Intervene in a Dockers' Brawl

From Fallen London Wiki (Staging)
A player-created Guide is available for this content: Brawling with Dockers (Guide)

How are the above links here?

Fist.png
Spoiler warning!
This page contains details about Fallen London Actions.

[…]a half dozen crates have fallen from the sky. […]

[…]the Dedicated Dock Walloper claims to represent the rightful owners; the Persistent Porter has invoked a law[…] a handful of the Widow's people[…]

In short, it is clearly time for someone to sort things out. […]

Description summary:
The description advances as the brawl progresses, starting from the above before hostilities commence. There is an introduction to the scene, one line reflecting your interest in the matter, and after hostilities commence, a description of your most recent activities.

Brawling with DockersScene Description
None (Brawl hasn't started)[…] a half dozen crates have fallen from the sky. […] […] the Dedicated Dock Walloper claims to represent the rightful owners; the Persistent Porter has invoked a law of salvage […] and a handful of the Widow's people are bidding to carry off the whole lot […]
1+You've elbowed your way into a dispute over some lost (or abandoned, or stolen) cargo outside the Blind Helmsman.
Taking SidesYour place in all this
0In short, it is clearly time for someone to sort things out. Or, at the very least, show the combatants how to settle a dispute properly.
1 (Order)You're looking to restore the crates to their proper owner. And who can say: perhaps they'll be kind enough to let you keep a finder's fee?
2 (Downtrodden)You're hoping to see the deserving workers get away with these crates. It might make up for their absurd rates of pay.
3 (Unlawful)You can hardly pass up the chance to aid in a good heist.
10 (Yourself)Never mind whose crates these were. They'll be yours, by the time you're finished with this lot.
Brawling with DockersCurrent Scene
1-8You've convinced the Persistent Dock Porter that these crates are no concern of his – the hard way.
9-14You've sent a Long-faced Overseer to the rightabout.
15-19You've stacked half a dozen cabin boys like cordwood.
20-24You've speedily and forcibly removed the Dedicated Dock Walloper from your path.
25-29You have left a pair of muleteers sleeping off their discomfort in a rubbish heap.
30-34You've dropped the Garrulous Drinker right off the end of the pier.
36-39A costermonger with a tray of (slightly desiccated) pepper cap mushrooms darts around the outside of the brawl, keen not to be involved.
40-44A crowd of drinkers come running out of the Blind Helmsman to watch the fight. Then they realise that this is no place for onlookers, and crowd back inside.
45-49Three or four inebriated persons land in the water: a very satisfying sequence of splashes and shrieks.
50-53A whole team of Burly Longshoremen were considering involving themselves in the battle. You've put a stop to that.
55-58You've dispensed with both of the Twin Ballast Heavers.
60-64A man with a cage full of sorrow-spiders edges nervously around the outside of the fray. "Good show!" he shouts encouragingly. "Excellent footwork!"
65-69You've cracked open several crates, through the expedient of flinging your enemies into them.
70-79You've chased away an Arkwright's Second Assistant.
80-84You've driven a crowd of zailors to look for their entertainment elsewhere.
85-89You've eliminated an energetic circus-let of LBs. They run off squeaking into the night.
90-94You've disarmed a Clay Watchman. He is confused. This doesn't happen to him often.
95-99You have neutralised a Clay Watchman entirely.
100-109You've fought off a Dark-Eyed Captain. She really had no business concerning herself with a cargo once it was on land, did she?
110-149You've tipped a bleary-eyed Admiral into the drink. He's decided to take his chances with the Drownies and swim for the opposite shore rather than encounter you again.
150+You've brought down every one of your opponents. You're the only one left standing.

[Find the rest of the story at https://www.fallenlondon.com]

Unlocked with ,  3

Storylet appears in

Picking a Side

Handstop.png
Intervene on the side of order
  •  Spoiler 
    Handstop.png
    Action Cost: 0
    Locked with ,

     

    Success

    This fight is yours!

    • Flagsmall.png You've joined the fray on behalf of the property owner. (Sets Taking Sides at a Brawl to 1 - You're fighting for the restoration of property to its proper owner)
    ^
Coingold.png
Intervene on the side of the downtrodden
  •  Spoiler 
    Coingold.png
    Action Cost: 0
    Locked with ,

     

    Success

    This fight is yours!

