User:Anonimus35

From Fallen London Wiki (Staging)

This is an intermediary page for the purposes of calculating the University Laboratory Grind.

Work in Progress...

Current Phase: Mapping all relevant calculations in Module:Test1 module LG which includes most cards from University Laboratory (Guide)/Cards to be tied in with the Template:Calculator/WIP Experiment Length RpA iteration1. All test pages, of course.

Assumptions[edit]

PoSI to Late-Game Characters[edit]

  • Game Milestones:
    • Ambition Reward - unobtained
    • Profession - any one T3
    • Boons - none
    • FATE - at most, enough for Lab. Eq. 9
  • Main Attributes:
    • Watchful / Persuasive / Dangerous / Shadowy ≈ 250 (Accounting for items)
  • Advanced Skills:
    • Shapeling Arts ≈ 10 (7 +3)
    • Glasswork ≈ 13 (7 +6)
    • Kataleptic Toxicology ≈ 12 (7 +5)
    • Monstrous Anatomy ≈ 12 (7 +5)
    • Artisan of the Red Science ≈ 10 (7 +3)
    • Zeefaring ≈ 12 (7 +5)
  • Miscellaneous:
    • A Scholar of the Correspondence: 10
    • All utilised Student's level: 5
    • Number of Workers in the Lab: 3
    • G.H.R. reaching: up to and including The Magistracy


Remark: Due to the variability in personal player choice, only items that can be easily acquired by simple participation (or Waswood commemoration) will be taken into account in regards to world events. Furthermore, any item which requires a non-story-driven grind, will be left unaccounted for (Overgoat / Cider / Hellworm) .

End-Game Characters[edit]

  • Game Milestones:
    • Ambition Reward - any one Reward
    • Profession - any one T3
    • Boons - Exemptional Friendship Boon (Inconsistent data)
    • FATE - enough to account for: Eq. 9 / 4 assistant slots / etc.
  • Main Attributes:
    • Watchful / Persuasive / Dangerous / Shadowy ≈ 300 (Accounting for items)
  • Advanced Skills:
    • Shapeling Arts ≈ 15
    • Glasswork ≈ 15
    • Kataleptic Toxicology ≈ 17
    • Monstrous Anatomy ≈ 17
    • Artisan of the Red Science ≈ 19
    • Zeefaring ≈ 18
  • Miscellaneous:
    • A Scholar of the Correspondence: 21
    • All utilised Student's level: 5
    • Number of Workers in the Lab: 3 to 4
    • G.H.R. reaching: Marigold Station

Remark: End-Game players tend to have large investments of both time, and real money into the game, both as a form of support for the creators and to enable quick advancements into new stories and world events. Thus, they hit the high end of any check by the sheer amount of items and facilities at their disposal.

Analysis[edit]

Laboratory Experiments are separated in three distinct categories:

Thus, the EpA is as follows:

Table1:
Experiment length Equipment RPA
Short 4 16.58
7 20.12
9 22.50
End-game 33.16
Long 4
7
9
End-game
Exceedingly 4
7
9
End-game
    • The Short/Long/Exceeding were calculated keeping in mind their respective experiments. Say, no experts could apply their expertise, if no short experiments required such, thus, no expertise options were included in the Short category.

Any and all resources should be fully utilized unless otherwise specified, considering that at the end of the experiment any resource which has not been used will turned into , thus giving the following E values:

Which is a waste considering their contributions in any experiment through Laboratory Research.


Below it is a list used sort the best for any material according to the player game-stage and accessibility:

Material Use Table:
Card Card Option Consumable
Eureka! Make a profound realisation 30 [1]
39 [2]
45 [3]
The Intrusion of a Thought Any option 20 × [4]
Directing your Team Put them to work examining data 28 [1]
33 [2]
37 [3]
Specific Endgame optimization
42 [3]
Rely on a laboratory expert Apply a particular expertise in a novel way 14 [1] 34 [5]
20 [2] 43 [5]
24 [3] 49 [5]
Specific Endgame optimization
Unorthodox Methods Any option 33 [3] 75 [5]

, is a special case, as it only helps in lowering the difficulty of checks, which only adds 1 research to very specific cases, rendering it only partially useful in very long experiments where an initial action investment is worth in the long run.

But the Laboratory offers many more options, such as the possibility of actually ending your tiresome research! All conclusions have their own values in E proportional with work you put (more or less). By personal count, these differ quite a bit, from 0.18 EpR for finishing Attar, to 0.12 EpR from finishing an Imposible Theorem.

