Term Passing... (Guide)

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Placeholder4small.png Late MYN Content
University.png

At Benthic or at Summerset, each day is a new page.

Introduction[edit]

As soon as you reach 5 you can attend to university life. This is done by selecting different storylets in the University. All options on these storylets raise by one level. As increases new storylets will become available while old ones lock. This culminates in 6 different storylets at 12 each of which will set it back to zero.

This carousel can be repeated forever unless you select Making your Name: A most notable academic which sets to 6 and progresses the story. Note that once you've selected that option all the earlier options will be gone for good so make sure you're finished with them. Once you've reached 6 new Term related storylets will appear between 9-24. The same rules apply, although it only cycles up to T7 (i.e 7), and not T12 like the first carousel.

After 24 the University storylet will finish and you'll be locked out of these carousels.

Story Lines[edit]

University.png

There are six main plots including several storylets that lead up to the 12 finale.

Which to pick?[edit]

Some storylines are better for some characters and some better for others.

  • The Feasts involves you feasting with members of Summerset College. This storyline should only be done by people who still have their soul, as almost all good options are otherwise locked. Most of these options require and also lower it slightly
  • The Stoats involves you hanging around with a student club. It doesn't require anything special and gives out various wines in varying quantities.
  • The Match involves Benthic College and more specifically their Cricket team. Like the Summerset line it requires you to have however it doesn't decrease it and also can still be done when you've sold your soul.
  • The Debate, debate, discuss and or threaten everybody until they agree with you (diplomacy at its finest). Just like the Stoats it doesn't require anything special although the 12 can drop Connected of one of the colleges.
  • The Library. Just some quiet reading until the Library refuses to loan you a book and revolutionaries start stealing stuff. The most interesting option is Report them to the college authorities under The library roof which gives you +30CP in Connected for both Colleges.
  • Teaching and other things to spend time on. Despite this being a University, this is literally the only storyline involving learning teaching and together with the Murder the only one which doesn't involve drinking copious amount of alcohol(or to say it in a different way, these two are dull and lack alcohol).
  • The Murder. Ah, who doesn't love some academic infighting? The Murder involves you trying to find out who killed the research fellow in Antiquarian Esquivalience (don't worry about him -- it happens every term). Note that this is the only storyline that starts at 6 instead of zero.

Notable Storylets[edit]

University.png
Visiting University Summary
Fixed-Length Activity
Setup Progress End
0 A 32 A 1 A
Progress

Details

Raise to 12.
Items Inputs/Outputs
Inputs
Boosting
Outputs
Raw EPA 1.23 Raw SPA -

These are some of the more interesting storylets you can do:

Only one T12 storylet can be played per go-round of the carousel, so choose wisely. Note that some of them have massive negative effects even upon succeeding in the relevant challenge, though there are many challenge-free options with great rewards.

If you're looking for a goal to achieve before moving on to 6 and closing this first carousel, one such goal might be getting the two Colleges' Connected values up to ~15 each (needing 120 CP, or 3-4 trips choosing the T12 storylet Report them to the college authorities at +30CP for both). After a few go-arounds reading all the storylets you wish for fun, one might focus on first clearing their and , collecting Connected with A feather... and Mixing... up to T8, then grinding and potentially increasing with Learned discourse to T11, before raking in some Echoes with Business and pleasure to T12 and ending with the aforementioned Report them....

T0-10 storylets generally give +2CP of , whereas T11 storylets give +3CP. As such, each pass through the carousel takes 38-40 actions, depending on if you play T11 storylets.

All the Options[edit]

Storyline Options Term Passing...
Caperers.png
The Feasts
Feasting at Summerset 0-7
Wine-tasting at Summerset 8-10
The Feast of the World 11
The World, devoured 12
Chapposh.png
The Stoats
The Stoats 0-7
Fun with the Stoats 8-10
More fun with the Stoats 11
Stoats' Honour 12
Cricket.png
The Match
Cricket at Benthic 0-7
Picking the team 8-10
Match day 11
The end of the match 12
Bottledsoul.png
The Debate
A public debate 8-10
The day of the debate 11
The debate closes 12
Library.png
The Library
Off to the library 0-7
Back to the library 8-10
Once more to the library 11
The library roof 12
Academicgown.png
Teaching and other things to spend time on
Take tutorials for a little extra cash 0-7
Enjoying the pace of academic life 0-11
Prepare your lectures 2-10
Do some teaching 5-10
The golden path 8-11
Do some actual research 8-11
Bloodstain.png
The Murder
The body in the library 6-7
Begin your investigation 8-10
Talk to the deceased 11
Name the murderer! 12


