Term Passing... (Guide)
Late MYN Content |
At Benthic or at Summerset, each day is a new page.
Introduction[edit]
As soon as you reach 5 you can attend to university life. This is done by selecting different storylets in the University. All options on these storylets raise by one level. As increases new storylets will become available while old ones lock. This culminates in 6 different storylets at 12 each of which will set it back to zero.
This carousel can be repeated forever unless you select Making your Name: A most notable academic which sets to 6 and progresses the story. Note that once you've selected that option all the earlier options will be gone for good so make sure you're finished with them. Once you've reached 6 new Term related storylets will appear between 9-24. The same rules apply, although it only cycles up to T7 (i.e 7), and not T12 like the first carousel.
After 24 the University storylet will finish and you'll be locked out of these carousels.
Story Lines[edit]
There are six main plots including several storylets that lead up to the 12 finale.
Which to pick?[edit]
Some storylines are better for some characters and some better for others.
- The Feasts involves you feasting with members of Summerset College. This storyline should only be done by people who still have their soul, as almost all good options are otherwise locked. Most of these options require and also lower it slightly
- The Stoats involves you hanging around with a student club. It doesn't require anything special and gives out various wines in varying quantities.
- The Match involves Benthic College and more specifically their Cricket team. Like the Summerset line it requires you to have however it doesn't decrease it and also can still be done when you've sold your soul.
- The Debate, debate, discuss and or threaten everybody until they agree with you (diplomacy at its finest). Just like the Stoats it doesn't require anything special although the 12 can drop Connected of one of the colleges.
- The Library. Just some quiet reading until the Library refuses to loan you a book and revolutionaries start stealing stuff. The most interesting option is Report them to the college authorities under The library roof which gives you +30CP in Connected for both Colleges.
- Teaching and other things to spend time on. Despite this being a University, this is literally the only storyline involving learning teaching and together with the Murder the only one which doesn't involve drinking copious amount of alcohol(or to say it in a different way, these two are dull and lack alcohol).
- The Murder. Ah, who doesn't love some academic infighting? The Murder involves you trying to find out who killed the research fellow in Antiquarian Esquivalience (don't worry about him -- it happens every term). Note that this is the only storyline that starts at 6 instead of zero.
Notable Storylets[edit]
Visiting University Summary | ||||||||||||||||||
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Fixed-Length Activity | ||||||||||||||||||
Setup | Progress | End | ||||||||||||||||
0 A | 32 A | 1 A | ||||||||||||||||
Progress
Details |
Raise to 12. | |||||||||||||||||
| ||||||||||||||||||
Raw EPA | 1.23 | Raw SPA | - |
These are some of the more interesting storylets you can do:
- Making your Name: A most notable academic lets you advance to 6, locking all related content.
- Attend a feast under Feasting at Summerset (T0-7) reduces by 1 CP at the cost of 2 CP of . It also gives . Requires you to have your soul!
- Both A feather in Benthic's mortar board under Out and about at Benthic College (T0-10) and Mixing in Summerset Society under Summerset days (also T0-10) give 2 CP of , at no cost and with no challenge. Each also gives 3 CP of its corresponding Connected quality.
- Perhaps you might read a book today under Enjoying the pace of academic life (T0-11) reduces by 1 CP. It also adds 1 CP to both Benthic and Summerset connections, and .
- Take the bravery challenge under Fun with the Stoats (T8-10) is the only challenge.
- Learned discourse under Do some actual research (T8-11) gives a CP of (up to 7) on a rare success in addition to cryptic clues.
- Business and pleasure under The Feast of the World (T11) gives a ( 2.50 each) and can be played 3-4 times per term. Requires you to have your soul!
- All options under The day of the debate (T11) gives challenge-free 5 CP to .
Only one T12 storylet can be played per go-round of the carousel, so choose wisely. Note that some of them have massive negative effects even upon succeeding in the relevant challenge, though there are many challenge-free options with great rewards.
If you're looking for a goal to achieve before moving on to 6 and closing this first carousel, one such goal might be getting the two Colleges' Connected values up to ~15 each (needing 120 CP, or 3-4 trips choosing the T12 storylet Report them to the college authorities at +30CP for both). After a few go-arounds reading all the storylets you wish for fun, one might focus on first clearing their and , collecting Connected with A feather... and Mixing... up to T8, then grinding and potentially increasing with Learned discourse to T11, before raking in some Echoes with Business and pleasure to T12 and ending with the aforementioned Report them....
T0-10 storylets generally give +2CP of , whereas T11 storylets give +3CP. As such, each pass through the carousel takes 38-40 actions, depending on if you play T11 storylets.
