Fascinating (Guide)
Early MYN Content and Onwards |
Fascinating... is used in a number of seductions and ventures and focus on . The progress can be interchanged from one seduction or venture to another.
Overview[edit]
Most of the early storylines require you to gain once in order to start your affair or your fascination, and is followed by a story. Fascinating... can be gained at 3 CP/Action from Seduction Artist/Artist's model, which could also be spent on Venture: Uncover hidden tattoos and Seducing the rising artist/his model to make these more efficient. Neither of these are however particularly profitable, so it's probably better to enjoy them for their story value.
For fascinations in court, there is a big difference: The material reward is gained while you gain progress. This means you can spend the you gain in court to Seduce the Artist/his model, but due to the added action to re-enter court, this isn't that much more efficient.
For Helicon House, you will likely get your Fascinating... from court or similar and just spend it in Helicon House instead, as there aren't many options to gain in Helicon House.
Storylines[edit]
- Repeatable
- Attending to matters of Romance in The Empress' Court ( Barbed Wit, Acclaimed Beauty, Unattainable Fashion-Flies)
- Helicon House
- Non-repeatable
- Seduction: Artist's Model with 9
- Seduction: Artist with 9
- Seduction: Honey-Sipping Heiress with 1-2
- Seduction: Honey-Sipping Jewel-Thief with 1-2
- Enticement: Cloistered Diatomist with 1-2
- Venture: Uncover hidden tattoos with 22
- Seduction: a Rising Artist's Model with 4-5
- Seduction: a Rising Artist with 4-5
- The Clay Highwayman
Gaining Fascinating...[edit]
[edit]
Storyline | Option | Difficulty | Gain | |
---|---|---|---|---|
=0 | Seduction: Artist's Model | Flattery and careless charm | 9 | 3 CP |
Seduction: Artist | Flattery and careless charm | 9 | 3 CP | |
=1-2 | Seduction: Honey-Sipping Heiress | Persuade her to share honey with you | 21 | 2 CP |
Arrange matters so you meet in a honey-dream. | 18 | 2 CP | ||
Seduction: Honey-Sipping Jewel-Thief | Persuade him to share honey with you | 21 | 2 CP | |
Arrange matters so you meet in a honey-dream. | 18 | 2 CP | ||
Enticement: Cloistered Diatomist | Persuade him to show you his slides | 21 | 2 CP | |
Arrange matters so that you have an invitation to a gathering of 'Admirers of the Invisible World' | 15 | 2 CP | ||
=4-5 | Seduction: a Rising Artist | Make him jealous | 66 | 2 CP |
Engineer a 'chance' meeting | 69 | 3 CP | ||
Seduction: a Rising Artist's Model | Ply her with temptation | 66, | 2 CP | |
Enlist the help of an accomplice | 69 | 3 CP |
[edit]
Storylet | Cost | Difficulty | Gain | |
---|---|---|---|---|
0-33 | Idle chats with the Courier in the Singing Mandrake | N/A | 20 | 1 CP (Rare: 1-3 CP) |
34-66 | Sketch the Courier on napkins | N/A | 22 | 2 CP (Rare: 2-4 CP) |
67-83 | Trade tales of the Great Game with the Courier | N/A | N/A | 6 CP |
84-100 | Attend drawing lessons to impress the Courier | N/A | 6-8 CP |
Attend to Matters of Allure[edit]
Unlocked with 80 in , locked with .
Option | Difficulty | Success | Failure |
---|---|---|---|
Attend to fashion | 85 | ||
Take a stroll in the gardens | 87 | ||
Attend courtly functions | 89 | ||
Write a letter | 91 | ||
Attend a dance | 93 | ||
Perform artistically | 95 |
Writing poetry and novels at court[edit]
Either writing A Gothic Romance or A Tragedy of Romance when carving out a reputation at court provides 50 CP and other rewards for 595 CP . This may be a decent source if you're planning to make a reputation at court either way.
Helicon House[edit]
See Helicon House (Guide) for details. Of particular note is Flirt with the most interesting person in the room, which gives 6 CP/action, on a hard check.
