Concept:Ambition: Heart's Desire!/Actions
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Spoiler warning! This page may contain spoilers for Ambitions or other major storylines. |
To avoid circular dependencies, see also Concept:Ambition: Heart's Desire!/Redirect targets/Actions.
Actions which are
- actions on a storylet in Concept:Ambition: Heart's Desire!/Storylets or
- are unlocked or otherwise use one of the progress qualities
- gain any of those qualities
Description of concept "Ambition: Heart's Desire!/Actions"RDF feed
Actions
[[Has Game Type::Action]]OR[[From Card/Storylet::OR[[Concept:Ambition: Heart's Desire!/Storylets]]]][[Uses::OR[[Use::]][[Concept:Ambition: Heart's Desire!/Progress qualities]]]] [[Use type::unlock]][[Uses::[[Use::]][[Concept:Ambition: Heart's Desire!/Items]]]] [[Use type::unlock]][[Gains::OR [[Gains::[[Concept:Ambition: Heart's Desire!/Progress qualities]]]][[Concept:Ambition: Heart's Desire!/Items]]]] [[:+]] OR [[:Assess your opponents]] OR [[:Call out]] OR [[:Shake the Monkey's paw]]
"
- "Do you know what an unsupervised monkey could do to our equipment?" +
- "My lord Bishop. I intend to write a history of our most exalted and exceptional churchmen..." +
- "My lord Bishop. I must confess to an admiration of both your person and your works that renders me a little bashful..." +
- "Regent" +
- "Truth be told, I wouldn't mind an early game. But I'll need a reason to give you the names of the others..." +
'
.
A
- A Brief Stop at the Prince's Prison +
- A gift for a king +
- A glimmer of recognition? +
- A gold-framed mirror +
- A knock at the door 2 +
- A polypous offer +
- A private audience with the King +
- A sticky sort of plan +
- Accept the Bright Brass-Button +
- Accept the Monkey's Chance +
- Accept with your Robe of Mr Cards +
- Accidentally commission burglaries +
- Accompany the Monkey +
- Acknowledge that you've heard of such arrangements +
- Agree +
- Ambition: Petition the Roseate Queen to host the Marvellous +
- Ambition: Publish a defence of your name! +
- An Invitation From Mister Hearts +
- An old enmity +
- Answer the door (Heart's Desire) +
- Answer your door +
- Apply a tincture of Carnelian mushrooms to the stew +
- Apply her particular expertise in a novel way (Cora) +
- Approach the Merry Gentleman +
- Argue the Monkey's case +
- Arm yourself to face the Manager in the Garden of Nightmares +
- Arrange a donation +
- Arrange a meeting +
- Arrange an audience with the Bishop +
- Arrange for a theft from the Museum of Mistakes +
- Arrange the Second Hand +
- Arrange your own protection +
- Ask Cora Bagley to work in your Laboratory +
- Ask His Lordship about the Marvellous +
- Ask Mr Pages about the previous seventh player +
- Ask about Cora +
- Ask about Tristram Bagley +
- Ask about Virginia's own heart's desire +
- Ask about her heart's desire +
- Ask about his heart's desire +
- Ask about his preferences regarding a venue +
- Ask about his preferences regarding the venue +
- Ask about his preferences regarding the venue (Correspondent) +
- Ask about the Bishop's own heart's desire +
- Ask about the First City coins +
- Ask about the Manager's heart's desire +
- Ask about the Topsy King's own heart's desire +
- Ask about the monkey's own heart's desire +
- Ask about the next step +
- Ask about the prize +
- Ask after its new heart's desire +
- Ask an old friend +
- Ask around 1 +
- Ask for Gregory Beechwood's heart's desire +
- Ask for His Lordship's advice +
- Ask for her advice on winning +
- Ask for its advice on winning the Marvellous +
- Ask her about prior winners of the Marvellous +
- Ask him about previous winners +
- Ask him about prior winners (The Bishop) +
- Ask him about prior winners (The Manager) +
- Ask if he is happy +
- Ask it about prior winners of the Marvellous +
- Ask the Boatman about his time in the Marvellous +
- Ask what he thinks of making the Manager into a city instead +
- Ask where you can locate the players +
- Ask whether she'd let the Manager stand in her place +
- Assemble a Compendium of the Heart's Desires +
- Assess the damage +
- Assess your opponents +
- Attempt to get sense out of the Hysterical Monkey +
- Attempt to throw off the visions +
- Attend the Bishop's bridge meeting +
- Attend to Other Business +
B
- Bail out the serpents +
- Bargain with it +
- Bask +
- Bask in Admiration +
- Bask in your celebrity +
- Be announced as Mr Cards +
- Become the Director they can't avoid +
- Become the Director with royal affiliations +
- Begin +
- Begin a cover identity with a reputation among gamblers +
- Begin your journey along the Wanting Way +
- Betray the Urchins +
- Bid Mr Pages farewell for now +
- Bid the Sagacious Ape goodbye +
- Borrow the shard +
- Bribery! +
- Build your own boat +
- Burnish your personal legend +
C
- Call in a favour from Virginia +
- Call on a street gang to clear them off +
- Call on an existing relationship +
- Call on the Regiment to see them off +
- Call out +
