Embarking on a Voyage of Scientific Discovery (Guide)
Early Zailing Content |
This is a guide for and discovering islands in the Unterzee!
Why would you embark on a scientific journey?
- Obtaining (Church renown 40 item)
- Regaining access to the University if you're Unwelcome at the University
- Breeding a with certain Fate-locked stories
- Access to 3 more destinations and a zailing card
- Getting bones from
- Creating the needed to access The Osteology Lab at
- Access to (which has its own guide) (and continue Evolution pt. 3)
- In order to get a specific statue in
Unlocking scientific voyages[edit]
The Dilmun Club sponsors scientific voyages, but not for just anyone. You may prove you are not "just anyone" with the following qualities:
- 120
- A Person of Some Importance
- 3
- 3
- 30
Once you meet the qualifications, His Amused Lordship will offer recommend you to the club...but his valet dislikes you and keeps "losing" the paperwork. You can find the fellow in Ladybones Road via the bronze storylet A Sneering Gentleman. You'll have to confront him and spend the following:
With the valet's attitude corrected, you can go to the to meet with the Dilmun Club Upstairs at the Bridge Without (a gold storylet).
Preliminary Research[edit]
Before you can actually set sail, you need to do some Preparatory Research at . There are three types of research you can generate, here and on the voyages themselves:
You're only required to generate 50 pages of one type of research in order to progress. However, you may want to take advantage of the options here to get a good head start on research, especially if you have a particular goal in mind. There's a limit to how much research you can obtain on a single visit to one of the islands, and you won't be able to do Another round of preliminary research until you've returned and used up most of the research you've generated.
Check the options on Preparatory Research to see a single list of all options and their costs and rewards. For a quick reference of the sources for each type of research, expand the relevant table below. Note that the sequency you do this in matters, as doing enough of some types of research will cause options to disappear:
Option | Research Gain | Cost | Notes |
---|---|---|---|
Pay someone else to research for you | |||
Have instruments ground | |||
Examine your collection of curiosities | 150 x AN |
| |
Consult your current work | |||
Find promising students | |||
Consult the Masters of the Bazaar | 100 x AN | Connected: Masters 2 CP |
|
Option | Research Gain | Cost | Notes |
---|---|---|---|
Pay someone else to research for you | |||
Have instruments ground | |||
Trade in academic favours | 100 x CN |
| |
Consult your current work | |||
Test your Unearthly Fossil | 80 x CN |
| |
Find promising students |
Option | Research Gain | Cost | Notes |
---|---|---|---|
Look at the current trend in Theosophistry | 50 x TN |
| |
Pay someone else to research for you | |||
Summarise your experiences in the Wars of Illusion | 35 x TN |
| |
Have instruments ground | |||
Consult your current work | |||
Find promising students |
How to get the most possible preparatory research of a single type:
- 420 x Archaeological Notes: 3 x Consult your current work and 2 x Examine your collection of curiosities; also gets 120 of each of the other two types
- 380 x Cryptopalaeontological Notes: 3 x Consult your current work, 2 x Test your Unearthly Fossil, and 1 x Trade in academic favours; also gains 120 of each of the other two types
- 140 x Theosophistical Notes: 1 x Consult your current work, 2 x any of the 50-page options; also gains 140 of each of the other two types
Once you've gotten all the preparatory research you want, choose any of the Enough (type of) research options to set your Embarking to 3, which allows you to finally begin your voyage.
The voyage, at last[edit]
Note: Outfits are locked while on any of these islands. You will want your gear. You also cannot leave the island early; once you dock, you'll only get back to your ship after you finish the entire carousel of actions outlined in the tables below, but you are free to return to the same island or a different island to gather more notes.
Choosing your destination[edit]
Note: You will need to posess a ship to do this.
Which island(s) you decide to sail to will depend on what you hope to gain. Each of the 3 main islands — , , and — provides different proportions of the 3 research types, as well as non-scientific rewards you can choose instead.
- provides the most Cryptopalaeontological Notes, and up to in exchange for each.
- provides the most Archaeological Notes, and the Renown: Church 40 Faction item .
- provides the most Theosophistical Notes and a decent number of Cryptopalaeontological Notes. You will need a to sail here.
In addition, the card The Fleet of Truth can now be drawn while zailing. It provides some in addition to 5 pages of each type of research.
Orthos is coming![edit]
Regardless of which islands you choose, the length of your visit (and what options are available at any given time) is determined by the temporary Menace quality, This quality is generally increased by 2 CP on a successful action, and by 1 CP on a failure.
The number of actions for each stage in the tables below assumes 100% successes, and therefore a total of 21 actions on each island. The EPA calculations don't account for travel, as this varies depending on the zailing region(s) and your ship. See Zailing (Guide) for more information on journey lengths for different zee trips.
