Manoeuvre the Counter-Church
A player-created Guide is available for this content: A Church in the Wild (Guide) |
Spoiler warning! This page contains details about Fallen London Actions. |
From: Visit the Counter-Church in the Wild
Challenge information
Property "Against" (as page type) with input value "" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.[[Category: Challenge]]Narrow, 5 (50% base)
- 1 and below - almost impossible (10%)
- 2 - high-risk (20%)
- 3 - high-risk (30%)
- 4 - tough (40%)
- 5 - very chancy (50%)
- 6 - chancy (60%)
- 7 - modest (70%)
- 8 - very modest (80%)
- 9 - low-risk (90%)
- 10 and above - straightforward (100%)
Success
Always at once
[…] one must think laterally and literally[…] You plant spies at Fiddler's Scarlet […] while promulgating announcements of false gatherings at the Magistracy. […] The hinterlands are your board and the stations […] its squares.
The Parish Council are your pieces. […][Find the rest of the story at https://www.fallenlondon.com]
- You've gained 1 x Vienna Opening
Failure
The game against you
[…]Arrayed against you are Hell, London and the credulous with belief. Every move has a countermove. […] a midnight cell is discovered[…] the Septemberists talk rings around your preachers.
[…] the Delightful Reverend […] "Maybe next time," she says, soothingly.[Find the rest of the story at https://www.fallenlondon.com]
- You've gained 3 x Moves in the Great Game