User:Anonimus35
This is an intermediary page for the purposes of calculating the University Laboratory Grind.
Work in Progress...
Current Phase: Mapping all relevant calculations in Module:Test1 module LG which includes most cards from University Laboratory (Guide)/Cards to be tied in with the Template:Calculator/WIP Experiment Length RpA iteration1. All test pages, of course.
Assumptions[edit]
PoSI to Late-Game Characters[edit]
- Game Milestones:
- Ambition Reward - unobtained
- Profession - any one T3
- Boons - none
- FATE - at most, enough for Lab. Eq. 9
- Main Attributes:
- Watchful / Persuasive / Dangerous / Shadowy ≈ 250 (Accounting for items)
- Advanced Skills:
- Shapeling Arts ≈ 10 (7 +3)
- Glasswork ≈ 13 (7 +6)
- Kataleptic Toxicology ≈ 12 (7 +5)
- Monstrous Anatomy ≈ 12 (7 +5)
- Artisan of the Red Science ≈ 10 (7 +3)
- Zeefaring ≈ 12 (7 +5)
- Miscellaneous:
- A Scholar of the Correspondence: 10
- All utilised Student's level: 5
- Number of Workers in the Lab: 3
- G.H.R. reaching: up to and including The Magistracy
Remark: Due to the variability in personal player choice, only items that can be easily acquired by simple participation (or Waswood commemoration) will be taken into account in regards to world events. Furthermore, any item which requires a non-story-driven grind, will be left unaccounted for (Overgoat / Cider / Hellworm) .
End-Game Characters[edit]
- Game Milestones:
- Ambition Reward - any one Reward
- Profession - any one T3
- Boons - Exemptional Friendship Boon (Inconsistent data)
- FATE - enough to account for: Eq. 9 / 4 assistant slots / etc.
- Main Attributes:
- Watchful / Persuasive / Dangerous / Shadowy ≈ 300 (Accounting for items)
- Advanced Skills:
- Shapeling Arts ≈ 15
- Glasswork ≈ 15
- Kataleptic Toxicology ≈ 17
- Monstrous Anatomy ≈ 17
- Artisan of the Red Science ≈ 19
- Zeefaring ≈ 18
- Miscellaneous:
- A Scholar of the Correspondence: 21
- All utilised Student's level: 5
- Number of Workers in the Lab: 3 to 4
- G.H.R. reaching: Marigold Station
Remark: End-Game players tend to have large investments of both time, and real money into the game, both as a form of support for the creators and to enable quick advancements into new stories and world events. Thus, they hit the high end of any check by the sheer amount of items and facilities at their disposal.
Analysis[edit]
Laboratory Experiments are separated in three distinct categories:
- Short - where only your experts' and students' cards are permitted.
- List:
- Long - where along with your experts' and students' cards, there are others, such as: Refresh your Consumables, and Directing your Team.
- List:
- Build a Locomotive for Mr Spices
- Construct a rifle T2
- Augmenting of a Parabolic General (Any)
- Create an Infernal Machine
- Research a Devilish Probability Distributor
- Imagine the Betrayal of Measurement
- Imagine a Device for Duplicating Bones
- Study the Focused Albatross T2
- Better understand the metabolism of poisons
- Monstrous Studies T1 / Monstrous Studies T2
- [[]]
- [[]]
- Exceedingly Long - where along with the precursor mentions, infrequent cards with impressive research gains are added: Running out of Steam, and Running out of Terms
- List:
- Remark that additional, ambition or item related cards were factored in when deemed relevant, such examples include: Invoke the Long-Dead Priests, or Involve Your Secret College.
Thus, the EpA is as follows:
Experiment length | Equipment | RPA |
---|---|---|
Short | 4 | 16.58 |
7 | 20.12 | |
9 | 22.50 | |
End-game | 33.16 | |
Long | 4 | |
7 | ||
9 | ||
End-game | ||
Exceedingly | 4 | |
7 | ||
9 | ||
End-game |
- The Short/Long/Exceeding were calculated keeping in mind their respective experiments. Say, no experts could apply their expertise, if no short experiments required such, thus, no expertise options were included in the Short category.
Any and all resources should be fully utilized unless otherwise specified, considering that at the end of the experiment any resource which has not been used will turned into , thus giving the following values:
- Unavoidable Epiphanies and Unwise Ideas valued at 1.5 ;
- Unexpected Results with Unlikely Connections valued at 0.5 ;
Which is a waste considering their contributions in any experiment through Laboratory Research.
Below it is a list used sort the best for any material according to the player game-stage and accessibility:
Card | Card Option | Consumable | |
---|---|---|---|
Eureka! | Make a profound realisation | 30 [1] 39 [2] 45 [3] | |
The Intrusion of a Thought | Any option | 20 × [4] | |
Directing your Team | Put them to work examining data | 28 [1] 33 [2] 37 [3] | |
Specific Endgame optimization | |||
42 [3] | |||
Rely on a laboratory expert | Apply a particular expertise in a novel way | 14 [1] 34 [5] 20 [2] 43 [5] 24 [3] 49 [5] | |
Specific Endgame optimization | |||
Unorthodox Methods | Any option | 33 [3] 75 [5] |
, is a special case, as it only helps in lowering the difficulty of checks, which only adds 1 research to very specific cases, rendering it only partially useful in very long experiments where an initial action investment is worth in the long run.
