Master-Classes in Etiquette (Guide)

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Master-Classes in Etiquette Summary
Limited-Length Activity
Setup Progress End
1 A 26+ A 1 A
Progress

Details

Raise until you can graduate your pupil.
Items Inputs/Outputs
Start-up
  • Free
  • 5 FATE
Outputs
Raw EPA 1.28 Raw SPA -
This guide is incomplete. You can help by expanding it.
What needs work: Missing information of fate locked challenges. Difficulties unknown, and several options unknown.


Provide Master-Classes in Etiquette is a carousel in in which you take on either a Devil, Clayman, Rubberyman or Elegant lady as a pupil, for a payout in , Shards of Glim, or many different things respectively. You need to raise their and then eventually graduate them.

The Basics[edit]

Picking your Pupil[edit]

Initially you will have to pick one of 4 options, though 2 are fate locked.

Pupil Average Payout Average Actions to Complete Average EpA
Take on a Louche Devil 37.4 1.28
Take on a Clay Pupil 3982 x  Shards of Glim 31.7 1.261
Take on a Rubbery Pupil FATE
  • E 65.23[1]
45 [2] 1.45[1][2]
Take on an Elegant Lady FATE 44 1.39
  1. 1.0 1.1 Rubbery Favour Valued at E 4.2
  2. 2.0 2.1 Includes 1 Action to cash in Rubbery Favour

Starting Your Training[edit]

Initially you will have 6 options, of which the first three will raise by +2 CP while the last 3 will raise it by +3 CP. These will all be 97-111 challenges. Unless you can 100% one higher than it, the 4th option will be your best choice. This does not hold true on the fate options, for which all 6 options only provide +2 anyways. Additionally the fate choices require some in order to unlock all of the basic choices.

Pygmalion Options[edit]

As you progress, you will unlock various options that allow you to take challenges. Unless you can 100% it, these challenges are a bad bet, because failing them will reduce your Pymalion level, and take you longer to reach the final payout.

Payout[edit]

At 12, you will unlock the payout option. Take it immediately. You may have to attempt several times after building up once again.

Conclusion[edit]

This is not a particularly profitable grind.

However it is worth spending a single action to Take on a Clay Pupil, as this gives you 1, a useful quality when starting a newspaper (saving you ).

Louche Devil[edit]

Pays out an average payout of in 37.4 actions, for E 1.27 per action.

Basic Options[edit]

Basic Options
Option Challenge Success Failure
Elocution 97
Deportment 99
Camouflage 102
Morality 105
History and politics 108
Philosophy 111

Pygmalion Options[edit]

Pygmalion Challenges
Level Storylet Option Challenge Success Failure
5-12 Take the Louche Devil to the shroom-hopping Encourage him to keep to the shadows 6 (100% at 10)

Encourage him to be confident 9 (100% at 13)

8-14 Take the Louche Devil to the Doubt Street Scullery Take supper with him 14 (100% at 14)

10-16 Can the Louche Devil Negotiate a Tea Shop? A robust young lady 12 (100% at 16)

12 A Society dinner with the Louche Devil Concentrate on the etiquette 14 (100% at 18)

Payout[edit]

Pygmalion Payout
Level Storylet Option Challenge Success Failure
12 A Society dinner with the Louche Devil Concentrate on conversation 15 (100% at 19)
  • Reset Progress

Lyme[edit]

Pays out an average payout of in 31.7 actions, for E 1.261 per action.

Basic Options[edit]

Basic Options
Option Challenge Success Failure
Dexterity 97
Social hierarchies 99
Bazaar politics 102
Reading and writing 105
Leisure 108
Independent thought 111

Pygmalion Challenges[edit]

Pygmalion Challenges
Level Storylet Option Challenge Success Failure
5-11 Introduce Lyme to a Child Help him communicate with the young person 8 (100% at 12)
7-13 Send Lyme to the market A basket but no list 9 (100% at 13)
9-16 A Business Errand for Lyme Something not too difficult 11 (100% at 15)
Try challenging him 12 (100% at 16)
Make absolutely sure Jasper and Frank won't be disappointed 3 Fate 12 (100% at 16)
12 Set Lyme to writing Encourage him to write a factual essay 12 (100% at 16)

Payout[edit]

Pygmalion Payout
Level Storylet Option Challenge Success Failure
12 Set Lyme to writing Ask him to write a story 13 (100% at 17)
Reset progress


Rubbery Pupil[edit]

This section covers content that is FATE-locked, so per this Wiki's Content Policy, the covered content will not otherwise be included on the Wiki, and the guide may contain mechanical descriptions but not narrative content.

As mentioned above, none of the basic choices on the Rubbery Pupil provide for +3 CP so go with whatever the highest level is that you can best pass. Additionally there are two additional options available in the basic options.

The Rubbery Pupil is unique in that finishing it will provide a and a . In addition it pays out an average payout of for a total of E 65.23 in 45 actions, for a total of E 1.45 per action. This assumes 1 action to cash in the favour, valued at E 4.2.

Basic Options[edit]

Basic Options
Option Challenge Success Failure
Choice 1 97?
Unknown
Choice 2 99?
Unknown
Choice 3 102?
Unknown
Choice 4 105?
Unknown
Choice 5
Req:
108?
Unknown
Choice 6
Req:
111?
Unknown
Choice 7
Req: ,
Unknown Unknown Unknown
Choice 8
Req: ,
Unknown Unknown Unknown

Pygmalion Challenges[edit]

Pygmalion Challenges
Level Storylet Option Challenge Success Failure
5-12 Storylet 1 Choice 1-1 6 (100% at 10)

Choice 1-2 9 (100% at 13)

8-14 Storylet 2 Choice 2-1 9 (100% at 13)

Choice 2-2
Req:
11 (100% at 15)

10-16 Storylet 3 Choice 3-1 11 (100% at 15)

Choice 3-2
Req: 5  Renown
12 (100% at 16)

12 Storylet 4 Choice 4-1 12 (100% at 16)

Payout[edit]

Pygmalion Payout
Level Storylet Option Challenge Success Failure
12 Storylet 4 Choice 4-2 13 (100% at 17)
  • Reset progress
Unknown


Elegant Lady[edit]

This section covers content that is FATE-locked, so per this Wiki's Content Policy, the covered content will not otherwise be included on the Wiki, and the guide may contain mechanical descriptions but not narrative content.

As mentioned above, none of the basic choices on the Elegant Lady provide for +3 CP so go with whatever the highest level is that you can best pass.

The Elegant Lady is unique in that finishing it will provide a and a . In addition it pays out an average payout of , and for a total of E 65.23 in 44 actions, for a total of E 1.39 per action.

Basic Options[edit]

Basic Options
Option Challenge Success Failure
Choice 1 97?
Unknown
Choice 2 99?
Unknown
Choice 3 102?
Unknown
Choice 4 105?
Unknown
Choice 5
Req:
108?
Unknown
Choice 6
Req:
111?
Unknown

Pygmalion Challenges[edit]

Pygmalion Challenges
Level Storylet Option Challenge Success Failure
5-12 Storylet 1 Choice 1-1 6 (100% at 10)

Choice 1-2 9 (100% at 13)

8-14 Storylet 2 Choice 2-1 10 (100% at 14)

10-16 Storylet 3 Choice 3-1 11 (100% at 15)
Choice 3-2 12 (100% at 16)

12 Storylet 4 Choice 4-1 12 (100% at 16)

Payout[edit]

Pygmalion Payout
Level Storylet Option Challenge Success Failure
12 Storylet 4 Choice 4-2 13 (100% at 17)
  • Reset progress
Unknown