    • Flagsmall.png You've joined the fray on behalf of underpaid dockworkers. (Sets Taking Sides at a Brawl to 2 - You're fighting to make sure the dockworkers receive most of this bounty)
    ^
Knifeblack.png
Intervene on the side of the unlawful
  •  Spoiler 
    Knifeblack.png
    Action Cost: 0
    Locked with ,

     

    Success

    This fight is yours!

    • Flagsmall.png You've joined the fray on the side of criminal interests. (Sets Taking Sides at a Brawl to 3 - You're fighting against the forces of order and in favour of the scrappy opportunists)
    ^
Steal.png
Intervene for yourself
  •  Spoiler 
    Steal.png
    Action Cost: 0
    Locked with ,

     

    Success

    This fight is yours!

    • Flagsmall.png You've joined the fray in your own interests. (Sets Taking Sides at a Brawl to 10 - You're looking to collect all this for yourself)
    ^

Fighting

Cudgel held.png
Fight without taking your eye off the goods! (Title varies with Airs)
Ship.png
Swing from that rope overhead! ( Airs 50-65)
Explosion.png
Deploy that barrel of gunpowder! ( Airs 66-82)
Drownie female.png
Feed three of the brawlers to the Drownies! ( Airs 83-100)
Jungle orange.png
Present yourself as something out of their nightmares
  •  Spoiler 
    Jungle orange.png
    Unlocked with ,
    Locked with  150

     

    Challenge information

    Narrow, 10 (50% base) || 6 and below - almost impossible (10%) || 7 - high-risk (20%) || 8 - high-risk (30%) || 9 - tough (40%) || 10 - very chancy (50%) || 11 - chancy (60%) || 12 - modest (70%) || 13 - very modest (80%) || 14 - low-risk (90%) || 15 and above - straightforward (100%)

    Narrow, 5 (50% base) || 1 and below - almost impossible (10%) || 2 - high-risk (20%) || 3 - high-risk (30%) || 4 - tough (40%) || 5 - very chancy (50%) || 6 - chancy (60%) || 7 - modest (70%) || 8 - very modest (80%) || 9 - low-risk (90%) || 10 and above - straightforward (100%)
    The Monstrous Anatomy challenge increases by 1 per 10 points of , and has a base difficulty of 7 when fighting for yourself. The Dreaded challenge does not vary.

    Success

    Success

    Rare Success

    Profound success


    Failure

    The wrong outfit?

    ^
Constablebadge.png
Flash your Special Dispensation
  •  Spoiler 
    Constablebadge.png
    Unlocked with  exactly 1 or exactly 10,  60,
    Locked with  150

     

    Challenge information

    Broad, 125 || 86 - very chancy (41%) || 107 - chancy (51%) || 128 - modest (61%) || 148 - very modest (71%) || 169 - low-risk (81%) || 190 - straightforward (91%) || 209 - straightforward (100%)

    With 10, the challenge difficulty increases by 50 points.

    Each point of reduces the base difficulty by 1.5 points.

    Success

    The wrong opposition

    With 1

    With 10


    Failure

    Ineffective

    With 1

    With 10

    ^
Sidebarwounds.png
Take a moment to tend your wounds
  •  Spoiler 
    Sidebarwounds.png
    Unlocked with ,

     

    Challenge information

    Broad, 100 || 69 - very chancy (41%) || 85 - chancy (51%) || 102 - modest (61%) || 119 - very modest (71%) || 135 - low-risk (81%) || 152 - straightforward (91%) || 167 - straightforward (100%)

    With 10, the challenge difficulty increases by 50 points.

    Success

    Better?

