The Unterzee: A Guide
A player-created Guide is available for this content: Zailing (Guide) |
Spoiler warning! This page contains details about Fallen London Actions. |
Game Instructions: Learn how to travel through the Unterzee.
Options:
On charting a course
- Spoiler Action Cost: 0
Success
On charting a course
Success Instructions: Use the map to choose a destination. If you are moored at a safe port, like London, you can also choose that port's map marker to disembark and back out of Zee travel. The Zee is shaped like a wheel. Home waters, near London, is on the western side. The other regions, clockwise from London, are: The Stormbones, where the tomb-colonies lie; the Pillared Sea, where Irem is; the Salt Steppes, around the Khanate; the Sea of Voices, around Polythreme; and Shepherd's Wash, around the Elder Continent and Port Carnelian. The Snares, the most dangerous waters in the Zee, are the "hub" of this wheel, in the centre. Travel is faster between destinations within the same region. If you need to travel to a further part of the Zee, your route will circle around the dangerous Snares – anticlockwise motion, along the Zee's currents, is faster. If your destination is distant enough, you will have the option of which way to go – advantageous if you want to visit or avoid certain regions. Advanced captains will eventually be able to cut through the Snares to speed up long voyages at the cost of facing greater danger.
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Redirects to: The Unterzee: A Guide
On Zailing
- Spoiler Action Cost: 0
Success
On Zailing
Success Instructions: Once you have charted a course and left port, you can make progress through the opportunity deck. Cards will increase your 'Zailing...' quality; once it reaches a certain threshold, you will move on to the next leg of your trip – whether that's entering another region of the Zee, or arriving at your ultimate destination.
The cards you encounter will vary between Zee regions; each has its own particular character.
Redirects to: The Unterzee: A Guide
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About ships
- Spoiler Action Cost: 0
Success
About Ships
Success Instructions: Each ship provides a different value to the Zailing Speed quality, which determines how much progress you make as you play cards in the Unterzee deck. Some ships also have the Zubmersibility quality, which allows them to avoid certain perils by diving beneath the water; or the Luxurious quality, which makes journeys entirely too comfortable.
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Redirects to: The Unterzee: A Guide
On the dangers of the Unterzee
- Spoiler Action Cost: 0
Success
On the dangers of the Unterzee
Success Instructions: Each region of the Unterzee has a different level of peril. The greater the peril, the harder all of the attribute checks on cards will be, even on cards shared between different Unterzee regions. The western parts of the Zee are relatively safe. The Sea of Voices, in the south-eastern corner, is more dangerous. Travel to the Khanate or Irem is very dangerous. Trips through the Snares should only be attempted by experienced zailors. Peril in the Unterzee will increase the menace quality Troubled Waters. Once this quality reaches 8, bad things will happen, usually resulting in your death. Troubled Waters is only cleared upon reaching a safe port – London, Port Carnelian, Polythreme, Khan's Heart, and a few others. So watch for Zee danger on extended voyages between remote islands...
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Redirects to: The Unterzee: A Guide
On Zeefaring
- Spoiler Action Cost: 0
Success
On Zeefaring
Success Instructions: Zeefaring is an advanced skill used at zee. Advanced skills open up new possibilities for your character, allowing them to delve into the deeper mysteries of the Neath and acquire some of its more exotic abilities. Once you have acquired one point of Zeefaring, you will see new options appear on zailing opportunity cards. As you increase the skill, those options will become easier. To acquire Zeefaring, you will need to first develop your Zee Legs – this will happen on long voyages, as you cross between one zee region and another. At Wolfstack Docks, you can then acquire the Zeefaring skill. Advanced skills are initially capped at 5 – each individual point will significantly increase your chances of succeeding at a skill challenge. By reaching some of the furthest and most exotic Zee destinations, you will be able to raise your Zeefaring cap above 5.
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Redirects to: The Unterzee: A Guide