Attending a Party (Guide)
Early PoSI Content |
Parties in Veilgarden are accessed via the Opportunity Card A Polite Invitation, which appears when you are A Person of Some Importance (see Guide). A party is a social opportunity, with potential rewards that include and Favours.
What to do at a party[edit]
You are at a party—an opportunity to socialise, dance, and dine with other prominent Londoners. It primarily involves challenges between 115 and 130, but some actions use other main attributes in the same range, and a few are based on other qualities entirely.
Actions you can take at the party are determined by unique opportunity cards and storylets. They include chances to increase or gain other rewards, notably Favours.
You can have only 3 opportunity cards face-up in the deck during a party, regardless of your lodgings. Cards are non-discardible, but the deck is unlimited (meaning you can always draw a new card to fill your hand, without waiting).
The progress of the party is tracked by the quality Time Remaining. Different options are available on the cards and storylets at different stages of the party.
When Time Remaining reaches zero, the party ends, and your Talk of the Town carries over or (if it's reached a certain level) can be traded for rewards. You will also receive some .
You can always leave the party early via Make your Apologies, at a cost of 1 CP . The remainder will still carry over to your next party.
Progress[edit]
Time Remaining...[edit]
Time Remaining determines the stage of the party, and which options can be played on storylets and opportunity cards. The following table indicates whether a particular storylet or card is playable at a given stage.
Options byStorylet | Option | Requirement | Challenge | Success | Failure | |
---|---|---|---|---|---|---|
6 | Arriving at the Party | Arrive punctually | 120 | -1 x TR... |
-1 x TR... | |
Arrive fashionably late | 125 | - 2 x TR... | ||||
The Brass Ambassador... | ...bumps into you on the street outside | 115 | -1 x TR... (up to 7) |
-1 x TR... | ||
5 | Mingle with the Guests | Exchange pleasantries with two creaking ladies | 15 | 140 | - 1 x TR... |
- 2 x TR... |
Trade airy theorems with the Dean of Epigraphical Mathematics | 20 | - 1 x TR... |
- 2 x TR... | |||
Indulge in Bohemian banter | 15 | 140 | - 1 x TR... |
- 2 x TR... | ||
Spill wine on a social rival | [you] no more than 0 | - 1 x TR... |
||||
Have your Spindlewolf eavesdrop | 140 | Success: |
- 1 x TR... | |||
The Brass Ambassador... | ...is pretending you don't exist | POSI | 123 | -1 x TR... |
-1 x TR... | |
The Tentacled Entrepreneur... | ...is heading hopefully in your direction | 119 | (up to 7) -1 x TR... (up to 10) |
-1 x TR... (up to 5) | ||
The Turkish Girl... | ... has been cornered by spicily arrogant debutantes | 117 | (up to 21) -1 x TR... (up to 5) |
-1 TR... | ||
The Whiskered Admiral... | ...would like to know who you are, exactly | 119 | -1 x TR... |
-1 x TR... | ||
1-5 | Heavily Entitled | "Reverend Professor Major Sir Henry Winthrop-Smythe." | 2 | -1 x TR... (up to 10) |
-1 x TR... | |
"Sir Smythe." | 2 | -1 x TR... (up to 10) |
-1 x TR... | |||
"Harry." | 150- | -1 x TR... |
-1 x TR... | |||
Just awkwardly gesture between them | -1 x TR... |
|||||
The Impertinent Footman | Gamble with the footmen | : 50% | -1 x TR... |
-2 x TR... | ||
Gossip with the chambermaids | : 70% | -1 x TR... |
-1 x TR... | |||
Probe the butler | : 50% | -1 x TR... RARE SUCCESS: -1 x TR... |
-1 x TR... | |||
4 | The Musicians are Testing their Strings | The delightful young thing | 120 | -1 x TR... |
-1 x TR... (up to 5) | |
The clingy octogenarian | 120 | -1 x TR... |
-1 x TR... | |||
The Jovial Contrarian... | ...is looking for someone to argue with | 123 | -2 x TR... |
-2 x TR... | ||
The Turkish Girl... | ... has a space on her dance card | 118 | -1 x TR... |
-1 x TR... | ||
3 | The Last Dance | Attempt a fiery dance of the Elder Continent | 120 | -1 x TR...
|
-2 x TR... | |
Stick to something stately | 123 | -1 x TR...