    Failure

    A little clumsy


    ^
Flag.png
Shift your stance
Squorpishushanka.png
Surprise them with a venomous headbutt
  •  Spoiler 
    Squorpishushanka.png
    Unlocked with ,
    Locked with  150

     

    Challenge information

    Narrow, 10 (50% base) || 6 and below - almost impossible (10%) || 7 - high-risk (20%) || 8 - high-risk (30%) || 9 - tough (40%) || 10 - very chancy (50%) || 11 - chancy (60%) || 12 - modest (70%) || 13 - very modest (80%) || 14 - low-risk (90%) || 15 and above - straightforward (100%)

    Narrow, 5 (50% base) || 1 and below - almost impossible (10%) || 2 - high-risk (20%) || 3 - high-risk (30%) || 4 - tough (40%) || 5 - very chancy (50%) || 6 - chancy (60%) || 7 - modest (70%) || 8 - very modest (80%) || 9 - low-risk (90%) || 10 and above - straightforward (100%)
    The Kataleptic Toxicology challenge increases by 1 per 10 points of , and has a base difficulty of 7 when fighting for yourself. The Bizarre challenge does not vary.

    Success

    One down

    Rare Success

    A wider impact than your immediate opponent

    Failure

    An error of judgement

    ^
Vigilantchitinfurboots.png
Surprise them with a boot in the fundament
  •  Spoiler 
    Vigilantchitinfurboots.png
    Unlocked with ,
    Locked with  150

     

    Challenge information

    Narrow, 10 (50% base) || 6 and below - almost impossible (10%) || 7 - high-risk (20%) || 8 - high-risk (30%) || 9 - tough (40%) || 10 - very chancy (50%) || 11 - chancy (60%) || 12 - modest (70%) || 13 - very modest (80%) || 14 - low-risk (90%) || 15 and above - straightforward (100%)

    Narrow, 5 (50% base) || 1 and below - almost impossible (10%) || 2 - high-risk (20%) || 3 - high-risk (30%) || 4 - tough (40%) || 5 - very chancy (50%) || 6 - chancy (60%) || 7 - modest (70%) || 8 - very modest (80%) || 9 - low-risk (90%) || 10 and above - straightforward (100%)
    The Artisan of the Red Science challenge increases by 1 per 10 points of , and has a base difficulty of 7 when fighting for yourself. The Respectable challenge does not vary.

    Success

    Startled and embarrassed

    Rare Success

    A higher than expected yelp

    Failure

    Momentarily thrown off balance

    ^
Moray heels.png
Spear their feet with your Moray Heels
  •  Spoiler 
    Moray heels.png
    Unlocked with ,
    Locked with  150

     

    Challenge information

    Narrow, 10 (50% base) || 6 and below - almost impossible (10%) || 7 - high-risk (20%) || 8 - high-risk (30%) || 9 - tough (40%) || 10 - very chancy (50%) || 11 - chancy (60%) || 12 - modest (70%) || 13 - very modest (80%) || 14 - low-risk (90%) || 15 and above - straightforward (100%)

    Narrow, 5 (50% base) || 1 and below - almost impossible (10%) || 2 - high-risk (20%) || 3 - high-risk (30%) || 4 - tough (40%) || 5 - very chancy (50%) || 6 - chancy (60%) || 7 - modest (70%) || 8 - very modest (80%) || 9 - low-risk (90%) || 10 and above - straightforward (100%)
    The Monstrous Anatomy challenge increases by 1 per 10 points of , and has a base difficulty of 7 when fighting for yourself. The Respectable challenge does not vary.

    Success

    Sharp dresser

    Rare Success

    Punctured soles

    Failure

    Steel toed?

    ^

Picking a Reward (Group)

Bread.png
Accept a share of the extremely dusty crates
Map.png
Accept a share of the coffer of Admiralty maps
Bone11.png
Accept a share of the large crate stolen from the Bone Market
Rat2.png
Accept a share of the crates cleared out of Saint Cyriac's Illuminated College
Bone3.png
Accept a share of the small crate stolen from the Bone Market
Nevercold brass.png
Accept a share of the crates destined for Iron and Misery
Coin.png
Accept a share of the coffer of Admiralty coinage

Picking a Reward (Solo)

Bread.png
Claim the extremely dusty crates
Map.png
Claim the coffer of Admiralty maps
Bone11.png
Claim the large crate stolen from the Bone Market
Rat2.png
Claim the crates cleared out of Saint Cyriac's Illuminated College
Bone3.png
Claim the small crate stolen from the Bone Market
Nevercold brass.png
Claim the crates destined for Iron and Misery
Coin.png
Claim the coffer of Admiralty coinage