Action | Location | Gain | Time Remaining | Notes |
---|---|---|---|---|
Just the right person | Alone, or with a companion? | +2 | Also gives Casing and Investigating | |
No one! | Alone, or with a companion? | +2 | No Companion | |
Your Fabulous Accomplice | Alone, or with a companion? | +5 | ||
Your spouse, the Comfortable Intriguer Your spouse, September Captain Amelia Whitlock |
Alone, or with a companion? | +5 | FATE | |
The Infamous Mathematician | Alone, or with a companion? | +2 | ||
Flirt with the most interesting person in the room | The Supper Room | +6 | 2+ | No Companion |
Brood, ostentatiously | The Supper Room | +5 | 4+ | |
Bask in Admiration | The Supper Room | +5 | 2+ |
Opportunity Cards[edit]
Card | Storylet | Location | Requirements | Gain |
---|---|---|---|---|
The Ambassador's Ball | Commission a painting | 3-6 CP | ||
A Visit ➤ Visit the Repentant Forger | Commission a painting |
|
3 CP | |
The Seekers of the Garden | Entertain a curious crowd | 7 CP |
Misc Storylets[edit]
Card | Storylet | Location | Requirements | Gain |
---|---|---|---|---|
Visit Madame Shoshana | Ask for a romantic prediction | 3-6 CP |
Spending Fascinating...[edit]
Spending will cause the quality will be reset unless otherwise noted.
[edit]
Storyline | Option | Difficulty | Success | Failure | |
---|---|---|---|---|---|
0 | Seduction: Artist's Model | Drop hints and wait to be invited back to her rooms. | 3 | -1 CP | |
Turn up shivering and desperate at her rooms one midnight. Bang on her door and beg shelter. | 8 | -10 CP | |||
Seduction: Artist | Drop hints and wait to be invited back to his studio. | 3 | -1 CP | ||
Turn up shivering and desperate at his studio one midnight. Bang on his door and beg shelter. | 7 | -10 CP | |||
1-2 | Seduction: Honey-Sipping Heiress | Become Better Acquainted with a Charming Young Heiress: the Resolution! | 4 |
|
-2 CP |
Seduction: Honey-Sipping Jewel-Thief | Commence an affair with the jewel-thief | 4 | -5 CP | ||
Commence an affair with the jewel-thief. Unexpectedly declare undying love, and possibly propose marriage. | 8 | -10 CP | |||
Enticement: Cloistered Diatomist | Lay the foundations of a firm friendship with the Diatomist | 4 |
|
-1 CP | |
4-5 | Seduction: a Rising Artist | The time is right | 5 | ||
Throw caution to the wind | |||||
Seduction: a Rising Artist's Model | It is time. | 6 | |||
Hold back, and let him come to you | 9 | -10 CP| +1 CP |
[edit]
Storylet | Requirements | Reward |
---|---|---|
Sell her secrets to the highest bidder | ||
Sell her secrets to her paramour | ||
Return her secrets to her |
Notable Romances (or non-Romances) at Court[edit]
Part of making your name at Court is to attract either the romantic interest of the Acclaimed Beauty and/or the Barbed Wit, or the non-romantic confidences of the Unattainable Fashion-Flies. This involves raising to 6 six times. If pursuing both the Barbed Wit and the Acclaimed Beauty, you will usually have two options - one easy check that reduces your progress with the other person, and one harder that does not. By raising both to 6 you unlock another option. For some of the stages you will not need to pass a challenge, but instead make a choice that will either increase or decrease your progress. Some options cost extra items, and some options will send you straight to a . Finishing one of these will grant a
Making Your Name with Fascinating... at Court
Level | a Barbed Wit | an Acclaimed Beauty | Unattainable Fashion-Flies |
---|---|---|---|
Each option requires 10 | |||
0 | A Barbed Wit | An Acclaimed Beauty | Pursue the Unattainable Fashion-Flies |
1 | Attend a ball in aid of a good cause | Attend a ball in aid of a worthy cause | Attend a ball in aid of... some cause or another |
2 | Sparkling wit | An occult history | One of the Fashion-Flies' Secrets |
3 | The Wit and the Physician | Outshine your rivals | The Dowager and the Fashion-Fly |
4 | Winning over the Barbed Wit's friends | A stroll with the Acclaimed Beauty | Making Friends with the Unattainable Fashion-Flies |
5 | An indecorous argument | Opening the heart | The Moment of Triumph |
6 | Conclude your affair with the Barbed Wit | Conclude your affair with the Acclaimed Beauty | Conclude your Dalliance with the Unattainable Fashion-Flies |
A passion carefully arranged | No extra option |
Disporting with the servantry at court[edit]
Option | Challenge | Success | Failure |
---|---|---|---|
Flirt with a parlour-maid |
87 | ||
Catch the eye of a butler |
89 | (up to 5) |
|
Make overtures to a cook |
91 | (up to 5) |
Helicon House[edit]
210 CP (minimum 20) can be spent to Attract a companion for the rest of the evening. This provides 70 and thereby gives 0,33 /Fascinating at the cost of an action. (Remember that you must choose to attend with No one! to make use of this option!)
Seducing the Clay Highwayman[edit]
In the clay highwayman's camp, you can use 5 in Your Captor, the Clay Highwayman with Seduce him and then Continue your entanglement with the Clay Highwayman in order to help progress the story. See The Tale of the Clay Highwayman (Guide) for details.