Philosofruits (Guide)
FATE-locked Mid Zailing Content |
Philosofruits Summary | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Locked Limited-Length Activity | ||||||||||||||||
Setup | Progress | End | ||||||||||||||
1 A | 3+/8+/9+/11+/18+ A | 1 A | ||||||||||||||
Progress
Details |
Raise Asceticism, Curiosity, Frivolity, and to reach desired result. | |||||||||||||||
| ||||||||||||||||
Raw EPA | 5.76 | Raw SPA | - |
This guide covers the repeatable activity unlocked after completing the Premium Story . This content is FATE-locked, so per this Wiki's Content Policy, the covered content will not otherwise be included on the Wiki, and the guide may contain mechanical descriptions but not narrative content.
Overview[edit]
This activity is located in the , a zee location in . Philosofruits are accessed from a Gold-bordered Storylet visible while docked, which takes you to a new location. Leaving this location costs an action and resets activity progress.
Mechanics[edit]
This location makes heavy use of the Opportunity Deck. It is infinite-draw with a three-card hand. There are no discardable cards, although several effects will discard all cards, including at least one playable card. Progress is made in three phases:
- Play cards to increase Yield and either Rot, or the three "regular" qualities with Quirk icons.
- From a Storylet, Harvest to gain Fruits based on the above qualities and re-set them. The three "regular" fruit qualties use the same icon as .
- From a Storylet, create a Philosophy from the above Fruits and earn rewards. This resets all of the above qualities and wipes your hand.
You may Harvest multiple times for a single Philosophy. This is required to receive the reward (as it requires both regular and blackened fruits). More harvests decreases action efficiency, but attempting to produce a larger harvest will put a penalty card in your deck.
Vanity title[edit]
Every time you cash in fruits for rewards, you increase your quality by 1 (regardless of how many fruits you've turned in). This currently has no effect other than bragging rights.
Mechanics in Detail[edit]
There are five tracking qualities for growing fruit:
- , which determines the total fruit harvested
- , , and , which determine the distribution of fruit harvested
- , an alternative harvest
Playing a card will let you raise one of these qualities by one level on success.
When Harvesting, the total number of fruits will be 50 × Yield. The other qualities do not impact the total amount of fruits, but the distribution of fruits. If you are using the Rot option, then Yield is the only quality which impacts the result, earning 50 Blackened Fruit per Yield. Otherwise, you merely have to hit the minimum values to play the action.
If you are playing the "normal" harvest action, then Asceticism, Curiosity, and Frivolity impact the distribution of fruits received but not the total amount. For example, if you have 4 Yield, 1 Asceticism, and 1 Frivolity then you will receive 100 Ascetic Fruit and 100 Frivolous Fruit. If your Asceticism and Frivolity were both 2, then you were received the same rewards. If you had 1 Asceticism and 3 Frivolity, then you would receive 50 Ascetic Fruit and 150 Frivolous Fruit.
Harvest fruit resets the above five qualities. You can accumulate fruit over multiple harvests. This is necessary to receive the reward, but otherwise should be avoided as it spends unnecessary actions. Note that Harvesting does not wipe your hand.
If your current Yield is 3 or higher, a card is added to your deck which does not increase any qualities. The purpose of this card is to make large harvests more difficult. For this reason, it is better to focus on flavour first and yield second, subject to the whims of the RNG.
If your current Asceticism, Curiosity, or Frivolity reach 3 or higher, a corresponding frequent Card is added to your Deck to convert 3 of that quality into 3 extra Yield. Usually you only want these qualities to equal 0 or 1 (depending upon your desired reward), but if your hand is full of Cards without a Yield option this may be a slightly inefficient way to get your missing Yield.
Constructing a Philosophy is a simple matter of playing the action when you have harvested enough fruit. Excess fruit will be converted into . Then all relevant qualities (excess fruit, yield, rot, and flavours) are wiped and you are moved back to the main area of the Mangrove College.
