Ambition: Nemesis
From Fallen London Wiki (Staging)
Spoiler warning! This page may contain spoilers for Ambitions or other major storylines. |
A player-created Guide is available for this content: Ambition: Nemesis (Guide) |
A loved one is dead. Their murderer must be found, wherever they may hide.
See here for a list of all pages which use or require this quality, or click to show them.
Unlocked with
- Ambition: Nemesis - Forgotten Quarter - Mackay stored honey in the Forgotten Quarter.
- Ambition: Nemesis - Shuttered Palace - Many years before, Mackay delivered honey to the Shuttered Palace.
- Tragedy: Death of a Brother - Twenty heartbeats sooner, and you'd have heard his last words.
- Tragedy: Death of a Daughter - You couldn't protect her.
- Tragedy: Death of a Lover - And now you'll never know.
- Tragedy: Death of a Spouse - All those years, gone in a moment.
Progress
First steps
- Ambition: Nemesis 0
- Ambition: Nemesis 1
- Ambition: Nemesis 2
- Ambition: Nemesis 3 and Ambition: Nemesis 3a
- Ambition: Nemesis 4 and Ambition: Nemesis 4a
- Ambition: Nemesis 5
- Ambition: Nemesis – Finding Mackay
- Ambition: Nemesis – Reaching Mackay
- Ambition: Nemesis – interrogating Mackay
- Ambition: Nemesis – who was it?
The Forgotten Quarter
- Ambition: Nemesis – Forgotten Quarter 0
The Shuttered Palace
- Ambition: Nemesis – the Shuttered Palace 0
- Ambition: Nemesis – the Shuttered Palace 1
- Ambition: Nemesis – the Shuttered Palace 2
- Ambition: Nemesis – Shuttered Palace 3
- Ambition: Nemesis – Shuttered Palace 4
- Ambition: Nemesis – the Cage-Garden 1
- Ambition: Nemesis – the Cage-Garden 2
- Ambition: Nemesis – the Cage-Garden 3
- Ambition: Nemesis – the Cage-Garden 4
The Tomb-Colony of Venderbight
- - 14. Ambition: Nemesis – to Venderbight move to The tomb-colony of Venderbight
- Raise Ambition to 15 with storylet A woman of sinister repute or with Opportunities in Venderbight
- Ambition: Nemesis – the Flowstone Forest
- Ambition: Nemesis – the Grand Sanatorium
- - 20. Ambition: Nemesis – exploring the Grand Sanatorium
- Ambition: Nemesis – Carrywell
- Ambition: Nemesis – the First Interpretation
- Ambition: Nemesis – what is Carrywell up to?
- Ambition: Nemesis – the Second Interpretation
- Ambition: Nemesis – the Third Interpretation
- Ambition: Nemesis – dealing with the assassin
- Ambition: Nemesis – confronting Carrywell
Back in London
- Ambition: Nemesis – learning about the Iron Republic
- Ambition: Nemesis – Finding the Dreaming Scholar
- Ambition: Nemesis – Meeting the Dreaming Scholar
- Ambition: Nemesis – The Dreaming Spires
- Ambition: Nemesis – A Dream of the Iron Republic
- Ambition: Nemesis – Keep Dreaming
- Ambition: Nemesis – The Analysis of Dreams
In the Iron Republic
- Ambition: Nemesis – Tracking down a murderer
- Ambition: Nemesis – The Prison
- Ambition: Nemesis – Yellow Blood Day
- Ambition: Nemesis – A Little Talk
- Ambition: Nemesis – Scathewick No More
- Ambition: Nemesis – A Knife and an Envelope
Back in London
- Ambition: Nemesis – Seven Murders
- - 39. Ambition: Nemesis – Scathewick's Accounts
- Ambition: Nemesis – Narrowing the Field
- Ambition: Nemesis – Unmasking your Nemesis
- - 99. Ambition: Nemesis – the Glistering Spires
- Along the Rice-Paper Corridor
- Ascend to the Effulgent Galleries
- The Daybook!
Remembering Lilac
The Book of Red Murder
A Cardinal Sin (Midnight's Honey)
Fixing the Mirror
Through Parabola
- Ambition Nemesis – Through a Glass Darkly
- Ambition Nemesis – A Guardian (2)
- Ambition Nemesis – The Beggar's Wake
- Dreamer's End
Finale/Climax: Sanctum of your Nemesis
- Ambition Nemesis – the Chambers of Mirrors and Cups
- Ambition Nemesis – The Last Cup
- Ambition Nemesis – To All Things, An End
- Ambition Nemesis – Cups Raised
Choices
Aftermath
If you killed your nemesis, then after 24 hours the following Living Story is triggered:
- A Clean Escape? (Sets "Ambition: Nemesis" to 999)
Followed by:
If you spared your nemesis, then the following Living Story is triggered:
- An Invitation from Mr Cups (Sets "Ambition: Nemesis" to 2000)
This is followed by:
A Dream of Chipped Mirrors
This card also appears in your deck and grants an item reward based on what you did to Mr Mirrors in Parabola.
Long-Term Rewards
You get to hire the Esurient Smith.
- Hire in the Esurient Smith: The Esurient Smith is good at any project involving metals. His greater value is his Parabolan-self, which grants the most amount of from Parabolan-selves of research assistants at this time of writing.
There are also the rewards that come every four weeks.