Fascinating (Guide)

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Fascinating Summary
Limited-Length Activity
Setup Progress End
0 A 1+ A 1 A
Progress

Details

Raise to desired payout. All sources of fascinating are fungible.
Items Inputs/Outputs
Outputs
Raw EPA 1.44 Raw SPA -

Fascinating... is used in a number of seductions and ventures and focus on . The progress can be interchanged from one seduction or venture to another.

Overview[edit]

Most of the early storylines require you to gain once in order to start your affair or your fascination, and is followed by a story. Fascinating... can be gained at 3 CP/Action from Seduction Artist/Artist's model, which could also be spent on Venture: Uncover hidden tattoos and Seducing the rising artist/his model to make these more efficient. Neither of these are however particularly profitable, so it's probably better to enjoy them for their story value.

For fascinations in court, there is a big difference: The material reward is gained while you gain progress. This means you can spend the you gain in court to Seduce the Artist/his model, but due to the added action to re-enter court, this isn't that much more efficient.

For Helicon House, you will likely get your Fascinating... from court or similar and just spend it in Helicon House instead, as there aren't many options to gain in Helicon House.

Storylines[edit]

Gaining Fascinating...[edit]

[edit]

Storyline Option Difficulty Gain
=0 Seduction: Artist's Model Flattery and careless charm 9 3 CP
Seduction: Artist Flattery and careless charm 9 3 CP
=1-2 Seduction: Honey-Sipping Heiress Persuade her to share honey with you 21 2 CP
Arrange matters so you meet in a honey-dream. 18 2 CP
Seduction: Honey-Sipping Jewel-Thief Persuade him to share honey with you 21 2 CP
Arrange matters so you meet in a honey-dream. 18 2 CP
Enticement: Cloistered Diatomist Persuade him to show you his slides 21 2 CP
Arrange matters so that you have an invitation to a gathering of 'Admirers of the Invisible World' 15 2 CP
=4-5 Seduction: a Rising Artist Make him jealous 66 2 CP
Engineer a 'chance' meeting 69 3 CP
Seduction: a Rising Artist's Model Ply her with temptation 66, 2 CP
Enlist the help of an accomplice 69 3 CP

Venture: Uncover hidden tattoos[edit]

Storylet Cost Difficulty Gain
0-33 Idle chats with the Courier in the Singing Mandrake N/A 20 1 CP (Rare: 1-3 CP)
34-66 Sketch the Courier on napkins N/A 22 2 CP (Rare: 2-4 CP)
67-83 Trade tales of the Great Game with the Courier N/A N/A 6 CP
84-100 Attend drawing lessons to impress the Courier N/A 6-8 CP

Attend to Matters of Allure[edit]

Unlocked with 80 in , locked with .

Option Difficulty Success Failure
Attend to fashion 85
Take a stroll in the gardens 87

Attend courtly functions 89
Write a letter 91
Attend a dance 93

Perform artistically 95

Writing poetry and novels at court[edit]

Either writing A Gothic Romance or A Tragedy of Romance when carving out a reputation at court provides 50 CP and other rewards for 595 CP . This may be a decent source if you're planning to make a reputation at court either way.

Helicon House[edit]

See Helicon House (Guide) for details. Of particular note is Flirt with the most interesting person in the room, which gives 6 CP/action, on a hard check.

Action Location Gain Time Remaining Notes
Just the right person Alone, or with a companion? +2 Also gives Casing and Investigating
No one! Alone, or with a companion? +2 No Companion
Your Fabulous Accomplice Alone, or with a companion? +5
Your spouse, the Comfortable Intriguer
Your spouse, September
Captain Amelia Whitlock
Alone, or with a companion? +5 FATE
The Infamous Mathematician Alone, or with a companion? +2
Flirt with the most interesting person in the room The Supper Room +6 2+ No Companion
Brood, ostentatiously The Supper Room +5 4+
Bask in Admiration The Supper Room +5 2+

Opportunity Cards[edit]

Card Storylet Location Requirements Gain
The Ambassador's Ball Commission a painting
  • 81-118
3-6 CP
A VisitVisit the Repentant Forger Commission a painting 3 CP
The Seekers of the Garden Entertain a curious crowd
  • , (Used)
7 CP

Misc Storylets[edit]

Card Storylet Location Requirements Gain
Visit Madame Shoshana Ask for a romantic prediction
  • (Used)
3-6 CP

Spending Fascinating...[edit]

Spending will cause the quality will be reset unless otherwise noted.