|
-2 x TR... | |||
The Turkish Girl... | ... has taken her shoes off to dance | 122 | -1 x TR... |
-1 x TR... | ||
2 | The Dinner Gong | Concentrate on the food | ||||
Discuss recent fluctuations in the market | 121 | -1 x TR... |
-2 x TR... | |||
Express an opinion! | 121 | -1 x TR... |
-1 x TR... | |||
The Whiskered Admiral... | ...has turned an alarming shade of purple | 118 | -1 x TR... (up to 7) |
-2 x TR... | ||
The Jovial Contrarian... | ...is about to give a Whiskered Admiral a fit | TR... exactly 2 |
118 | -1 x TR... (up to 7) |
Lose all TR... Ends the party and moves you to | |
The Tentacled Entrepreneur... | ...is confused by the cutlery | TR... exactly 2 |
118 | (up to 7) -1 x TR... (up to 5) |
-1 x TR... | |
1 | The Evening is Drawing to a Close | Join the gentlemen for cigars and brandy | 120 | -1 x TR... |
-1 x TR... | |
Join the ladies for sherry and confidences | 120 | -1 x TR... |
-1 x TR... | |||
Mingle Freely | 120 | -1 x TR... |
-1 x TR... | |||
The Brass Ambassador... | ...asked you to bring a certain document along | 115 | -1 x TR... (up to 7) |
-1 x TR... | ||
The Tentacled Entrepreneur... | ...has a business proposition | 119 | (up to 7) -1 x TR... |
-1 x TR... | ||
0 | Taking your Leave | You've not gone unnoticed | +20 CP |
|||
Someone would like a word | 12 | +30 CP -75 CP |
||||
Your host would like a moment before you leave | 12 | +40 CP -75 CP |
Passing time[edit]
Playing an option costs x 1, with some exceptions. The following actions cost x 2 on success or failure:
- At 6, Arrive fashionably late (but a rare success only costs 1)
- At 4, The Jovial Contrarian is looking for someone to argue with
These actions cost x 2 only on failure (and send you to Taking your Leave if was ≤ 2):
- At 5, Exchange pleasantries with two creaking ladies
- At 3, Attempt a fiery dance of the Elder Continent
- At 2, The Whiskered Admiral has turned an alarming shade of purple
- At 2, Discuss recent fluctuations in the market
- At 1–5, Gamble with the footmen from The Impertinent Footman
Finally, these actions reset Time Remaining and send you immediately back to Your Lodgings, without Taking your Leave:
- Make your Apologies (to leave the party early)
- At 2, failure at The Jovial Contrarian is about to give a Whiskered Admiral a fit
Taking your Leave[edit]
At Time Remaining 0, the storylet Taking your Leave is activated, where you can claim a final reward depending on your level of . As the quality is pyramidal, it takes 78 CP to reach level 12.
- 1: You've not gone unnoticed gets you 20 CP of and
- 12: Someone would like a word gains 30 CP and
- 12: Your host would like a moment before you leave gains 40 CP and
Talk of the Town rolls over if you choose You've not gone unnoticed, allowing you to build it up at subsequent parties for the higher-tier rewards. Both of the level 12 options cost 75 CP of Talk of the Town (enough to take you down from exactly level 12 to level 2).
Strategically speaking, you can continue choosing to roll over your Talk of the Town even after you have enough to get the higher rewards. This would theoretically allow you to bank large amounts and play the higher options at consecutive parties, which could be helpful when grinding Making Waves. (For example, reaching 17 would allow you to spend 75 CP at one party on a level 12 option, and still have 12 going into the next party.) However, to do this within the same week (to keep ahead of Time, the Healer's MW reduction) depends on drawing A Polite Invitation, so it's more of a bonus than a reliable element of a MW grind strategy.
Rewards[edit]
The various options at a party also have valuable rewards—primarily Talk of the Town, but also notably various factions' favours, with the occasional chance of making extra Making Waves, especially as you leave the party. This section lists the availability of those rewards and the best possible amount of Talk of the Town in one party:
[edit]
The maximum amount of Talk of the Town you can accrue in one party is 19 CP:
- Reply and attend, +2 CP
- 6, Arrive punctually or The Brass Ambassador bumps into you on the street outside, +2 CP
- 5, Spill wine on a social rival, +6 CP
- 4, The Turkish Girl has a space on her dance card or either option on The Musicians are Testing their Strings, +2 CP
- 3, The Turkish Girl has taken her shoes off to dance, +3 CP
- Otherwise, use the basic options Attempt a fiery dance of the Elder Continent or Stick to something stately, +2 CP
- 2, The Whiskered Admiral has turned an alarming shade of purple or Discuss recent fluctuations in the market or Express an opinion!, +2 CP
- 1, The Evening is Drawing to a Close, +2 CP Note: First two options on Heavily Entitled card may be used in place of any +2 CP reward between 1-5
[edit]
- 6, Arriving at the Party, either punctually or fashionably late, +1 CP.
- 1–5, all options on The Impertinent Footman lose 3 CP on success and 5 CP on failure (exception: rare success on Probe the butler loses only 1 CP)
- 1–5, "Harry." in the card Heavily Entitled, +2 CP on success.
- 0, Taking your Leave, +20–40 CP depending on the option.
Favours[edit]
- 6, The Brass Ambassador bumps into you on the street outside, 2 at the cost of a .
- 5, The Tentacled Entrepreneur is heading hopefully in your direction, 1–2 .
- 3, Stick to something stately, gains 1 on a rare success (~25% of successes).
- 2:
- The Tentacled Entrepreneur is confused by the cutlery, 1 .
- The Jovial Contrarian is about to give a Whiskered Admiral a fit, gains 1 .
- The Whiskered Admiral has turned an alarming shade of purple, gains 1 .
- 1:
- The Tentacled Entrepreneur has a business proposition, gains 1 .
- The Brass Ambassador asked you to bring a certain document along, 1 ; spends but requires 10 Contracts.
- 0, You've not gone unnoticed, gains 1 .