Storylet Action Req. Check Success Failure
0-7 Feasting at Summerset Attend a feast
  • 5
  • No
85
  • -1CP
  • -2CP
  • Rare:
  • -2CP
N/A
0-7 Feasting at Summerset Lurk disconsolately around the margins. 50
  • -2CP
  • -2CP
  • +1CP
8-10 Wine-tasting at Summerset An evening of Oenology
  • 10
  • No
87
  • +1CP (Up to 5)
  • Rare:
  • -5CP
8-10 Wine-tasting at Summerset Hold your own wine tasting
87
11 The Feast of the World Fourteen courses of sheer indulgence
  • 15
  • No
N/A +3CP (Up to 10) N/A
11 The Feast of the World Business and pleasure
  • 15
  • No
89 -20CP
11 The Feast of the World Disguise yourself and cause mischief 70 +1CP
12 The World, devoured Propose the final toast of the evening 15 89
  • +3CP
-20CP
12 The World, devoured The Provost? The Provost... N/A 16
  • +20CP
  • +3CP (up to 15))
  • +5P
  • -50CP
  • +10CP
12 The World, devoured Just desserts 89
-10CP
0-7 The Stoats Get involved N/A 85
  • +2CP
  • +2CP
N/A
8-10 Fun with the Stoats Take the bravery challenge 87 N/A
+1CP
11 More fun with the Stoats Join in this week's caper N/A 89
  • +2CP
  • +1-2CP
  • -5CP
  • +1CP
12 Stoats' Honour A matter of honour N/A 85
  • +2CP
+2CP
0-7 Cricket at Benthic Demonstrate your cricketing knowledge 5 85
  • +2CP
-5CP
8-10 Picking the team Involve yourself 10 87
  • Rare:
-5CP
11 Match day A serious business 15 89 -25CP
11 Match day The twelfth woman 15 50%
  • +15CP
-5CP
12 The end of the match A merry wager 15 50%
  • +1CP
  • -30CP
  • -50CP
12 The end of the match Nobble the Benthic team 10 85
  • -10CP
Resets
12 The end of the match Display admirable sportsmanship 15 N/A
  • +10CP
  • +1CP (up to 5)
N/A
0-7 Off to the library A day at the library N/A 85 +1CP
8-10 Back to the library In the high stacks N/A 87 -2CP
11 Once more to the library Bribe a librarian 120 N/A
N/A
11 Once more to the library Hunt for the book yourself N/A 89 +1CP
12 The library roof Report them to the college authorities N/A N/A
  • +30CP
  • +30CP
N/A
12 The library roof Report them to the Constables N/A N/A
  • Resets
N/A
12 The library roof Comrades N/A N/A
  • +1CP
N/A
12 The library roof Blackmail N/A N/A
N/A
0-7 Take tutorials for a little extra cash Sign up for a few tutorials N/A 85 N/A
0-11 Enjoying the pace of academic life Perhaps you might read a book today N/A 85
  • +1CP
  • +1CP
  • -1CP
+1CP
0-11 Enjoying the pace of academic life A stroll around the quad N/A 95 N/A
2-10 Prepare your lectures Set to work N/A 95 +1CP
2-10 Prepare your lectures Start on a publication N/A 86
  • Rare:
+2CP
5-10 Do some teaching Introductory lecturing N/A 86 +2CP
5-10 Do some teaching Intermediary Correspondence, for the more advanced student N/A 90 +2CP
8-11 The golden path Write an essay for money 10 95 +1CP
8-11 Do some actual research Learned discourse N/A 87
  • Rare:
  • +1CP (up to 7)
}
+2CP
8-10 A public debate Encourage a debate on souls
  • 5
  • 5
87
  • -1CP
  • +1CP
11 The day of the debate Listen to the argument for N/A N/A +5CP N/A
11 The day of the debate Listen to the argument against N/A N/A +5CP N/A
11 The day of the debate Be vigilant N/A
N/A
11 The day of the debate Watch for opportunities N/A N/A
12 The debate closes Speak for the proposition N/A 89
  • -10CP
  • +1CP
12 The debate closes Speak against the proposition N/A 89
  • -10CP
  • +1CP
6-7 The body in the library Inspect the body N/A 85 N/A
8-10 Begin your investigation Interrogate his colleagues N/A 87 N/A
8-10 Begin your investigation Interrogate the library staff N/A 87 N/A
11 Talk to the deceased Interrogate the victim N/A 90 N/A
12 Name the murderer! Accuse the Assistant Deputy Librarian of seeking revenge N/A N/A
  • +5 CP
N/A
12 Name the murderer! Accuse the Professor of academic jealousy N/A N/A +1 CP N/A
12 Name the murderer! Accuse the Assistant Deputy Librarian of romantic jealousy N/A N/A +1 CP N/A
12 Name the murderer! Accuse the Professor of romantic intrigue N/A N/A +1 CP N/A

The second Carousel (Featuring in the Tales of the University 9-24)[edit]

As an Adjunct Professor Summary
Fixed-Length Activity
Setup Progress End
0 A 14 A 1 A
Progress

Details

Raise to 7.
Items Inputs/Outputs
Inputs
Boosting
  • 5
Outputs
Raw EPA 1.40 Raw SPA -

After you've advanced to 9 a second carousel opens up. This carousel works exactly the same as the previous except that it only goes to 7. The general point of this carousel is to gain , which unlocks storylets in Making Your Name: Investigations in the university that each increase . Check the Featuring in the Tales of the University_(Guide) for details.