But the Laboratory offers many more options, such as the possibility of actually ending your tiresome research! All conclusions have their own values in proportional with work you put (more or less). By personal count, these differ quite a bit, from 0.18 EpR for finishing Attar, to 0.12 EpR from finishing an Imposible Theorem.
However this is neglecting the , which is required to a lesser extent in some experiments while pertaining to a more consistent, and intuitive approach seen below:
- 5 PRpA for those with at least one expert;
- 11 PRpA for those who finished their ambition and began their advanced studies;
- 14 PRpA for those who can prepare a visionary student with finished studies;
- 21 PRpA if the hungry fellow[6] aids you with finished studies;
Overview[edit]
Research[edit]
With varying results impacted by material costs, equipment scaling, assistance aid, students collaboration and different kinds of research and experiments, the best results are achieved through complete consumption of all acquired research items in the most profitable way possible, according to various circumstances, as well as understanding key points about the Laboratory:
- Research gains are almost always proportional to your Equipment, as such, the higher the level, the more research is gained per action; (see analysis above for more information)
- But in general, it is ideal to upgrade your laboratory as much as possible if you plan on embarking on long experiments, or multiple consecutive experiments, such as Amphibian, Avian, Marine, and Arachnid Surveys; raising attribute caps for Kataleptic Toxicology, Monstrous Anatomy and Artisan of the Red Science; or augmenting all your three Parabolic Generals;
- Experts give high amounts of research when applied in their aptitude, or with a specific student; making them unquestionably a must have in your laboratory;
- Furthermore, a fully staffed lab repels dark green border cards such as Unpacking crates or Washing Up, which give minimal research while cluttering your hand, which is important since no card can be discarded in this area;
- Research through students is inherently tied to your experts, as each expert has their favourite assistant aiding with their specific proficiency. The table below shows all the complementary Expert-Student combinations available, as well as the field of expertise these synergy assist in:
Expert | Experimental Focus | Compatible Students/ | |
---|---|---|---|
April [7] | (see table)(UnLawful) | ||
Cora Bagley [8] | 1001-1200 (Mathematical) | Visionary Student | |
Esurient Smith [6] | 101-200 (Weapons) 301-400 (Engineering) |
||
F.F. Gebrandt | 901-1000 (Chemistry) | Profound Student | |
Hephaesta [9] | 201-300 (Cartography) 820 |
Visionary Student | |
Lettice, the Mercy | 401-500 (Biological) | ||
Numismatrix | 250; 980 (Numismatics) 1301-1600 (History) |
||
FATE | Profound Student | ||
FATE | 101-200 (Weapons) | ||
Silk-Clad Expert FATE | 401-500 (Biological) | Gifted Student | |
FATE | 1301-1600 (History) | ||
FATE |
- Experimental Focuses require specific experts, and often bring cards that can speed up the research through the use of non-consumable external items;
Experiments[edit]
Each experiment can be completed for a fair cost of both normal and parabolan research, and will offer a reward which can be sold in a plethora of methods, most of which were accounted below:
(Require recalculations)
- For ; these requirements are, , and , which can be solved at a rate of 2.78 EpA with 7 Equipment, a Visionary Student, finished Glasswork studies, and 250 Main Attributes;
- For Attar; these requirements are, , and , which can be solved at a rate of 3.58 EpA, with the use of the Rat Market, , Visionary Student, finished Glasswork studies, F.F. Gebrandt as your main expert, and 250 Main Attributes;
- For ; these requirements are, , and no , which can be solved at a rate of 3.03 EpA, or 5.96 SpA with the use the Emporium of Curiosities and Peculiarities, , and 250 Main Attributes;
- For ; these requirements are, , and no , which can be solved at a rate of 3.48 EpA, with the use of the Rat Market, or 5.43 SpA with the use the Upper River Exchange, , and 250 Main Attributes;
Work In Progress...
Accounting Options Table[edit]
✓ — Deemed optimal when compared to other options from the same card.
✗ — Deemed suboptimal when compared to other options from the same card or due to its poor use of lab resources.
$ - $$$ — Deemed costly, from slightly to highly, depending on the option. (Not to be confused with "✗")
Shortcomings[edit]
This analysis does not take into account End-Game attributes, which is a matter to be resolved at a later date, but which inevitably will affect the EpA of all listed experiments.
- ↑ 1.0 1.1 1.2 4 Equipment
- ↑ 2.0 2.1 2.2 7 Equipment
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 9 Equipment
- ↑ + / / × CP
- ↑ 5.0 5.1 5.2 5.3 with (+ U R / +2 Act.)
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 Only available through
- ↑ 7.0 7.1 7.2 7.3 Only available through
- ↑ 8.0 8.1 8.2 8.3 Only available through
- ↑ 9.0 9.1 9.2 9.3 Only available through
- ↑ 10.0 10.1
- ↑ Suboptimal use of resources