Manoeuvre the Counter-Church

From Fallen London Wiki (Staging)
A player-created Guide is available for this content: A Church in the Wild (Guide)

How are the above links here?

Generic unterzee2.png
Spoiler warning!
This page contains details about Fallen London Actions.

From: Visit the Counter-Church in the Wild


The Counter-Church has many enemies, even so remotely situated. As its leader, you must steer the Church through the storm.


Challenge information

Property "Against" (as page type) with input value "" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.[[Category: Challenge]]Narrow, 5 (50% base)

  • 1 and below - almost impossible (10%)
  • 2 - high-risk (20%)
  • 3 - high-risk (30%)
  • 4 - tough (40%)
  • 5 - very chancy (50%)
  • 6 - chancy (60%)
  • 7 - modest (70%)
  • 8 - very modest (80%)
  • 9 - low-risk (90%)
  • 10 and above - straightforward (100%)

Success

Always at once

[…] one must think laterally and literally[…] You plant spies at Fiddler's Scarlet […] while promulgating announcements of false gatherings at the Magistracy. […] The hinterlands are your board and the stations […] its squares.

The Parish Council are your pieces. […]

[Find the rest of the story at https://www.fallenlondon.com]


Failure

The game against you

[…]Arrayed against you are Hell, London and the credulous with belief. Every move has a countermove. […] a midnight cell is discovered[…] the Septemberists talk rings around your preachers.

[…] the Delightful Reverend […] "Maybe next time," she says, soothingly.

[Find the rest of the story at https://www.fallenlondon.com]