Professional Activities (Guide)

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Professional Activities Summary
Variable-Length Activity
Setup Progress End
0 A 1+ A 0 A
Progress

Details

Raise to desired cash out. Helping out different factions gives various payouts.
Items Inputs/Outputs
Outputs
Raw EPA 4.30 Raw SPA 8.72

Professional Activities allow players with Top-Tier Professions more gameplay opportunities to explore their chosen identity by taking additional work-for-hire. The content is unique to each profession, but with shared mechanics and rewards. Activities are found in Your Activities (Lodgings sub-area).

Overview[edit]

Activities are found in Storylets in . The main structure is playing Airs-dependent actions to build up a Reward quality, which may be spent in on a variety of items. All Professions share the same reward Storylet.

Working the Activities will also allow you to progress a short storyline, and eventually choose a Specialisation for your Profession. Thus far, the only effect of Specialisation is unlocking additional Activity actions. Specialisation can be reset by changing Professions.

Tracking Qualities[edit]

Determines what jobs are available. Is randomized after doing a job.
The reward quality gained by doing jobs, which is cashed out for a variety of resources under the storylet. The rewards section details what resources you can get.
Services Rendered:
, , , , , , , , , , and
Discrete Qualities gained by doing jobs for the corresponding faction. Each faction has a payout under that require spending 5 levels of their Services Rendered (note that these rewards still require the appropriate amount of Invoices). Different (partially overlapping) sets of client factions are available to different professions.
Two mutually exclusive specialisations are available to each profession. Unlocks a job that grants a Services Rendered that cannot otherwise be obtained by that profession, with the Services Rendered differing by specialisation, along with another job with very difficult challenges but high payout. Specialize by progressing
Story tracker for gaining a Specialisation. Each Profession has a unique 4-part story, with the Specialisation gained depending on the chosen ending.
Required to progress . Has a chance to be gained with each job done, with the chance of gaining it increasing with
A hidden quality gained by doing jobs. Increases the chance of . (The RNG has been fitted with a muzzle to prevent it from getting too far out of hand.)

Activities[edit]

The Activities consist of a bunch of jobs-for-hire, with availability depending on the . Each is a single action. Some of the more difficult actions are gated by player progress, and a few are gated by .

Each Tier 3 Profession is associated with two Primary Stats and one Advanced Skill, as demonstrated on their Professional Item. Each Professional Activity task has a Broad Challenge against one of the two Primary Stats for that Profession, and a Narrow Challenge against the Advanced Skill. More difficult activities have higher rewards.

Easy Activities
The most accessible tasks have the following in common:
  • Challenge difficulties of 90 Broad & 1 Narrow (100% success requires stat levels of 150 / 5)
  • No other requirements to play
  • Grants 320 x  Invoice Value on success, 200 on failure
  • At least one such option is available at every value
Medium Activities
The next step in in activities have the following in common:
  • Challenge difficulties of either 180 Broad & 4 Narrow OR 140 Broad & 10 Narrow (100% success requires 300 / 9 or 235 / 15).
  • Grants 410 x  Invoice Value on success, 200 on failure.
  • Gated on either game progress, or .
  • While game progress requirements range from early-midgame () to the very-late endgame (), the options themselves are not more difficult or rewarding. Rather, advanced game progress merely seems to expand the range of Airs values where these options are available.
  • One or more is available with 80% of Airs values without , or 90% with
Hard Activities
These most challenging and rewarding activities have the following in common:
  • Challenge difficulties of 200 Broad & 13 Narrow (100% success requires 330 / 17).
  • Grants 450 x  Invoice Value on success, 200 on failure.
  • Requires A Professional Specialisation.
  • A character may only have one such option available, which covers half the range of Airs values.

Which Challenge to Choose?[edit]

The following breakpoints are where you should change which difficulty you pursue. Medium challenge (Stats) and Medium challenge (Skills) are how the 2 medium challenges will be addressed.

