A Person of Some Importance (Guide)

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Diamondsmall.png Early PoSI Content and Onwards


Your influence is felt across London and beyond. Are you destined for greatness?

Intro[edit]

A Person of Some Importance (PoSI) is a measure of your importance in London. It has the following levels:

Higher tiers unlock new and exciting professions, locations, equipment, and much more.

A Person of Some Little Consequence[edit]

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Meeting the Ambitious Barrister[edit]

To begin becoming a A Person of Some Importance, at least one of your Main Attributes needs to be higher than 100. However, the game checks your modified level, so boosts from equipment do count. As soon as you've reached 100 in one Attribute, a new card can start appearing.

Attribute Card
100 A possible coincidence
100 A curious coincidence
100 Almost certainly not a coincidence
100 Probably not a coincidence

This card will give you a new quality .

You will be redirected to Your Lodgings and introduced to the Ambitious Barrister, who believes you have what it takes to become a PoSI. After a nice cup of tea (probably fungal, but it tastes delicious), she will take you for a walk around London.

Are you well known?[edit]

You will need to visit 4 key locations around London and prove you're known there. These locations are, in order:

Location Attribute Storylet
A Stroll around the Hill
A wander through Veilgarden
A tour of Spite
A walk down Ladybones Road

To proceed with each storylet, you must have a level of at least 100 in the associated Attribute. As before, this check takes equipment modifiers into account.

Are you ready?[edit]

Once you've proven your reputation across London, four new cards can appear, each of them evaluating your readiness for PoSI status in a different way. You can play any one of these cards, choosing any of the options they offer, to advance. There is also an option on some of the cards to spend Fate to bypass the requirements.

A matter of the wardrobe[edit]

The total purchase cost for each set of items on this card is E 388.80 (E 202.40 for the Fate option), though it should be noted that the items are not consumed; you can keep them or sell them afterward. This is a more expensive option than some others, but if the items would be useful to you at this stage, they might be worth the expense.

Option Requirements Cost
Suited and slippered 180
115.20
28.80
64.80
Satin by the yard 180
28.80
64.80
115.20
Elegantly and entirely appointed 64.80
28.80
115.20
115.20
64.80
Fashionable attire (5 FATE) 28.80
115.20
28.80
28.80
0.80

A respectable address[edit]

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The only option on this card, A little place in the city, is the : a 3-card Lodgings costing . The sell price of the Notions (which are not purchaseable from the Bazaar) is E 50; you would actually have to spend E 100 on to upconvert.

The Handsome Townhouse also allows you to eventually set up a Salon or an Orphanage, which are useful for Making Waves when you're a PoSI, so this option is likely to continue being useful even into late-game.

A little hideaway[edit]

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Three of the options on this card are 4-card Lodgings that can be upgraded later on to 5-card Lodgings. The fourth option is a full set of the three-card Lodgings.

The Bazaar, Royal Bethlehem, and Brass Embassy Lodgings are expensive to acquire before becoming a PoSI (with the lowest purchase prices listed below). While these are all desirable Lodgings that you will want at some point, this may not be the best time to go for them unless you're particularly flush with cash.

Option Requirements E Cost in items
A place at the centre of things 625
A place where odd behaviour is tolerated 625
A place somewhere warm 540
Little places to hide 6
6
6
8
9
12.60

Friends and acquaintances[edit]

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These options are difficult to put a price on. All the Renown qualities (not including Masters) can be raised from 0 to 5 at Mrs Plenty's Carnival, though raising Renown past that point requires purchasing the Factions' items for cashing in Favours. The Acquaintances can be acquired for free, if not reliably—the Forger can be met if you're sent to prison again, the Soldier by an Opportunity Card, the Functionary by rare successes on certain actions, and the Singer after playing through her storyline. It's possible you will have completed one of these sets by this stage of the game, but if not, you might be waiting a while for the right opportunities to come around.

Option Requirements
A close circle of friends
Friends in high places 1
10
10
Friends who can get things done 10
10
10
The most singular friends 10
10
10
Everyone loves you (5 FATE)

After you've proven your worth, you need to return to Your Lodgings.

Sufficient Importance[edit]

While you've proven that you have power, the Ambitious Barrister still questions what you've done yourself. For evidence of your accomplishments, you'll need to satisfy one of these sets of requirements:

Because they're afraid of you

Because you watch from the shadows

Because they love you

Because you have secrets

Having proven one last time that you're indeed important, she gives you a Shaper's Pass which allows you to enter the Bazaar Side-streets.