- Carry the monkey through the crowds in the streets +
- Charm +
- Check if 'Moral Selection' has arrived +
- Check your post +
- Choose Adoration +
- Choose Escape +
- Choose Love +
- Choose Power +
- Choose Time +
- Clay wisdom +
- Clear your mind of the Manager's confusions +
- Climb aboard a waiting carriage +
- Climb the heaving stair +
- Collect a copy of' 'Moral Selection' +
- Collect the cards +
- Collect your Horsehead Amulets +
- Confirm that there are no hard feelings +
- Conjure fire +
- Consider how to find past winners of the Marvellous +
- Consider how to find past winners of the Marvellous 2 +
- Consider the Manager +
- Consider the work as a whole +
- Consider your current store of Parabolan geography +
- Consult Mr Pages +
- Consult the Marvellous about (City Name) +
- Consult the Revolutionaries +
- Contact a Silverer +
- Contact the Face Tailor +
- Convince Virginia to help you train for the Marvellous +
- Convince him to let you return it to Old Downy +
- Convince the Manager of the Royal Bethlehem to train you +
- Convince the officers this is a tragic coincidence +
D
- Deal yourself in +
- Delve into the Church's archives about Virginia +
- Demand a delivery +
- Direct solutions +
- Discuss art, poetry and music +
- Discuss criminal matters +
- Discuss the cards +
- Discuss the cards further +
- Discuss the venue +
- Discuss the venue further +
- Don't pay a thing (Leasehold) +
- Dose yourself with the Curatorial Cocktail (Robe) +
- Draw strength from the visions of escape +
- Draw strength from the visions of love +
- Draw strength from the visions of power +
- Draw strength from the visions of time +
- Drive the visions away +
E
- Embark on an expedition to find the Unfinished Man +
- Employ the Reflection of Cora Bagley +
- Employ the Reflection of Cora Bagley (Lab) +
- Employ your connections with Benthic College to procure a copy +
- Endure the journey +
- Enjoy the benefit of time +
- Enlist the protection of another Master +
- Enquire with your devilish contacts +
- Enter Old Downy +
- Enter the Carriage +
- Enter the Carriage 2 +
- Enter the last chamber +
- Escape (The Musings of the Heart) +
- Establish a Parabolan Base-Camp (HD) +
- Examine the daguerreotype +
- Examine the daguerreotype...with help +
- Examine your Monkey +
- Explore the church +
F
- Face the Manager of the Royal Bethlehem +
- Find out where you must go +
- Find someone who knows where this mysterious address is +
- Find the Clay Man who stole the shard +
- Find the Fountain of Names +
- Find the home of the urchins that stole the shard +
- Find... something. +
- Fold +
- Follow up the rumour +
- Force the visions from your mind +
- Fortify your mind +
- Free it +
- Further your transformation into one of the Masters +
G
- Gamble for silver! +
- Give him brass for buttons +
- Give him the deck +
- Give him the wink +
- Give him your dreams +
- Give him your key +
- Give your reflection what it wants 10 +
- Give your reflection what it wants 14 +
- Give your reflection what it wants 3 +
- Give your reflection what it wants 6 +
- Give your reflection what it wants 8 +
- Go back to the Devious Bookseller +
- Go back to the Topsy King and try to get some sense out of him +
- Go for a walk (Heart's Desire) +
H
- Hand over the Marvellous +
- Hang on for dear life +
- Hang on in there +
- Hang the coins! Take whatever looks most valuable! +
- Have Cora supervise your Visionary Student +
- He wants what? +
- Head to your Base-Camp +
- Hear Hearts' speech +
- Heart's Desire: Attend the Honour +
- Heart's Desire: Speak to His Amused Lordship +
- Her! +
- Her? +
- Here we go +
- Him. Her. Pff. These are matters for the monkey alone. +
- Host the Bishop of St Fiacre's in your Sanctum +
- Host the Bishop of St Fiacre's in your Spire +
- Host the Bishop of St Fiacre's in your Suite +
- Host the Topsy King in your Sanctum +
- Host the Topsy King in your Spire +
- Host the Topsy King in your Suite +
- Hurry away from the door +
I
- I'm sorry, could you say that again? +
- Impatience +
- Induce the curator to let you take a closer look. +
- Infiltrate further, using your own station +
- Inform the lizard that it has mistaken the time of your appointment +
- Inquire about Virginia's preferences regarding a venue +
- Inquire about the rules +
- Inquire after Mr Pages' own heart's desire +
- Inquire after a delicate subject +
- Inquire as to the state of your arrangement +
- Insist on something else instead... +
- Insist she tell you where to find Beechwood +
- Inspire her with a patroness of Freedom +
- Introduce yourself (to October) +
- Investigate how he stole your secrets +
- Investigate the Bishop's own secrets +
- Investigate the sack +
- Invite Virginia to dinner +
- Invite a writhing of rubbery men to occupy your yard +
J
- Join a game +
- Join the meeting, as is your right (The Waswood Crown) +
- Join the meeting, as is your right (The Waswood Leasehold) +
- Journey to Yesterday's Clerestory +
L