Legal Grinding (Guide)
From Fallen London Wiki (Staging)
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- 1 for Ask for your good sense and reasoned judgement to be recognised; costs and
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- 5 for Contracts and legs from the Unfinished Business in Watchmaker's Hill storylet at 100; requires
- An average of 135 for Breed the Tomb-Lion 6 via Fungus and Pious Wrath; takes 15 actions and a . See Breeding Monsters (Guide) for more information.
- An amount depending on your Monograph's Tragic (potentially up to 555) when you sell to The Diabolical Propagandist; see Writing a Monograph (Guide) for more information.
- per Infernal Contract, from Allow Hell its hour on the card Near (Hinterland Site)/Beside Marigold, requires having , the TLC at Marigold, and an Infernal Charter.
Other
- Buy them from Crawcase Cryptics for 0.40
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- 7 for In statements and testimonies allows s to pay out their Professional Activities (Guide) in testimonies and other items. Up to 6 every 12.5 actions on average.
- 2 for A public lecture; also gives
- 5 for completing the heist on The Circumspect Envoy's Townhouse with the ancient treaties and selling them to London's Ambassador.
- 5 for Enter the house (White); requires having reached the White ending of the Chessboard campaign and not started another campaign since. See Parabolan War (Guide) for more information.
- 3 for a success on Watch a civil trial
- An average of 2.5 for Count the stones in the First Circle or Count the stones in the Second Circle
- per Dubious Testimony, from Betray the city to the Constables on the card Officially Non-Criminal, requires having .
- 5 for Require an accounting from the Impenitent Devil; averages 2.5 per action, and costs a number of different items to enter the storylet depending on your .
Other
- Discordant Ripples (Following) 5 gives 4
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- () for Barter your Attar.
- 1-7 (equal to ) for failing at Labour in the temple in Near Arbor (Temple) - e.g. by equipping the . If you are parked in this location, subsequent visits to Arbor and failing to labour will yield 7 Statements per a 3-action visit, or 2.33 per action.
- 3 in exchange for 3 for Witness a trial at 115; requires , which is lost if you fail.
- 1-4 from Inspire her to imagine His Amused Lordship as a historical figure, requires at least . See Oneiropomp (Guide) for more information.
- 16 for ...a Fragment of the Tragedy Procedures, one of the payouts of the The shaded estate on Hemlock Row heist; costs a . See On a Heist (Guide) for more information. At best, this will take ~18.5 actions, discounting the cost of traveling to The Wellspring of Moulin. Also gives one Fragment of the Tragedy Procedures.
- An amount depending on the complexity of your identity for Fence this identity with Dispossessed. Pays out a maximum of 28 over 30 actions (0.93 per action) and requires . For players with , no favours are needed and the efficiency increases to 0.97 per action. See Cover Identities (Guide) for more information.
- 5 for Ambush an Aging Detective; costs . See Casing (Guide) for more information. - gives 1.25 per action with casing in Parabola.
- 5 for Unveil your Painting (Luminosity), or 2 for Unveil your Painting (Nostalgic); see Painting in Balmoral (Guide) for more information.
- 1 for Establish doctrinal matters at a a Counter-Church in the Wild.
- Correct a Verse of Counter-Creed gives 1 (along with 1 ) in exchange for 1 .
Other
- Discordant Ripples (Following) 5 gives 1.
- Discordant Ripples (Frozen) 3 gives 4.
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- 1 from Send the Unfinished Man to the Duchess; requires at least 7 actions per Code. See Underclay (Guide) for more information.
- 1 from Taste honey from a moderate amount of bees; requires at least 6 actions per Code. See Hunting Bees in Old Newgate (Guide) for more information.
- 1 for Exchange some plunder for a Cave-Aged Code of Honour; costs , which requires at least 3 actions to obtain. See Piracy (Guide) for more information.
- 1 for Study the evidence, when diving in the Magistracy; requires at least 7 actions per Code.
- 1 for Surrender the Marigold Emblem 2 or Surrender the Marigold Emblem 5; on average this gives 1 every 6 actions.
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- A sells for at the Bazaar (i.e. with no action cost to convert) so any source of the former is also source of the latter. Note that Codes are available at no cost and only 5-6 actions each, making them generally cheaper to acquire than directly grinding Docs.
- 1 for In statements and testimonies allows s to pay out their Professional Activities (Guide) in documents and other items. Up to 1 every 12.5 actions on average.
- 2 for The Home of an Admiral's Widow; costs . See On a Heist (Guide) for more information.
- 1 for Have a Legal Document drawn up, costs , ,
- 1 for Make the deal, requires at least 12 actions per document; see Doing Business in Wilmot's End (Guide) for more information.
- 2 for prosecuting a criminal case; costs and requires 6 actions for an average of 3 actions per document. See Barristering at Evenlode (Guide) for more information.
- 2 for Break into the offices of Baseborn & Fowlingpiece; costs
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- 1 for The shaded estate on Hemlock Row; costs . See On a Heist (Guide) for more information. At best, this will take ~18.5 actions, discounting the cost of traveling to The Wellspring of Moulin. Also gives one Fragment of the Tragedy Procedures.
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- 1 for the First City conclusion of Study the Prelapsarian history of the Red Science; requires 2700, 10, and having completed the Efficient Comissioner's story.
- 1 for the Fingerkings ending of The Fingerkings campaign. See Parabolan War (Guide) for more information.
- 1 for Provide cover to a Chilly Legal Scholar; requires a cover identity with , and . See Cover Identities (Guide) for more information.