Ambition: Nemesis (Guide)

From Fallen London Wiki (Staging)
Ladybonessmall.png Early MYN Content and Onwards
Nemesis.png
Spoiler warning!
This page may contain spoilers for Ambitions or other major storylines.
This guide is incomplete. You can help by expanding it.
What needs work: List of items required

You can find a spoiler minimal version of this guide here: Ambition: Nemesis (Broad Guide)


Someone you loved is dead. You swore you'd scour the world for the killer. Your search brought you under the world.

Ambition: Nemesis is a tale of revenge that begins in Ladybones Road and leads the player across Fallen London... and perhaps beyond. The main Attributes are and .

For more information on Ambitions and choosing between them, consult the Ambitions guide.

Progress[edit]

This Ambition can be started in with 6. You can check your progress at any time on the Myself tab under Ambition; the number after the Ambition title is the part of the story you're currently on.

AmbitionNemesisQuality.png

This can be helpful when you're unsure where to go next; just find the corresponding part number below.

Key.png

Beginning (1-30)[edit]

First steps (0–9)[edit]

: Getting started

  • Nemesis 0: Your search for your loved one's killer has brought you to the Neath. — 6.
  • Nemesis 1: You have two clues. Find information on these odd petals. — 10.

: Meet with the Mumbling Bee-keeper.

  • Nemesis 2: Convince the local monster-hunters to point you at the Mumbling Bee-keeper. — 10.
  • Nemesis 3: Pay off the Mumbling Bee-keeper's bar tab with .
  • Nemesis 3a: Learn what the Mumbling Bee-keeper knows about these petals. — 15.
  • Nemesis 4: Use to make a bee repellent.
  • Nemesis 4a: Search the Mumbling Bee-keeper's hive. — 20.
  • Nemesis 5: Find someone who can tell you about the .
    • Ask around Watchmaker's Hill — 30, OR
    • Beat it out of the Mumbling Bee-keeper — 25.

: Talk to the locksmith

  • Finding Mackay: Find the locksmith. — 30.
  • Reaching Mackay: Bring and sell 60 of it to gain access to the honey-den.
  • Interrogating Mackay: Get Mackay to tell you about the key.
    • Kidnap Mackay from the honey-den — 37, OR
    • Find Mackay in a honey dream — 33.
Redhoney.png

The Forgotten Quarter / Red Honey (9) (optional if you have an to spend later)[edit]

:

: Make a

: Experiment with the

Beeface.png

The Cage-Garden (9-10)[edit]

:

  • the Shuttered Palace: Bring a to blend in and observe the servantry — 52
  • the Shuttered Palace 1: Find out where the Jingling Servant goes every day
    • Bribe someone — Spend , OR
    • Follow her — 40
  • the Shuttered Palace 2: Get the keys to the Cage-Garden
    • Kill her — 56, OR
    • Knock her unconscious — Spend , 64
  • the Shuttered Palace 3: Unlock the door to the Cage-Garden — 59
  • the Shuttered Palace 4: Give the password to the Cage-Garden
    • Answer from your experiences tasting the — unlocked with 1, OR
    • Answer from a book — Spend
      • You can also acquire from other storylets outside of this Ambition.
        • Share a little honey with the Captivating Princess during FEAST OF THE ROSE.
        • My Kingdom for a Pig FATE-locked story.
  • the Shuttered Palace 5: Get a tour of the Cage-Garden
    • Take the tour, OR
    • Strike the Cage-keeper down! — 63
  • the Shuttered Palace 6: Get information about Scathewick
    • Question the Cage-keeper (Sets to 11) — 67, AND/OR
    • Strike the Cage-keeper down! — 63

If you strike the Cage-keeper down before questioning him:

Redqueen.png

Carrywell (11-23)[edit]

: Catch a steamer to the tomb-colonies

  • To Venderbight: Bring , , and less than 5 to the Docks to get yourself on board
    • Go boldly, to try to avoid payment — 70, OR
    • Go gently, paying your way to avoid the chance of .

: Hunt down Carrywell

Back in London (24-30)[edit]

: Learning about the Iron Republic

For both Ambition: Nemesis 27 - The Dreaming Spires and for 30, you need a lot of honey. The first stage costs , while the latter stage costs

The Iron Republic (31-36)[edit]

To zail to the Iron Republic, you will need the following:

Ship[edit]

A Ship, guide can be found here: Ship Guide.

Safe-Conduct[edit]

which can be gotten through the carousel at the end: Obtain an Iron Republic Safe-Conduct 2. You will need:

Other prerequisites[edit]

Before you start your voyage, you will also want to have:

:

. This is obtained at . Time Passing at Hunter's Keep (Guide) is a guide on how to get the key.

Now you are ready to enter the Iron Republic.

In the Iron Republic (31-36)[edit]

In the Iron Republic, some storylets appear on certain . Iron Republic Street Map may help.

Investigating in London (37-39)[edit]

will task you with some investigations, where you will need to:

These tasks can be done in any order.

Investigations[edit]

When you begin Investigate 'Cumberbold' or Investigate 'Gloriana', you will be hindered by . Should you wish, this quality can be removed by either:

If the complication isn't dealt with, you will have to pay an extra price.

Gloriana[edit]

  • 3 Stages
  • Stage 1 costs , and .
  • Stage 2 costs , a , and .
  • Resolving the complication costs either:
    • and OR
    • , , and
  • Stage 3 costs ,
  • If you didn't resolve the complication, you have to spend a , and favours with The Great Game and
    • Unless you're a , in which case it's .