At the end of the story (i.e. once you have over 24), this carousel will lock.

Notable Storylets[edit]

By far the most interesting storylet here is Talk to the Porters. For the cost of you gain Whispered Hints and a -- and 5x  Sudden Insights can be traded in on Every stone in your Lodgings (under Attend to Matters of Watchfulness and Nightmares) for a great boost in . Because Cryptic Clues can be gained using the other investigation storylets, this is one of the best Watchful grinds in the game.

For example, if you can 100% the Porters challenge, you'll get +1CP Watchful on success. 5x  Sudden Insights are worth a random number of CP somewhere between 1 and 50, which averages to 25CP Watchful per trade-in. This means that the average per Sudden Insight is 25 / 5 = 5CP, so each successful Porter challenge is worth a total of 1 + 5 = 6CP. Therefore, 11-12 challenges nets on average ~70CP, which is an entire level of Watchful.

If you can't quite 100% the Porters challenge, if you aim for 90% (needing 162-163 modified Watchful), you'll gain +2CP per challenge on successes -- plus the Sudden Insight, for a total of 7CP. 10 successes thus also gets the ~70CP for a level of Watchful, but at 90% there will likely be 1 failure. As such, 10 successes will need ~11 actions, plus one to reduce the resulting , for a total of ~12 actions -- about the same as the results from the challenge at 100%, though somewhat more complicated.

As a hint, when you increase Watchful and need to reduce your outfit's Watchful to remain at a modified 162-163 Watchful (remember to do so, or you'll soon be doing the challenge at 91% and only getting the +1CP on successes of 100%, while still being at risk of failure and Nightmares!), the first piece you should remove is your Watchful Companion. Swap it for a Cheerful Goldfish, and many of the from failed Porter challenges will be negated. The second, of course, is swapping your Weapon for a Bejewelled Cane. (Which you already have, right? Right?!)

There are 15 levels of the University MYN story that need Investigating. If you build the 28CP needed for 7 to 100% the Investigating challenge, that takes (coincidentally) 7 Porter successes. 7 * 15 = 105 Porter successes, so just doing the story is going to net you around 10 levels of Watchful, completely irrespective of any actual grinding.

If you don't finish the story and lock the carousel, you can continue to dump 11-12 actions into Porters to grind a level of Watchful. If you're dedicated, that's about 10 levels per day....

Note also that you can sell off excess Investigating under The Heights of Chicanery in using either More than just Messages (for , usually) or Raid a Message-Drop (for 270 x  Cryptic Clues). The latter is useful if you're running low paying the Porters.

Every Option[edit]

The table below lists every possible option:

Option Requirement Challenge Success Failure
Assistants wanted:
Advertise
<5

= 1.06 Echoes

Assistants wanted:
Ask around
<5


= 1.07 Echoes
Seek out some influential help:
Use your Society connections
90
<5



= 1.50 Echoes

Seek out some influential help:
Use your less savoury connections
90
The Flit 1
<5



= 1.55 Echoes

Seek out some influential help:
Try to gain patronage on your own

<5




= 1.06 Echoes


Those meddling men from the Ministry:
Deal with the evaluators
<5

= 0.50 Echoes

The student body:
Pick out some likely candidates
<5 1-195  Bundle of Oddities

= ~1.5 Echoes

Making Your Name: Investigations in the university:
Head to the library
-

= 0.98 Echoes
Making Your Name: Investigations in the university:
Interview the suspects
-

= 1.00 Echoes
Making Your Name: Investigations in the university:
Conduct forensic analyses
-

= 1.10 Echoes

Making Your Name: Investigations in the university:
Interview students and staff
-

= 1.04 Echoes
Making Your Name: Investigations in the university:
Interview the Department of _______ staff
-

= 1.06 Echoes
Making Your Name: Investigations in the university:
Talk to the Porters




= 0.58 Echoes

Find allies at the Department of _______:
Get the Semi-semiotic Fellow on your side
5-6

= 0.98 Echoes

Getting into the journals:
Publish and be... well, yes
5-6

= 1.00 Echoes

Secure your funding:
Take the equitable approach
5-6

= 1.04 Echoes

Secure your funding:
Institute a hierarchy of donors
5-6

= 1.06 Echoes

Interview prospective assistants:
Select on the basis of qualifications
5-6


= 1.06 Echoes

Interview prospective assistants:
Select on the basis of... personal qualities
5-6

= 1.07 Echoes

Where is Dr Orthos?:
Make your peace with Dr Orthos
7 +10  Benthic
+10  Summerset



= 2 Echoes


-5  Benthic
-5  Summerset
The patronage of the Duchess:
Court the Duchess' patronage
7
+20  the Duchess

= 2.25 Echoes

-20  the Duchess
Dealing with Virginia:
A word at the Embassy
7
5


= 2.20 Echoes

Conclusion[edit]

This concludes the Guide on . I hope it was useful! (and that you had fun of course!)