Embarking on a Voyage of Scientific Discovery (Guide)

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Shipsmall.png Early Zailing Content
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This is a guide for and discovering islands in the Unterzee!

Why would you embark on a scientific journey?

Unlocking scientific voyages[edit]

1

The Dilmun Club sponsors scientific voyages, but not for just anyone. You may prove you are not "just anyone" with the following qualities:

Once you meet the qualifications, His Amused Lordship will offer recommend you to the club...but his valet dislikes you and keeps "losing" the paperwork. You can find the fellow in Ladybones Road via the bronze storylet A Sneering Gentleman. You'll have to confront him and spend the following:

With the valet's attitude corrected, you can go to the to meet with the Dilmun Club Upstairs at the Bridge Without (a gold storylet).

Preliminary Research[edit]

2

Before you can actually set sail, you need to do some Preparatory Research at . There are three types of research you can generate, here and on the voyages themselves:

  • (AN)
  • (CN)
  • (TN)

You're only required to generate 50 pages of one type of research in order to progress. However, you may want to take advantage of the options here to get a good head start on research, especially if you have a particular goal in mind. There's a limit to how much research you can obtain on a single visit to one of the islands, and you won't be able to do Another round of preliminary research until you've returned and used up most of the research you've generated.

Check the options on Preparatory Research to see a single list of all options and their costs and rewards. For a quick reference of the sources for each type of research, expand the relevant table below. Note that the sequency you do this in matters, as doing enough of some types of research will cause options to disappear:

Preparatory sources of Archaeological Notes (AN)
Option Research Gain Cost Notes
Pay someone else to research for you
  • 50 x  AN
  • 50 x  CN
  • 50 x  TN
  • Locked with any of:
  • 100 x  AN
  • 100 x  CN
  • 100 x  TN
Have instruments ground
  • 50 x  AN
  • 50 x  CN
  • 50 x  TN
  • Locked with any of:
  • 100 x  AN
  • 100 x  CN
  • 100 x  TN
Examine your collection of curiosities 150 x  AN
  • Locked with:
  • 300 x  AN
Consult your current work
  • 40 x  AN
  • 40 x  CN
  • 40 x  TN
  • Locked with any of:
  • 100 x  AN
  • 100 x  CN
  • 100 x  TN
Find promising students
  • 50 x  AN
  • 50 x  CN
  • 50 x  TN
  • Locked with any of:
  • 100 x  AN
  • 100 x  CN
  • 100 x  TN
Consult the Masters of the Bazaar 100 x  AN Connected: Masters 2 CP
Preparatory sources of Cryptopalaeontological Notes (CN)
Option Research Gain Cost Notes
Pay someone else to research for you
  • 50 x  AN
  • 50 x  CN
  • 50 x  TN
  • Locked with any of:
  • 100 x  AN
  • 100 x  CN
  • 100 x  TN
Have instruments ground
  • 50 x  AN
  • 50 x  CN
  • 50 x  TN
  • Locked with any of:
  • 100 x  AN
  • 100 x  CN
  • 100 x  TN
Trade in academic favours 100 x  CN
  • Requires both:
  • 20
  • 20
  • Locked with
  • 300 x  CN
Consult your current work
  • 40 x  AN
  • 40 x  CN
  • 40 x  TN
  • Locked with any of:
  • 100 x  AN
  • 100 x  CN
  • 100 x  TN
Test your Unearthly Fossil 80 x  CN
  • Locked with:
  • 300 x  CN
Find promising students
  • 50 x  AN
  • 50 x  CN
  • 50 x  TN
  • Locked with any of:
  • 100 x  AN
  • 100 x  CN
  • 100 x  TN
Preparatory sources of Theosophistical Notes (TN)
Option Research Gain Cost Notes
Look at the current trend in Theosophistry 50 x  TN
  • Locked with:
  • 100 x  TN
Pay someone else to research for you
  • 50 x  AN
  • 50 x  CN
  • 50 x  TN
  • Locked with any of:
  • 100 x  AN
  • 100 x  CN
  • 100 x  TN
Summarise your experiences in the Wars of Illusion 35 x  TN
Have instruments ground
  • 50 x  AN
  • 50 x  CN
  • 50 x  TN
  • Locked with any of:
  • 100 x  AN
  • 100 x  CN
  • 100 x  TN
Consult your current work
  • 40 x  AN
  • 40 x  CN
  • 40 x  TN
  • Locked with any of:
  • 100 x  AN
  • 100 x  CN
  • 100 x  TN
Find promising students
  • 50 x  AN
  • 50 x  CN
  • 50 x  TN
  • Locked with any of:
  • 100 x  AN
  • 100 x  CN
  • 100 x  TN

How to get the most possible preparatory research of a single type:

Once you've gotten all the preparatory research you want, choose any of the Enough (type of) research options to set your Embarking to 3, which allows you to finally begin your voyage.