However this is neglecting the , which is required to a lesser extent in some experiments while pertaining to a more consistent, and intuitive approach seen below:

Overview[edit]

Research[edit]

With varying results impacted by material costs, equipment scaling, assistance aid, students collaboration and different kinds of research and experiments, the best results are achieved through complete consumption of all acquired research items in the most profitable way possible, according to various circumstances, as well as understanding key points about the Laboratory:

  • Experts give high amounts of research when applied in their aptitude, or with a specific student; making them unquestionably a must have in your laboratory;
    • Furthermore, a fully staffed lab repels dark green border cards such as Unpacking crates or Washing Up, which give minimal research while cluttering your hand, which is important since no card can be discarded in this area;
  • Research through students is inherently tied to your experts, as each expert has their favourite assistant aiding with their specific proficiency. The table below shows all the complementary Expert-Student combinations available, as well as the field of expertise these synergy assist in:
Expertise Table:
Expert Experimental Focus Compatible Students/Experts
April [7] (see table)(UnLawful)
Cora Bagley [8] 1001-1200 (Mathematical) Visionary Student
Esurient Smith [6] 101-200 (Weapons)
301-400 (Engineering)
F.F. Gebrandt 901-1000 (Chemistry) Profound Student
Hephaesta [9] 201-300 (Cartography)
820
Visionary Student
Lettice, the Mercy 401-500 (Biological)
Numismatrix 250; 980
(Numismatics)
1301-1600 (History)
FATE Profound Student
FATE 101-200 (Weapons)
Silk-Clad Expert FATE 401-500 (Biological) Gifted Student
FATE 1301-1600 (History)
FATE
  • Experimental Focuses require specific experts, and often bring cards that can speed up the research through the use of non-consumable external items;

Experiments[edit]

Each experiment can be completed for a fair cost of both normal and parabolan research, and will offer a reward which can be sold in a plethora of methods, most of which were accounted below:

(Require recalculations)




Work In Progress...

Accounting Options Table[edit]

Research from Options:
Card Option 4  Equipment 7  Equipment 9  Equipment End-Game Optimal?

20%
Review the possibilities 13  LR 16  LR 18  LR 18  LR
Consider every possibility 14  LR 18  LR 21  LR 35  LR
No more of this! 12  LR 15  LR 17  LR 17  LR

10%
Read the canonical texts; make pertinent notes 9  LR 12  LR 14  LR 14  LR
Chase down every last citation 12  LR 16  LR 19  LR 31  LR
Gather some unofficial literature 14  LR 18  LR 21  LR 30  LR $
Relate this problem to a past Enigma

$$$
No more of this! 12  LR 15  LR 17  LR 17  LR

10%
Perform a comparatively simple experiment 17  LR 20  LR 23  LR 27  LR
Hook up all the meters and stand well back 17  LR 20  LR 23  LR 27  LR

10%
Work through a trusted intermediary 16  LR 22  LR 26  LR 26  LR
Rely on illicit contacts 6  LR 15  LR 21  LR 25  LR
Demand a delivery [8] / Allow your possessions to propagate on your own [9] / Appropriate whatever you need [7] -  LR -  LR -  LR 36  LR

8%
Any option 20 × 20 × 20 × 20 ×
[7]
8%
Put them to work examining data -  LR -  LR -  LR 33  LR

8%
Phobophagic rites 28  LR 33  LR 37  LR 42  LR
Give them a line of inquiry to follow up on 28  LR 33  LR 37  LR 42  LR [11]
Coordinate a plan of research (No ) 18  LR 20  LR 22  LR 26  LR
Coordinate a plan of research () 18  LR 21  LR 23  LR 28  LR
Give them a day off 11  LR 15  LR 17  LR 17  LR
Take a day off 20  LR 22  LR 24  LR 27  LR

8%
Make a profound realisation 30  LR 39  LR 45  LR 45  LR

5%
Write to your Secret College for help 18  LR 22  LR 26  LR 45  LR
Broaden your research 19(≈)  LR 24  LR 28  LR 39(≈)  LR

5%
Review the possibilities 13  LR 16  LR 18  LR 18  LR
Consider every possibility 11  LR 14  LR 16  LR 18  LR

2%
Go for a walk 25  LR 32  LR 37  LR 40  LR
Brew another pot of tea 13  LR 19  LR 23  LR 23  LR
Take an extended sabbatical 33  LR 37  LR 40  LR 40  LR

2%
Pull another alphabet off the shelf 12  LR 15  LR 17  LR 17  LR
Combine Greek and Latin 30  LR 39  LR 45  LR 45  LR
[6]
10%
See whether he has anything to offer -  LR -  LR -  LR 15  LR
Apply his particular expertise in a novel way -  LR -  LR -  LR 32  LR
Rely on his knowledge -  LR -  LR -  LR 33  LR
Have him collaborate with Lettice -  LR -  LR -  LR 37  LR
Have him supervise the Profound Student -  LR -  LR -  LR 34  LR

10%
Get her opinion on your research 7  LR 12  LR 15  LR 15  LR
Apply her particular expertise in a novel way 19  LR 24  LR 28  LR 32  LR
Rely on her knowledge of chemistry 22  LR 29  LR 33  LR 33  LR
Let F.F. Gebrandt employ your Profound Student 21  LR 27  LR 31  LR 34  LR
[8]
10%
See whether she has anything to offer -  LR -  LR -  LR 15  LR
Apply her particular expertise in a novel way -  LR -  LR -  LR 32  LR
Rely on her knowledge of numbers -  LR -  LR -  LR 33  LR
Have Cora supervise your Visionary Student -  LR -  LR -  LR 35  LR
[7]
10%
Ask her to help with ordinary research -  LR -  LR -  LR 15  LR
Apply a particular expertise in a novel way -  LR -  LR -  LR 32  LR
Ask her to help with research into the Red Science -  LR -  LR -  LR 34  LR
Have her supervise the Profound Student -  LR -  LR -  LR 37  LR
Have her and Lettice work together -  LR -  LR -  LR 32  LR