[edit]

Storyline Option Difficulty Success Failure
0 Seduction: Artist's Model Drop hints and wait to be invited back to her rooms. 3
  • +20 CP
-1 CP
Turn up shivering and desperate at her rooms one midnight. Bang on her door and beg shelter. 8
  • +20 CP
-10 CP
Seduction: Artist Drop hints and wait to be invited back to his studio. 3
  • +20 CP
-1 CP
Turn up shivering and desperate at his studio one midnight. Bang on his door and beg shelter. 7
  • +20 CP
-10 CP
1-2 Seduction: Honey-Sipping Heiress Become Better Acquainted with a Charming Young Heiress: the Resolution! 4 -2 CP
Seduction: Honey-Sipping Jewel-Thief Commence an affair with the jewel-thief 4
  • +10 CP
-5 CP
Commence an affair with the jewel-thief. Unexpectedly declare undying love, and possibly propose marriage. 8
  • +6 CP
-10 CP
Enticement: Cloistered Diatomist Lay the foundations of a firm friendship with the Diatomist 4 -1 CP
4-5 Seduction: a Rising Artist The time is right 5
  • +5 CP
  • -1 CP
  • +1 CP
Throw caution to the wind
  • 9
  • +10 CP
  • -10 CP
  • +3 CP
Seduction: a Rising Artist's Model It is time. 6
  • +5 CP
  • -1 CP
  • +1 CP
Hold back, and let him come to you 9
  • +10 CP
-10 CP| +1 CP

Venture: Uncover hidden tattoos[edit]

Storylet Requirements Reward
Sell her secrets to the highest bidder
  • 6
  • 5
  • +150 CP
  • +3 CP (Up to 10)
  • +3 CP
Sell her secrets to her paramour
  • 6
  • 8
  • +150 CP
  • +3 CP (Up to 10)
  • +3 CP
Return her secrets to her
  • 8
  • 5
  • +150 CP
  • +3 CP (Up to 10)
  • +3 CP

Notable Romances (or non-Romances) at Court[edit]

Part of making your name at Court is to attract either the romantic interest of the Acclaimed Beauty and/or the Barbed Wit, or the non-romantic confidences of the Unattainable Fashion-Flies. This involves raising to 6 six times. If pursuing both the Barbed Wit and the Acclaimed Beauty, you will usually have two options - one easy check that reduces your progress with the other person, and one harder that does not. By raising both to 6 you unlock another option. For some of the stages you will not need to pass a challenge, but instead make a choice that will either increase or decrease your progress. Some options cost extra items, and some options will send you straight to a . Finishing one of these will grant a

Disporting with the servantry at court[edit]

Option Challenge Success Failure

Disporting with the servantry

Flirt with a parlour-maid
(needs 3)

87

(up to 5)

Rare Success:
(Up to 5)

Disporting with the servantry

Catch the eye of a butler
(needs 4)

89 (up to 5)


Disporting with the servantry

Make overtures to a cook
(needs 5)

91 (up to 5)

Helicon House[edit]

210 CP (minimum 20) can be spent to Attract a companion for the rest of the evening. This provides 70 E and thereby gives 0,33 E /Fascinating at the cost of an action. (Remember that you must choose to attend with No one! to make use of this option!)

Seducing the Clay Highwayman[edit]

In the clay highwayman's camp, you can use 5 in Your Captor, the Clay Highwayman with Seduce him and then Continue your entanglement with the Clay Highwayman in order to help progress the story. See The Tale of the Clay Highwayman (Guide) for details.