The voyage, at last[edit]

3-4

Note: Outfits are locked while on any of these islands. You will want your gear. You also cannot leave the island early; once you dock, you'll only get back to your ship after you finish the entire carousel of actions outlined in the tables below, but you are free to return to the same island or a different island to gather more notes.


Choosing your destination[edit]

Note: You will need to posess a ship to do this.

Which island(s) you decide to sail to will depend on what you hope to gain. Each of the 3 main islands — , , and — provides different proportions of the 3 research types, as well as non-scientific rewards you can choose instead.

In addition, the card The Fleet of Truth can now be drawn while zailing. It provides some in addition to 5 pages of each type of research.

Orthos is coming![edit]

Regardless of which islands you choose, the length of your visit (and what options are available at any given time) is determined by the temporary Menace quality, This quality is generally increased by 2 CP on a successful action, and by 1 CP on a failure.

The number of actions for each stage in the tables below assumes 100% successes, and therefore a total of 21 actions on each island. The EPA calculations don't account for travel, as this varies depending on the zailing region(s) and your ship. See Zailing (Guide) for more information on journey lengths for different zee trips.


Research on Bullbone Island Summary
Locked Limited-Length Activity
Setup Progress End
1 A 19+ A 1 A
Progress

Details

Raise to 10.
Items Inputs/Outputs
Inputs
Outputs

Can trade in for

Raw EPA 1.88 Raw SPA -

Bullbone Island[edit]

  • Research available per visit: Up to 78 x  AN, 249 x  CN, and 40 x  TN
  • Material rewards: Up to E 39.46 (1.88 EPA not including travel)
  • Located in:

Later on this is a source of s and the can be traded back at london for if you need to grind them.


Corpsecage Island Summary
Locked Limited-Length Activity
Setup Progress End
1 A 19+ A 1 A
Progress

Details

Raise to 10.
Items Inputs/Outputs
Outputs
Raw EPA 2.00 Raw SPA -

Corpsecage Island[edit]

  • Research available per visit: Up to 249 x  AN, 40 x  CN, and 78 x  TN
  • Material rewards: Up to E 42.08 (2.00 EPA not including travel)
  • Located in:

Actions available on Corpsecage Island

OiC! Action Challenge Success Failure
0 – 3 120
120
4 – 5 122
122
6 124
124
7 127
  • (up to 1)
  • +2 CP  OiC!
127
8 127
127
9 - -
- -
10 - - -
70% +20 x  PAN
30% +40 x  PAN

Grunting Fen Summary
Locked Limited-Length Activity
Setup Progress End
1 A 19+ A 1 A
Progress

Details

Raise to 10.
Items Inputs/Outputs
Outputs
Raw EPA 2.21 Raw SPA -

Grunting Fen[edit]

  • Research available per visit: Up to 40 x  AN, 124 x  CN, and 249 x  TN
  • Material rewards: Up to E 46.50 (2.21 EPA not including travel)
  • Located in:

Organising your research[edit]

4

Once you've completed at least one scientific expedition, a new storylet opens at your lodgings, allowing your to Organise your Research.

Option Cost Reward Value (value per note)
Collate your cryptopalaeontological work 120 x  CN
7.5 (6.25 p)
Collate your prelapsarian archaeological work 120 x  AN
7.5 (6.25 p)
Collate your research into Theosophistry 120 x  TN
7.5 (6.25 p)
Gather all your work into a library
  • 250 x  TN
  • 250 x  CN
  • 250 x  AN
N/A
Speak to professional persons with academic pretensions 500 x  AN 50 (10 p)
Sell your Theosophistical conclusions 500 x  TN
50 (10 p)
Speak to naturalists, hunters and the breeders of monsters 500 x  CN 50 (10 p)
Re-establish your academic reputation
  • 500 x  TN
  • 500 x  CN
  • 500 x  AN
N/A
Breed a beast
  • 500 x  CN
N/A
Another round of preliminary research
  • 50 x  TN
  • 50 x  CN
  • 50 x  AN
Allows you to do preliminary research again N/A

Other Applications[edit]

  • When gathering supplies for an expedition in the Forgotten Quarter, you can rely on your own expertise, spending 10 x  AN in exchange for a single Crate of Expedition Supplies. This is extremely action-inefficient.
  • If you are a member of God's Editors with 180, you can spend 50 x  TN to send the Better Word to another player. This also costs you , and the resulting Revisionist Missive gives the reader up to half a level worth of and CP.
  • 150 notes of each type (not consumed) are among the requirements to build a statue honouring a legendary zee-captain in .
  • 500 x  CN along with each of the fate bred monsters is required to breed a