Advanced Skill Medium (Stats) Hard (Vs Medium Stat) Medium (Skill) Hard (Vs Medium Skill)
4 N/A N/A N/A N/A
5 286 N/A N/A N/A
6 245 N/A N/A N/A
7 215 N/A N/A N/A
8 191 N/A N/A N/A
9 172 N/A N/A N/A
10 172 N/A N/A N/A
11 172 N/A 223 N/A
12 172 N/A 191 N/A
13 172 N/A 167 N/A
14 172 N/A 100 N/A
15 172 N/A 100 N/A
16 172 312 100 312
17 N/A 160 100 280


Rewards[edit]

Action Value Extra Requirements Available to which professions? Reward
In Rostygold Up to 500 N/A All Up to 500
In steel 1250 N/A All
In bones 3100 N/A All
  • One of the following:
In food 2750 N/A All
In souls 1600
In maps 1600
In intelligence 1600
In wine 1600
In favours and rumour 1600
In jewels 1600
In mysteries 1600
In silks 1600
In dusty tomes 1600
In suspect relics 1600
In statements and testimonies 1600
In hard labour 1600 - Schismatic

Professions[edit]

Profession Challenges Factions[a]
  1. Ordered by frequency of appearance
  2. Oneirotect only
  3. Ontological Cartographer only
  4. Hierarch of the Hunt only
  5. Teratomancer only
  6. Epistolant only
  7. Crimson Engineer only
  8. Beatificator only
  9. Schismatic only
  10. Iniquitor only
  11. Letheologist only
  12. Fractionist only
  13. Siopian only

[edit]

Airs Requirements Action Challenges Value Services Rendered
1-30 5 Officiate a Wedding
  • 180
  • 4
410
1-40 Guide a gaggle of Bohemians through Parabola
  • 90
  • 0
320 Bohemians
1-50 Cartographer Uncover a dark secret
  • 200
  • 13
450
10-40 Cartographer Chart the edge of the Is-Not
  • 140
  • 10
410 Detective
31-70 Extricate a half-lost memory
  • 90
  • 0
320 Tomb-Colonists
41-60 Discovered: tSoS Lead an expedition to the Sea of Spines
  • 180
  • 4
410
51-70 Marigold Flower Recover an infernal artifact
  • 140
  • 10
410 Hell
51-100 Oneirotect Engineer a fortification
  • 200
  • 13
450
61-100 Lance a persistent anxiety
  • 90
  • 0
320
71-100 Oneirotect Repair a Memory Palace
  • 180
  • 4
410 The Great Game
81-100 5 Destroy an errant nightmare
  • 140
  • 10
410

The table below summarizes the options available at different ranges of .

Airs 1 - 10 10 - 20 21 - 30 31 - 40 41 - 50 51 - 60 61 - 70 71 - 80 81 - 90 91 - 100
Universal Options n/a
Oneirotect n/a
Ontological Cartographer n/a

seems more useful than for a late-game player capable of passing the relevant stat checks. The former pays in items that can all be sold for in the Upper River Exchange. The only uniquely desirable item for the latter is a single .


[edit]

Airs Requirements Action Challenges Value Services Rendered
1-30 5 Hunt that which wears a human face
  • 180
  • 4
410
1-40 Retrieve an escaped darling
  • 90
  • 0
320 Society
1-50 Hierarch of the Hunt Eliminate an epistemological aberration
  • 200
  • 13
450
10-40 Teratomancer Dissect an anomalous carcass
  • 140
  • 10
410 Benthic
31-70 Profit from tales of hard-won battles
  • 90
  • 0
320
41-60 Bring balance to a fragile ecosystem
  • 180
  • 4
410 Hell
51-70 Moulin Wellspring Escort academics through the Wastes
  • 140
  • 10
410
51-100 Teratomancer Untangle an ancient web
  • 200
  • 13
450
61-100 Track down an invasive species
  • 90
  • 0
320
71-100 Hierarch of the Hunt Protect a vulnerable Midnighter
  • 180
  • 4
410 The Great Game
81-100 5 Extract a catalogue of venoms
  • 140
  • 10
410 Detective

The table below summarizes the options available at different ranges of .

Airs 1 - 10 10 - 20 21 - 30 31 - 40 41 - 50 51 - 60 61 - 70 71 - 80 81 - 90 91 - 100
Universal Options
n/a
n/a
Hierarch of the Hunt n/a
Teratomancer n/a

[edit]

Airs Requirements Action Challenges Value Services Rendered
1-30 5 Help a client forge a contract
  • 180
  • 4
410 Hell
1-40 Defend a client with applied counterepistolograph
  • 90
  • 0
320 Society
1-50 Crimson Engineer Perform an odontographic augmentation
  • 200
  • 13
450
10-40 Crimson Engineer Engineer a flying contraption
  • 140
  • 10
410 Zailors
30-70 Compose a nostalgic ode
  • 90
  • 0
320
40-60 Restore a palimpsest from the Library at Jericho
  • 180
  • 4
410
50-70 Safely dispose of a cold word
  • 140
  • 10
410
51-100 Epistolant Operate from first principles
  • 200
  • 13
450
60-100 Design a skin-safe tattoo
  • 90
  • 0
320 Bohemians
70-100 Epistolant Translate a Möbius text
  • 180
  • 10
410 Benthic
80-100 5 Craft a set of defensive glyphwork
  • 140
  • 10
410

The table below summarizes the options available at different ranges of .

