Pilgrimages in Godfall (Guide)
Mid Zailing Content |
Pilgrimages in Godfall Summary | ||||||||||||||
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Locked Fixed-Length Activity | ||||||||||||||
Setup | Progress | End | ||||||||||||
1 A | 14 A | 1 A | ||||||||||||
Progress
Details |
Gain and . | |||||||||||||
| ||||||||||||||
Raw EPA | 4.66 | Raw SPA | 1.5 |
Getting There[edit]
In order to start doing pilgrimages in Godfall, you must first unlock as a location in the Unterzee map and have your own ship.
Godfall can be unlocked either by:
- Spending a in with 16. The zee lane is worth 62.5
- Zailing around in , drawing a certain card and spending wine worth 22.5
In order to actually unlock the pilgrimage, you also have to spend a few actions to increase to 10.
The Pilgrimage[edit]
A Pilgrimage through Godfall takes 16 actions, with a specific structure. After starting the pilgrimage, you will alternate actions between encounters along The Pilgrim's Path, and Oblations to manifestations of St Stalactite, passing through seven manifestations in order. Finally, you will Return to Aeschaven.
While the Oblations are encountered in a specific order, the encounters along The Pilgrim's Path are partially randomized by . The range of possible Airs values increases over the course of the Pilgrimage, so there is a progression of content despite the random element. There is a set of encounters associated with each pair of Oblations.
Every encounter along The Pilgrim's Path may gain . During Oblations, you may choose to either observe the rites and earn a small reward, or participate and spend to gain a larger reward and a level of . Taking into account the value of both Favours and Oblations at the end, both options give the same profit.
The Pilgrim's Path / Gaining Favour[edit]
Airs | Option | Unlocks | Challenge | Success Favour Gain | Failure Favour Gain |
---|---|---|---|---|---|
0-40 | Weather the swarm | N/A | , 120 | 2 | 0 |
Loose your Sulky Bat | N/A | 1 | N/A | ||
Loose your Bat with Attitude | 2 | ||||
Loose your Violant-Winged Bat | 3 | ||||
41-80 | Find another way | N/A | , 120 | 2 | 0 |
Pass through the gap | , 1 | 3 | 1 | ||
81-100 | Search for meaning | N/A | , <125 | 2 | 0 |
Serenade the Saint | N/A | 3 | N/A | ||
101-140 | Slip past the spiders | N/A | , 120 | 3 | 0 |
Make yourself unappetising | , 5 | 3 | 1 | ||
141-180 | Cross the room | N/A | , 120 | 3 | 0 |
Finish an aborted batch | , 50 x | N/A | 3 | N/A | |
181-200 | Lead the monks in a lesson | , 5 | 3 | 0 | |
Observe the rites | N/A | 125 | 3 | 0 | |
201-240 | Comb through the trove | N/A | , 150 | 3 | 0 |
Confront the monk | , 150 | 3 | 0 | ||
241-280 | Free the monk | N/A | , 150 | 3 | 1 |
281-300 | Study the walls | N/A | , 5 | 3 | 0 |
301-366 | Hold on to your self | N/A | , 15 | 4 | 0 |
367-400 | Negotiate the questing hands | N/A | , 220 | 4 | 0 |
Oblations[edit]
Progress | Option | Favour Loss | Items |
---|---|---|---|
1: Lesser Waterfall | Oblation | 1 | |
Wait for the monks | 0 | ||
3: Albatross-Eaten | Oblation | 1 | |
Let the monks make obeisance | 0 | ||
5: Riven Way | Oblation | 2 | |
Hear the saint speak | 0 | ||
7: Broken Jaw | Oblation | 2 | |
Divine prophecy from pain | 0 | ||
9: Halocline | Oblation | 3 | |
Scour the leavings of the zee | 0 | ||
11: Hendiadic | Oblation | 3 | |
Receive the lessons of St Stalactite | 0 | ||
13: Utmost Aven | Oblation | 4 | |
Hear a wind-snatched sermon | 0 |
Rewards[edit]
Each level of Favour is worth 3.5 whether it is used on Oblations or wine, and each Oblation is worth 2.0. At the end of your Pilgrimage, a tithe of 14.00 worth of Oblations and Favour is taken, and the remainder is cashed out in the form of when you Return to Aeschaven. This works out to an amount of (7 * Favour + 4 * Oblations - 28). Earning 22 Favour gives you a (and a single bottle of absinthe) instead.
If you are able to succeed on every encounter on The Pilgrim's Path, you will earn 20-22 depending on Airs rolls and Ambition. The seven Oblations together earn a net reward of 15, regardless of choices. This gives a maximum of 4.44 - 4.88 EPA. Realistically, even an end-game character will struggle to succeed in the final encounter. Failing these challenges, but succeeding in all others, results in 3.56 - 4.00 EPA. The actual EPA of a character that can pass all other challenges will fall somewhere in-between those ranges, depending on their success rate for a or challenge. Note that this profit can in some cases be increased through the rat market or similar exchanges.
If you complete all the Oblations, you can instead turn those in via Cross the bridge of hands, trading your rewards from the oblations into 1 x Pulsating Amber and . This is a worse EPA than the standard method however, and so only useful if you need Pulsating Amber.
In addition to this, the first time you do so, you will gain 1 x Pulsating Amber for free, sellable for 62.50