Restrictions[edit]
You need a minimum equal to 2 for Rot Harvests, and for Regular Harvests equal to the sum of your Asceticism, Curiosity, and Frivolity (this sum is unofficially referred to below as "Flavour"). A Rot Harvest also has a minimum Rot requirement of 3, or equal to your Flavour if that's higher than 3.
A Regular Harvest is also prevented by a Maximum Rot value, which can be raised with more Flavour:
- 1 Rot is acceptable (but useless)
- 2 Rot requires 5+ Flavour
- 3 Rot requires 8+ Flavour
- 4+ Rot cannot allow a Regular Harvest (tested as high as 17 Flavour).
Restriction | Regular Harvest | Rot Harvest |
---|---|---|
Minimum | Asceticism + Curiosity + Frivolity | 2 |
Minimum | n/a |
|
Maximum | 3 | n/a |
References[edit]
Cards[edit]
Unless otherwise noted, challenges against Primary stats are Broad with difficulty 180 (100% success rate with level 300). Challenges against Skills are Narrow with difficulty 5 (100% success rate with level 10).
Card Icon | Frequency | Options | Challenge | Success | Failure |
---|---|---|---|---|---|
100% | 2 | + A | - | ||
+ R | - | ||||
100% | 2 | + C | - | ||
+ R | - | ||||
100% | 2 | + F | - | ||
+ R | - | ||||
80% | + C | ||||
+ A | |||||
+ F | - | ||||
+ R | - | ||||
50% | 150 | + C | - C | ||
150 | + A | - A | |||
150 | + F | - F | |||
|
- | ||||
80% | 150 | + Y | |||
50% | 150 | + Y | +2 C | ||
100% | 150 | + Y | |||
80% | |||||
- |
|
||||
150 | - Y | ||||
|
80% | -2 Y | |||
|
200% | - | |||
|
200% | - | |||
|
200% | - |
Rewards[edit]
Excess fruit beyond the minimum requirements is paid out in the form of , at a ratio of 6 Fruit per Memory.
Initial Harvest Rewards[edit]
When you first begin harvesting fruit, is not possible and your possible rewards are constrained. The first three rewards you turn in must be, in any order, the three pairs of Fruitful qualities, with 50 each. These give you the , , and qualities. These harvests have different rewards from their later repeatable counterparts.
After those, you must fulfill the reward for . This temporarily locks any harvests until you follow a chain of storylets which investigate Rot, starting outside the Wisp-Ways. After completing the investigation and returning to the Wisp-Ways, you must deliver ; from this point, options on cards are unlocked. After a short series of storylets, two new possibilities open up, each of which requires both rotten and fresh fruit.[1] After fulfilling either request and a short group of storylets, the story is complete.
Asceticism | Curiosity | Frivolity | Rot | Step | Reward |
---|---|---|---|---|---|
50 | 50 | 1 | |||
50 | 50 | 1 | |||
50 | 50 | 1 | | | ||
100 | 100 | 100 | 2 | ||
300 | 3 | ||||
100 | 100 | 100 | 100 | 4 | |
200 | 100 | 100 | 4 |
Repeatable Rewards[edit]
Once the story and all the initial harvests are done, the advanced recipe rewards open up.
A | C | F | R | Min. Actions | Reward | Max EPA |
---|---|---|---|---|---|---|
50 | 50 | 5 | 4.00 | |||
50 | 50 | 5 | 4.00 | |||
50 | 50 | 5 | 4.00[2] | |||
150 | 150 | 150 | 13 | 3.85 | ||
300 | 10 | [3] | 4.50 | |||
200 | 200 | 250 | 20 | 4.375[4] | ||
200 | 200 | 11 | 4.54 [5] |
- ↑ Choices are made in these storylets which may affect the recipes available. Page currently reflects the recipes available if the choice was made to try to change the Hintershroom's mind.
- ↑ Up to 4.58 with the Rat Market.
- ↑ Requires (Not Consumed)
- ↑ Up to 5.09 using the Khanate and Rat Market, discounting travel costs.
- ↑ Up to 5.76 with the Rat Market.