Airs 1 - 10 10 - 20 21 - 30 31 - 40 41 - 50 51 - 60 61 - 70 71 - 80 81 - 90 91 - 100
Universal Options
n/a
[3]
Epistolant n/a
Crimson Engineer n/a

[edit]

Airs Requirements Action Challenges Value Services Rendered
1-30 5 Banish bitter bygones
  • 180
  • 4
410
1-40 Challenge a clergyman's faith
  • 90
  • 0
320 The Church
1-50 Schismatic Cleave a madman from his certainties
  • 200
  • 13
450
10-40 Schismatic Sever unwanted allegiances
  • 140
  • 10
410 Clay
30-70 Reconcile newcomers to the halakha of the Neath
  • 90
  • 0
320
40-60 50 Preach the doctrine of the Burrow Church
  • 180
  • 4
410
50-70 Spread the gospel of a suspect saint
  • 140
  • 10
410
51-100 Beatificator Retrieve the hagiographies of the lost and unlived
  • 200
  • 13
450
60-100 Pen a flood of contradictory gospels
  • 90
  • 0
320 Hell
70-100 Beatificator Canonise a virtuous ancestor
  • 180
  • 4
410 Tomb-Colonists
80-100 5 Dissuade zailors from their superstitions
  • 140
  • 10
410 Zailors

The table below summarizes the options available at different ranges of .

Airs 1 - 10 10 - 20 21 - 30 31 - 40 41 - 50 51 - 60 61 - 70 71 - 80 81 - 90 91 - 100
Universal Options
n/a
Beatificator n/a
Schismatic n/a

[edit]

Airs Requirements Action Challenges Value Services Rendered
1-30 5 Disgrace a Deacon
  • 180
  • 4
410
1-40 Catch up with international affairs
  • 90
  • 0
320 Hell
1-50 Iniquitor Corrupt a rival network
  • 200
  • 13
450
10-40 Letheologist Take confession from a Bohemian Intelligencer
  • 140
  • 10
410 Bohemians
30-70 Play correspondence chess
  • 90
  • 0
320 Zailors
40-60 Infiltrate Scottish Politics
  • 180
  • 4
410
50-70 Destabilise the Khanate
  • 140
  • 10
410
51-100 Letheologist Perform a Gibeon Ritual
  • 200
  • 13
450
60-100 Exploit God's Editors
  • 90
  • 0
320
70-100 Iniquitor Manipulate a European power
  • 180
  • 4
410
80-100 5 Deal with Peach Brandy Pirates
  • 180
  • 10
410

The table below summarizes the options available at different ranges of .

Airs 1 - 10 10 - 20 21 - 30 31 - 40 41 - 50 51 - 60 61 - 70 71 - 80 81 - 90 91 - 100
Universal Options n/a n/a
Iniquitor n/a
Letheologist n/a

[edit]

Airs Requirements Action Challenges Value Services Rendered
1-30 5 'The Catherine Wheel'
  • 180
  • 4
410
1-40 'The Rabid Hound'
  • 90
  • 0
320
1-50 Siopian 'The Spider in the Web'
  • 200
  • 13
450
10-40 Siopian 'The one who has uncovered forbidden places'
  • 140
  • 10
410
30-70 'The Greenfinch'
  • 90
  • 0
320
40-60 'The one who has traced their hand through the poisoned waters'
  • 180
  • 4
410
50-70 'The Unknown Unknown'
  • 140
  • 10
410
51-100 Fractionist 'The loyal servant whose final duty must be discharged'
  • 200
  • 13
450
60-100 'The Blunt Instrument'
  • 90
  • 0
320
70-100 Fractionist 'The subject of a suspended writ'
  • 180
  • 4
410
80-100 5 A very familiar alias
  • 140
  • 10
410

The table below summarizes the options available at different ranges of .

Airs 1 - 10 10 - 20 21 - 30 31 - 40 41 - 50 51 - 60 61 - 70 71 - 80 81 - 90 91 - 100
Universal Options n/a
Fractionist n/a
Siopian n/a
  1. 1.0 1.1 1.2 1.3 Can be sold for
  2. 2.0 2.1 Can be sold for
  3. Requires Steward of the Discordance, which can be obtained (but can be missed) as early as Jericho Locks, but obtained more reliably by following Furnace's storyline in Station VIII or by studying it at The Hurlers.