the first round.
- If you raised the stakes and added poison to an additional tankard, both players dying in the same round becomes a possibility.
- If you did not mess with the game in any way, the game will play as planned.
Each round has a real chance for either the Last Constable or the Cheery Man to die. They will keep drinking until one of them dies. Whatever happens, you'll be left to deal with The Aftermath.