10%
Ask her to help with ordinary research 7  LR 12  LR 15  LR 15  LR
Apply her particular expertise in a novel way 14  LR 20  LR 24  LR 32  LR
Ask her to help with unusual research 17  LR 24  LR 29  LR 32  LR
Ask for her special expertise on this project 21  LR 29  LR 34  LR 34  LR
[9]
10%
Seek her research opinion -  LR -  LR -  LR 15  LR
Apply a particular expertise in a novel way -  LR -  LR -  LR 32  LR
Seek her insight on nautical matters / charting of geology and bone strata -  LR -  LR -  LR 34  LR
Seek her insight on maps -  LR -  LR -  LR 33  LR
Have Hephaesta supervise your Visionary Student -  LR -  LR -  LR 35  LR

10%
Ask her to help with ordinary research 33  LR 33  LR 33  LR 33  LR
Apply her particular expertise in a novel way 14  LR 20  LR 24  LR 32  LR
Have her supervise the Gifted Student 20  LR 26  LR 30  LR 34  LR

10%
Work with your Expert Student 7  LR 13  LR 17  LR 19  LR
Encourage your student to work with his colleagues 27  LR 27  LR 27  LR 34  LR

10%
Work with your expert student 11  LR 16  LR 19  LR 21  LR
Follow up a hunch with your student 26  LR 33  LR 39  LR 41  LR
Employ her help in tabulating some data 16  LR 19  LR 21  LR 23  LR

10%
Work with your expert student 14  LR 19  LR 22  LR 30  LR
Follow up a hunch with your student 25  LR 33  LR 39  LR 41  LR

10%
Work with your expert student 15  LR 21  LR 25  LR 26  LR
Follow up a hunch with your student 26  LR 34  LR 39  LR 43  LR

10%
Work with your expert student 16  LR 21  LR 25  LR 26  LR
Follow up a hunch with your student 26  LR 34  LR 39  LR 43  LR
Leave your student to their own devices 24  LR 30  LR 33  LR 40  LR

8%
Formulate a theory 31  LR 31  LR 31  LR 38  LR
Resolve a paradox 31  LR 31  LR 31  LR 38  LR
Contemplate your Impossible Theorem 31  LR 31  LR 31  LR 38  LR
Contemplate your Element of Dawn 22  LR 22  LR 22  LR 30  LR
Study the Blueprint for a Seal of Red Science / Recall the Blueprint for a Seal of Red Science 22  LR 22  LR 22  LR 30  LR

10%
Consider a Fluke-Core 25  LR 29  LR 32  LR 39  LR
Meditate on your present shape 13  LR 13  LR 13  LR 30  LR
Explore a divergent form 16  LR 16  LR 16  LR 33  LR

10%
Dose yourself 30  LR 30  LR 30  LR 34  LR
Understand the toxins swimming in your veins 30  LR 35  LR 38  LR 40  LR
Use what you know of the Second City 25  LR 25  LR 25  LR 25  LR $
Use your Cantigaster Venom in the process of studying 32  LR 32  LR 32  LR 36  LR
Dose somebody else 30  LR 30  LR 30  LR 34  LR

8%
Apply your understanding of monsters 30  LR 30  LR 30  LR 34  LR
Meditate on what it means to be monstrous 30  LR 34  LR 37  LR 39  LR
Feed your Acute Squirrel a sample 30  LR 30  LR 30  LR 34  LR

8%
Examine your past charts and logs 30  LR 30  LR 30  LR 34  LR
Get help from Hephaesta 26  LR 33  LR 37  LR 39  LR
Recall a recent zee-voyage 30  LR 35  LR 38  LR 40  LR $

✓ — Deemed optimal when compared to other options from the same card.

✗ — Deemed suboptimal when compared to other options from the same card or due to its poor use of lab resources.

$ - $$$ — Deemed costly, from slightly to highly, depending on the option. (Not to be confused with "✗")

Shortcomings[edit]

This analysis does not take into account End-Game attributes, which is a matter to be resolved at a later date, but which inevitably will affect the EpA of all listed experiments.

  1. 1.0 1.1 1.2 4  Equipment
  2. 2.0 2.1 2.2 7  Equipment
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 9  Equipment
  4. + / / × CP
  5. 5.0 5.1 5.2 5.3 with (+ U R / +2 Act.)
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 Only available through
  7. 7.0 7.1 7.2 7.3 Only available through
  8. 8.0 8.1 8.2 8.3 Only available through
  9. 9.0 9.1 9.2 9.3 Only available through
  10. 10.0 10.1
  11. Suboptimal use of resources