Money-Making/Extras

From Fallen London Wiki (Staging)

Simple Endgame Grinds[edit]

If you don't like complex grinds, don't qualify for them, or want to grind specific resources in a simple way but at high speed, take a look at this - a list of all endlessly repeatable actions and simple 2-4 action loops with 2.5 EPA or more (up to 3.81).

Simplest Endgame Grinds
Option/s Location Requires Stat/Skill to 100% Item/s EPA Notes
Write down some of what you know about the Discordance
Discard your letter
5 None (variable) 2.5-3.65 EPA depends on base
Send him out for a little more honey University Laboratory 1
less than 8
292 2.5
Contribute your insight to a future project 15 10 2.5
Beg a Rubbery Pie off her 3 334 2.5
Build on the Human Ribcage
Break down your (Skeleton Type) for parts (Human Ribcage)

250 3.125
Climb the dome itself (Fingerkings) or Climb the dome itself (Cats) 1-2 or exactly 3
12
(variable)
2.98-3.14 Jade Fragment amount depends on Glasswork, from 48 at 12 to 64 at 16
Survey the territory 10
(variable)
2.7-2.9
All options on All aboard! and all travel actions on similar storylets on all railway stations, except Back to the Smoke in Ealing Gardens and all railway stations 50+ (variable) 2.5 Dangerous challenge varies depending on option, location, and
Ask about those stones out in the frozen patch of Neath 334 2.5 Difficulty increases by 20 for each level of .
Attend for a treatment None 50/50 chance of / or 2.875
Offer to design a treatment: a steam-bath of Mutersalt Vapours
10 95/5 chance of or 3 Rare success also gives
Speak to the Remorseless Archaeologist (consumed) None
2.754 In order to be self-sustaining, one Survey needs to be sold each time to pay for Lager
Try to join with the game of cards again (hidden)
(hidden)
less than 6
None 2.5
Search the upper floors
1-2
334
2.6-2.7 Inkling of Identity amount equals Diving Depth
Help yourself to some venison bones
(hidden)
250 2.5
Discuss the Discordant Law (The Steward) 6
None 2.55
Take in the air None None 2.5
Enter the Gatehouse 777 None 2.5
Speak to the Dauntless Knight (Walls of Hell) 777
exactly 35
None 2.5
Speak to the Dauntless Knight (Chandler's Chapel) exactly 40 None 2.5
Explore the walls None 2.54
Dive into the Lilymire None 2.5
Take a stroll along the waterfront None 2.75

If those don't fit, you might consider Grand Clearing Out activities[i], which are almost as simple but require you to not leave a specific area for a long time to get close to maximum EPA (2.5-3.8, with Rat Market [i] up to 4.39 but the complexity rises). Otherwise, you can take a look at a EPA ranking of complex grinds and see which tier suits your level:

FATE-based[edit]

Historical[edit]

This guide is outdated and has been retired!
You can find the current guide at Money-Making.
This guide has been preserved as an acknowledgment of the history of Fallen London and of the contributions to the wiki.
If you don't think this guide should be retired, please explain in the Comments or at Category talk:Retired.
Currency1 silver.png

As the game has added new content, grinds that were once relatively profitable have fallen out of favour. While these grinds are too bad to mention on the main page they are retained here for historical interest.

  • Hunter's Keep Searing Enigma rare success (Used to be 1.85 EPA, but has since been decreased, might now be ~1.5 EPA)
  • Big Rat Grind (1.01 EPA, used to be 1.77 EPA, easily locked out of, but can be brought back w/ Fate)
  • A thieves' cache! (1.48 EPA |3 progress| or 1.41 EPA |2 progress|, supplies via Connected: Docks and the Tankard| Since the revamp of Connected: Docks into Favours: The Docks, this works differently, though it is potentially more profitable. See sub-heading below.)
  • Deal with mirror-smugglers and Kill the Fungus-column (~1.43EPA, easily locked out of) (Used to be ~1.9EPA but with Deal with mirror-smugglers becoming locked out at a level 8 of reduced the EPA substantially.)
  • A Dream of Roses takes you to Arbor, with long-term card-draw-based grinds theoretically as high as 5.35 EPA, and 5 EPA being realistically achievable. However, the most profitable methods are mutually exclusive with the active grinds. This used to be one of the best grinds in the game as it used to be possible to use Investigate the Near-Arbori to gain Arbor: Permission to Linger, allowing you to stay in Arbor indefinitely and creating possibly the best general-purpose Echo grind. The action however was changed in late July 2020, and so active grinding in Arbor is no more.

Heists in the Flit[edit]

1.94 to 1.998 EPA, depending on risks taken. Read the entire comment section for details. The new heists kicked this into competitive territory, but they're still very chance-based - a simulator suggests an EPA of approximately 1.78, once accounting for Luck challenges and Menace gains. Heists also require a substantial preliminary investment in order to maximise the player's chances, such as , 10 or .


University Investigations[edit]

Investigations in the university and cashing in the Flit (~1.78 EPA)

  • This option requires the player to have not advanced or finished the University storyline. Players may prefer to Talk to the Porters for a grind that is much less Echo-efficient but much more Watchful-efficient.
  • If one has in the range 10 to 15, of 177, and of 167, this can be combined with for 1.908 EPA. The detailed steps can be found at Category:Cryptic Clue Gain

Tale of the Fidgeting Writer[edit]

~1.92 EPA without grinding items, ~1.57 with grinding. It is recommended that players convert large batches of Tales of Terror (e.g., thousands) at a time given the heavy RNG influence in this storyline.

  • This storyline requires at least 120, though it is composed entirely of challenges.

Boxful of Intrigue[edit]

The Boxful of Intrigue carousel, provided that players side with the Revolutionaries and intercept Correspondence Plaques along the way, as well as using the cash-in to obtain Mourning Candles. (1.64 EPA)

  • This option requires the player to have advanced the Affair of the Box story to at least Level 12, which itself requires access to . The carousel is composed of 120 challenges.

FATE-locked historical grinds[edit]

  • Tanah-Chook, unlocked by the "All Things Must End" Exceptional story (1.8 EPA)
  • Fate-locked selling your soul (1.8 EPA, easily locked out of)
  • Fate-locked Velocipede Squad (1.2 EPA with new carousel ending, 2.5e with new card)
  • Fate-locked Foreign Office (1.17 EPA with new carousel ending)
  • Fate-locked Apis Meet (1.4 EPA incl. the bribe to stay another day, 2.9 EPA on the last day, reduced by the voyage)