A Morning for Business[edit]

Once you have time in your (no doubt) busy schedule to visit the side-streets, she gives you some explanation about what it means to be a PoSI and helps you acquire a Velocipede. This requires and , which you can get in the Bazaar Side-streets if you don't have them already.

Once you've acquired this transport, a new storylet will appear called Are we Done? Clicking Wait – one moment – reruns the tutorial. However, the option you want is You understand; this will remove and give you A Person of Some Importance.

A Person of Some Importance[edit]

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You're A Person of Some Importance now, but what does that actually mean? Well, the short answer is: a lot. The long answer is...

Unfinished Business[edit]

Reaching PoSI status will unlock a new storylet in all locations you visited with the Ambitious Barrister. These storylets are:

All of these have options which require multiple Actions and will give you large amounts of raw resources.

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Expanded Inventory[edit]

As a PoSI, you now have additional inventory slots: Affiliation, Transport, Home Comfort, Ship, Spouse, and Club. Many of the items for these slots can be obtained through gold-bordered cards and storylets in the .

For more information on what these items do and how to obtain them, consult the PoSI Item Crafting guide.

Zailing[edit]

One of the most important PoSI items you can acquire is a Ship. This allows you to zail the Unterzee and reach locations outside of London, such as Polythreme, the Iron Republic, and Port Carnelian. There are also occasionally events in which Londoners take to zee for hunting expeditions.

You have a choice of different types of ship, which each have their own advantages (and requirements). Consult the relevant portion of the Zailing guide for advice on choosing a ship, and the PoSI Item Crafting guide for a rundown of what you'll need.

Advanced Professions[edit]

You now have the means to advance beyond Tier 1 Professions, giving you access to better profession-exclusive equipment and better rewards. This is done via the card An Unsigned Message, which can now appear in your deck, and costs . (For exact costs, consult the professions guide.)

Tier 1 Tier 2 Tier 3

The Tier 3 professions (requiring 5 ) have associated professional activities, for which maintaining 5 will unlock additional options.

Notability[edit]

While A Person of Some Importance measures if you are someone important in Fallen London, measures just how important. Basically, how big is your ?

The two primary uses for Notability are to unlock advanced Professions and to become a Tier 2 PoSI.

Raising Notability[edit]

Notability is advanced by spending Making Waves on the card A visit from Slowcake's Amanuensis. The amount of Making Waves you need increases with each level of Notability, but can be reduced with higher levels of the qualities , and , or BDR (see Guide). The formula for the cost to raise your Notability is: [20 - (B+D+R) + 4 * N].

Making Waves is the impression you have made upon London. Impressions are fleeting, however, and Time, the Healer will halve it every week. See Making Waves (Guide) for information on how to raise Making Waves.

Spending or Losing Notability[edit]

There are several ways to lose Notability:

Notability can also be spent intentionally in certain advanced transactions.

Tier 2 Person of Importance[edit]

Once you have a level of 200 (unmodified) in one of your Main Attributes (, , , or ), you can become a Tier 2 Person of Some Importance. There are 4 different types of Tier 2 PoSI, depending on the Attribute in which you have a level of 200. Advancement to this level of importance happens in the starting location associated with that Attribute, and requires a specific piece of equipment and .

Attribute Quality Item Area
An Extraordinary Mind
An Invisible Eminence
A Shattering Force
A Legendary Charisma or

Once you're a Tier 2 PoSI, you'll still be able to do everything you already could, with the addition of several new things:

Which Specialization should I pursue first?[edit]

Whichever one whose stat you get to 200 first, or the one for the stat you like the most.

Aside from that obvious statement, there is one consideration you should heed. The item required for A Legendary Charisma; or ; is not a top-tier item unlike the items required for the other specializations, and furthermore, can be transmuted into an actually quite worthwhile item that is shared-BIS for Glasswork through the Cave of the Nadir. However this transformed item is not usable for the Persuasive Specialization, and the Cave of the Nadir should generally be acessible to you once you hit your first 200; thus the most efficient usage of your time would be to become a Legendary Charisma first before attempting to tackle the others.

All that aside, if you don't intend to pursue becoming a (and why wouldn't you if you're already this far in and obviously deeply invested in the game?), you can ignore this good advice.