Fill the hold with traps
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From: Rats in the hold
You've dealt with much bigger vermin in your day.
Challenge information
Broad, 100
- 69 - very chancy (41%)
- 85 - chancy (51%)
- 102 - modest (61%)
- 119 - very modest (71%)
- 135 - low-risk (81%)
- 152 - straightforward (91%)
- 167 - straightforward (100%)
The difficulty is equal to your level. The above is the level for .
Success
Caught
The melodic sound of metal jaws snapping shut rings through the ship. Not long after, a ratty messenger comes to your cabin to ask for a truce, and to promise not to touch the food stores until they can abandon ship when you next make port.
- Dangerous is increasing…
- You've gained 50 x Rat on a String
- Troubled Waters is increasing… (+2 CP)
- You've gained () x Zailing...
- You've gained 1 x Time Spent at Zee (hidden)
Failure
Clever vermin
You order the crew to fill the ship's hold with traps. [...] traps everywhere: inside sandwiches, in their trunks, on their cots, at one point even inside a sealed tin of jellied eels. Zailors with bruised fingers glare at you as you walk the ship.
- Dangerous is increasing…
- Troubled Waters is increasing… (+8 CP)
- You've gained () x Zailing...
- The specter of mutiny stalks the ship. (Sets Mutinous Whispers to 1)
- You've gained 1 x Time Spent at Zee (hidden)