Favours: Rubbery Men

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Rubberyman.png

You've done somebody a good turn. Now, they're in your debt.

See here for a list of all pages which use or require this quality, or click here to show them.

It is impossible to raise this quality beyond the cap of 7 under any circumstance. Excess from actions raising the quality is wasted after hitting the cap!

Notable uses

Source Action Location Cost Reward Value/Notes
Storylets A curious knot The Forgotten Quarter 1 x  Favours E 4.2
An Invertebrate Factor Jericho Locks 4 x  Favours
E 2.5+
See Assembling a Skeleton (Guide)
Cards Accept a damp gift Slime and Amber: the Rubbery Men 1 x  Favours
On Rare Success
Insight capped at 21
all Favours On normal Success
Nodules depends on Favours spent
Convince the Rubbery Men to move on Amber in the well 2 x  Favours
E 8.4
Finger the guilty party They all look the same to me

E 8
Call in favours from Rubbery Men Under the Statue
E 12.5
Direct your creditors to the Tentacled Entrepreneur A Word From Your Creditors 6 x  Favours Requires
Save the Tomb-Colonist! A misfortune at the Carnival all Favours


E 12.5 plus Scraps
Scraps depends on Favours spent

The favours can also be used with a to increase .