Cumberbold[edit]

  • 3 stages
  • Stage 1 costs , a and .
  • Stage 2 costs , and .
  • Resolving the complication costs either:
    • and OR
    • , , and
  • Stage 3 costs , , and .
  • If you didn't resolve the complication, you have to spend a

Scathewick's Correspondence Sign[edit]

  • This step will require the following:
  • In order to decrease the amount of items required, you are encouraged to level up as high as you can easily grind it (see: A Scholar of the Correspondence (Guide)).
  • If you want to go past level 7, you may want to avoid being before hitting your desired level, so you can write Somewhat challenging music to increase it profitably. Alternatively get readmitted to the court.
  • Level 8 is recommended, since that is the breakpoint for saving one of the Searing Enigma.

Unmasking your Nemesis (40-59)[edit]

In your Lodgings, you will be asked who your investigations point towards.

  • This will cost for each guess (3 options). Alternatively you can investigate more and spend , and instead.

This group has to be further specified and this costs per guess, or , , if you want to investigate.

The Glistering Spires (60-99)[edit]

This stage begins in your Lodgings. For this stage in your ambition you'll want the following:

  • + at least 10. Alternatively,
  • +

Lilac (100-159)[edit]

To find the Lady in Lilac, you need 77 x s.

Once you have returned to London, you will need 6500 Lumps of Lamplighter Beeswax, a , and either 21 Scholar or a .

For this stage, you must follow your bat to find back your memory. Your bat reached these 4 places:

Once you have gone to at least 3 of the above locations, you may put your thoughts together with 100 s.

The Book of Red Murder (160-190)[edit]

The next stage takes place in your Lodgings.

Ambition Nemesis – The Book of Red Murder (160-189)[edit]

To record your journey, you require 1 x , 5 x Volumes of Collated Research, and 5 x s.

Finding your enemy's mirrors requires:

  • 7 x or
  • 3 or 3 x s

Search for the mirror-shard (190)[edit]

This is the notorious "Knifegate". You'll have to buy (E 7884.8) or (E 4972.8). Worse, either option involves a luck check and if you fail you still lose 1/7th of the knives.

You can also buy the knives from the The Rat Market, which may increase your effective EPA. Note that s can sell the Uncanny Incanabula they get weekly for s.

You now have to use some animal friends to scout out and repair the mirror in the Bazaar. This involves a quality called (abbreviated as ACitV) which starts out at zero and each attempt is a check on the same quality. You gain a bit with every attempt using the bats or the spiders (more on success, less on fail), plus Suspicion. You probably don't want to burn your frost-moth or Rattus Faber until it's high enough to give a good chance of success. You complete this storylet when is set to 5.

Companion Challenge Difficulty Success Failure
ACitV 100 5 x ACitV

+1 CP Suspicion

3 x ACitV

-1 x +2CP Suspicion

ACitV 75 10 x ACitV

+1 CP Suspicion

5 x ACitV

-1 x +2 CP Suspicion

ACitV 250 to 5 15 x ACitV

-1 x

ACitV 200 to 5 5 x ACitV

-1 x

Alternatively can finish without a check if you have , , , and 50 x .

Ambition Nemesis: A Connoisseur of Cessation[edit]

Finding a weapon that can kill your foe requires:

  • 5 x , 5 x , or
  • 250 x s, 50 x s, or
  • 3 x

Through the Glass Darkly (200-214)[edit]

Next up you'll need to move through Parabola, which requires one of the following:

OR

Beggar's Wake (215-240)[edit]

You must begin travel to Beggar's Wake. After that, you'll need to spend a and 3 Antique Mysteries (or some levels in primary stats) to finish traveling to the Waste. Silverers can get there for free.

At the Wake, you must gain three qualities;

Each failed check increases ; once you reach 2, you must sacrifice a little more than 1 level (100 CP) in a primary stat to reset it. By this point in your ambition, you should have the stats to give yourself a good chance at succeeding the checks, and Second Chances as well, so just do the skill checks and save your items.

Then you Find the Grave of Mirrors, make a choice which affects which of two secondary rewards (a Dangerous Glasswork home comfort for the violent choice, and a Watchful Glasswork affiliation for the nonviolent choice) you later receive and proceed to your adversary's chambers.

The Chambers of Your Nemesis (260-340)[edit]

You proceed with your assassination. As your nemesis lays dying, you have the opportunity to ask it questions, and they will present you with a choice; if you spare them, they will bring back your loved one.

Whichever choice you make, a 24-hour Living Story begins.

24 Hours Later (conclusion)[edit]

If you spared your nemesis, you attend the resurrection of your loved one in the Forgotten Quarter. You recieve a Persuasive, Respectable and Kataleptic Toxicology Treasure which depends on which loved one died.

If you killed them, you make one last flavour choice in your Lodgings, and recieve your adversary's bloodstained cloak, a Shadowy, Dreaded and Kataleptic Toxicology Treasure.

Aftermath[edit]

You will draw a card which confers on you the secondary reward from the choice in Beggar's Wake.

You get to hire the Esurient Smith for your lab.

  • Hire in the Esurient Smith: The Esurient Smith is good at any project involving metals. His greater value is his Parabolan-self, which grants the most amount of from Parabolan-selves of research assistants at this time of writing.

There are also the rewards that come every four weeks.