Repair a Lamp
This article is a disambiguation page for Repair a Lamp
The following is a list of links to pages that share the same title. Hopefully, the page you were looking for is listed below. If not, try using the search function. If an internal link led you here, you may want to adjust that link to point directly to the intended article. |
Repair a Lamp (From Enlighten Jericho Locks or Adjust the Lighting in Jericho Locks)
- Spoiler Locked with 2 - Black
Challenge information
Broad, 50 || 35 - very chancy (42%) || 43 - chancy (51%) || 51 - modest (61%) || 60 - very modest (72%) || 68 - low-risk (81%) || 76 - straightforward (91%) || 84 - straightforward (100%)
Each point of increases the base difficulty by 50 points.
Success
Glowing
- Dangerous is increasing…
- Jericho Locks: Darkness is dropping… (-2 CP)
Failure
Noticed too soon
^
Repair a Lamp (From Adjust the Lighting in the Magistracy of the Evenlode or Enlighten the Magistracy of the Evenlode)
- Spoiler Locked with 2
Challenge information
Broad, 50 || 35 - very chancy (42%) || 43 - chancy (51%) || 51 - modest (61%) || 60 - very modest (72%) || 68 - low-risk (81%) || 76 - straightforward (91%) || 84 - straightforward (100%)
Difficulty is increased by 50 for each level of .
Success
Glowing
- Dangerous is increasing…
- Magistracy of the Evenlode: Darkness is dropping… (-2 CP)
Failure
Noticed too soon
^