Research on Bullbone Island Summary | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Locked Limited-Length Activity | ||||||||||||||||
Setup | Progress | End | ||||||||||||||
1 A | 19+ A | 1 A | ||||||||||||||
Progress
Details |
Raise to 10. | |||||||||||||||
| ||||||||||||||||
Raw EPA | 1.88 | Raw SPA | - |
Bullbone Island[edit]
- Research available per visit: Up to 78 x AN, 249 x CN, and 40 x TN
- Material rewards: Up to 39.46 (1.88 EPA not including travel)
- Located in:
Actions available on Bullbone Island
OiC! | Action | Challenge | Success | Failure |
---|---|---|---|---|
0 – 3 | 120 |
| ||
120 |
|
| ||
- |
|
- | ||
4 – 5 | 123 |
| ||
123 |
|
| ||
6 | 124 |
| ||
123 |
|
| ||
7 | 126 |
|
| |
126 |
| |||
8 | 124 |
| ||
128 |
| |||
9 | - |
|
- | |
- |
|
- | ||
- | - | |||
10 | - | - | - | |
70% | +20 x CN | |||
30% | +40 x CN |
Later on this is a source of s and the can be traded back at london for if you need to grind them.
Corpsecage Island Summary | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Locked Limited-Length Activity | ||||||||||||||
Setup | Progress | End | ||||||||||||
1 A | 19+ A | 1 A | ||||||||||||
Progress
Details |
Raise to 10. | |||||||||||||
| ||||||||||||||
Raw EPA | 2.00 | Raw SPA | - |
Corpsecage Island[edit]
- Research available per visit: Up to 249 x AN, 40 x CN, and 78 x TN
- Material rewards: Up to 42.08 (2.00 EPA not including travel)
- Located in:
Actions available on Corpsecage Island
OiC! | Action | Challenge | Success | Failure |
---|---|---|---|---|
0 – 3 | 120 |
| ||
120 |
| |||
4 – 5 | 122 |
| ||
122 |
| |||
6 | 124 |
| ||
124 |
|
| ||
7 | 127 |
|
| |
127 |
| |||
8 | 127 |
|
| |
127 |
| |||
9 | - |
|
- | |
- | - | |||
10 | - | - | - | |
70% | +20 x PAN | |||
30% | +40 x PAN |
Grunting Fen Summary | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Locked Limited-Length Activity | ||||||||||||||
Setup | Progress | End | ||||||||||||
1 A | 19+ A | 1 A | ||||||||||||
Progress
Details |
Raise to 10. | |||||||||||||
| ||||||||||||||
Raw EPA | 2.21 | Raw SPA | - |
Grunting Fen[edit]
- Research available per visit: Up to 40 x AN, 124 x CN, and 249 x TN
- Material rewards: Up to 46.50 (2.21 EPA not including travel)
- Located in:
Actions available on Grunting Fen
OiC! | Action | Challenge | Success | Failure |
---|---|---|---|---|
0 – 3 | 120 |
| ||
122 |
|
| ||
4 – 5 | 122 |
| ||
124 |
|
| ||
6 | 124 |
| ||
126 |
| |||
7 | 126 |
| ||
128 |
|
| ||
8 | 126 |
| ||
127 |
|
| ||
9 | - |
|
- | |
- | - | |||
10 | - | - | - | |
70% | +20 x TN | |||
30% | +40 x TN |
Organising your research[edit]
Once you've completed at least one scientific expedition, a new storylet opens at your lodgings, allowing your to Organise your Research.
Option | Cost | Reward | Value (value per note) |
---|---|---|---|
Collate your cryptopalaeontological work | 120 x CN | 7.5 (6.25 p) | |
Collate your prelapsarian archaeological work | 120 x AN | 7.5 (6.25 p) | |
Collate your research into Theosophistry | 120 x TN | 7.5 (6.25 p) | |
Gather all your work into a library | N/A | ||
Speak to professional persons with academic pretensions | 500 x AN | 50 (10 p) | |
Sell your Theosophistical conclusions | 500 x TN | 50 (10 p) | |
Speak to naturalists, hunters and the breeders of monsters | 500 x CN | 50 (10 p) | |
Re-establish your academic reputation |
|
N/A | |
Breed a beast |
|
N/A | |
Another round of preliminary research | Allows you to do preliminary research again | N/A |
Other Applications[edit]
- When gathering supplies for an expedition in the Forgotten Quarter, you can rely on your own expertise, spending 10 x AN in exchange for a single Crate of Expedition Supplies. This is extremely action-inefficient.
- If you are a member of God's Editors with 180, you can spend 50 x TN to send the Better Word to another player. This also costs you , and the resulting Revisionist Missive gives the reader up to half a level worth of and CP.
- 150 notes of each type (not consumed) are among the requirements to build a statue honouring a legendary zee-captain in .
- 500 x CN along with each of the fate bred monsters is required to breed a