All the Options[edit]
Storyline | Options | Term Passing... |
---|---|---|
The Feasts |
Feasting at Summerset | 0-7 |
Wine-tasting at Summerset | 8-10 | |
The Feast of the World | 11 | |
The World, devoured | 12 | |
The Stoats |
The Stoats | 0-7 |
Fun with the Stoats | 8-10 | |
More fun with the Stoats | 11 | |
Stoats' Honour | 12 | |
The Match |
Cricket at Benthic | 0-7 |
Picking the team | 8-10 | |
Match day | 11 | |
The end of the match | 12 | |
The Debate |
A public debate | 8-10 |
The day of the debate | 11 | |
The debate closes | 12 | |
The Library |
Off to the library | 0-7 |
Back to the library | 8-10 | |
Once more to the library | 11 | |
The library roof | 12 | |
Teaching and other things to spend time on |
Take tutorials for a little extra cash | 0-7 |
Enjoying the pace of academic life | 0-11 | |
Prepare your lectures | 2-10 | |
Do some teaching | 5-10 | |
The golden path | 8-11 | |
Do some actual research | 8-11 | |
The Murder |
The body in the library | 6-7 |
Begin your investigation | 8-10 | |
Talk to the deceased | 11 | |
Name the murderer! | 12 |
The second Carousel (Featuring in the Tales of the University 9-24)[edit]
As an Adjunct Professor Summary | ||||||||||||||||||
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Fixed-Length Activity | ||||||||||||||||||
Setup | Progress | End | ||||||||||||||||
0 A | 14 A | 1 A | ||||||||||||||||
Progress
Details |
Raise to 7. | |||||||||||||||||
| ||||||||||||||||||
Raw EPA | 1.40 | Raw SPA | - |
After you've advanced to 9 a second carousel opens up. This carousel works exactly the same as the previous except that it only goes to 7. The general point of this carousel is to gain , which unlocks storylets in Making Your Name: Investigations in the university that each increase . Check the Featuring in the Tales of the University_(Guide) for details.
At the end of the story (i.e. once you have over 24), this carousel will lock.
Notable Storylets[edit]
By far the most interesting storylet here is Talk to the Porters. For the cost of you gain Whispered Hints and a -- and 5x Sudden Insights can be traded in on Every stone in your Lodgings (under Attend to Matters of Watchfulness and Nightmares) for a great boost in . Because Cryptic Clues can be gained using the other investigation storylets, this is one of the best Watchful grinds in the game.
For example, if you can 100% the Porters challenge, you'll get +1CP Watchful on success. 5x Sudden Insights are worth a random number of CP somewhere between 1 and 50, which averages to 25CP Watchful per trade-in. This means that the average per Sudden Insight is 25 / 5 = 5CP, so each successful Porter challenge is worth a total of 1 + 5 = 6CP. Therefore, 11-12 challenges nets on average ~70CP, which is an entire level of Watchful.
If you can't quite 100% the Porters challenge, if you aim for 90% (needing 162-163 modified Watchful), you'll gain +2CP per challenge on successes -- plus the Sudden Insight, for a total of 7CP. 10 successes thus also gets the ~70CP for a level of Watchful, but at 90% there will likely be 1 failure. As such, 10 successes will need ~11 actions, plus one to reduce the resulting , for a total of ~12 actions -- about the same as the results from the challenge at 100%, though somewhat more complicated.
As a hint, when you increase Watchful and need to reduce your outfit's Watchful to remain at a modified 162-163 Watchful (remember to do so, or you'll soon be doing the challenge at 91% and only getting the +1CP on successes of 100%, while still being at risk of failure and Nightmares!), the first piece you should remove is your Watchful Companion. Swap it for a Cheerful Goldfish, and many of the from failed Porter challenges will be negated. The second, of course, is swapping your Weapon for a Bejewelled Cane. (Which you already have, right? Right?!)
There are 15 levels of the University MYN story that need Investigating. If you build the 28CP needed for 7 to 100% the Investigating challenge, that takes (coincidentally) 7 Porter successes. 7 * 15 = 105 Porter successes, so just doing the story is going to net you around 10 levels of Watchful, completely irrespective of any actual grinding.
If you don't finish the story and lock the carousel, you can continue to dump 11-12 actions into Porters to grind a level of Watchful. If you're dedicated, that's about 10 levels per day....
Note also that you can sell off excess Investigating under The Heights of Chicanery in using either More than just Messages (for , usually) or Raid a Message-Drop (for 270 x Cryptic Clues). The latter is useful if you're running low paying the Porters.
Every Option[edit]
The table below lists every possible option:
Conclusion[edit]
This concludes the Guide on . I hope it was useful! (and that you had fun of course!)