Investigating (Guide)
Early MYN Content and Onwards |
is a progress quality that can be gained and spent in a variety of endeavours, most of which are interchangeable.
The best early-game sources of Investigating are part of the Making Your Name storylines:
- Intrigue: The Curate and His Sister, ~40
- The Tricks of the Courier's Trade, ~90
- Featuring in the Tales of the University, ~100 (see the Guides for Featuring and Term Passing... for a more comprehensive walkthrough of these storylines)
In the late game, you can continue to use the early-game sources as long as you haven't concluded the storylines that lock (i.e. the Curate, and the University). Additional sources open up at Helicon House in Ealing Gardens and when Captured by the Clay Highwayman! after building to Balmoral, both part of the Railway storyline.
Most uses for Investigating are related to the same storylines in which you gain it. Once you've finished these stories (i.e., you've opened all the areas in Helicon House, followed up rumours of Cornelius, and played through the Clay Highwayman story), there aren't many uses for Investigating. If you've kept the Curate and University stories open, you can conclude those at this point and use Tricks of the Courier's Trade to both gain and spend Investigating (mainly useful for grinding Cryptic Clues).
Gaining Investigating...[edit]
Intrigue: The Curate and His Sister[edit]
Can only be started with exactly 3 in once you have 33.
Once started, this storyline can be completed at any time, but cannot be restarted once the Flourish storyline is advanced past 3. Meaning that, as long as you want to use these options to grind Investigating, do not play the Complete your acquaintance storylet! (Doing so is not necessary to advance Flourish.) Once you have around 100, the University grind above is a better source of Investigating, and this storyline can be safely completed.
Card | Storylet | Requirements | Challenge | Gain |
---|---|---|---|---|
Gossip with the Melancholy Curate's servants | Charm information out of them | 7 Max | 37 | 3 CP (Rare: 4 CP) |
Attend a service at the Melancholy Curate's church | Watch and listen | 3-8 | 38 | 3 CP |
Does the Melancholy Curate have a connection with St Dunstan's? | Ask around about the Curate | 7-20 | 42 | 2 CP |
Present your compliments to the Curate and his sister... | Knock on the door with a bunch of fresh fungus | 8-14 | 37 | 3 CP |
Delve into the secrets of the Curate and his sister | A tale of woe | 10-20 | 39 | 3 CP (Rare: 5 CP) |
Delve into the secrets of the Curate and his sister | Up the back stairs... | 10-20 | 25 | 3 CP (Rare: 5 CP) |
Read poetry with the Melancholy Curate and his Sister | Propose the reading of something improving | 14 | 39 | 2 CP (Rare: 3 CP) (Failure: 1 CP) |
Read poetry with the Melancholy Curate and his Sister | Propose the reading of something stimulating | 14 | 42 | 3 CP (Rare: 5 CP) |
The Heights of Chicanery[edit]
Storylet | Option | Req. | Challenge | Success | Rare Success | Failure |
---|---|---|---|---|---|---|
The Tricks of the Courier's Trade | Spy on the couriers | |||||
Spy on those who supply them | ||||||
Spy on the Topsy King's court | ||||||
Deploy your Suspicious Iguana |
Featuring in the Tales of the University[edit]
Unlocked with 9–24 in (see Guide and Carousel).
In addition to being a good Investigating grind at mid-level , the Talk to the Porters option gives a for a cost of only (about half as many as you receive from each of the other options below!) Since 5 Sudden Insights can be spent on Every stone for 1–50 CP of , keeping this grind open by not completing the University storyline can continue to be useful into late-game.
Option | Difficulty | Success | Failure |
---|---|---|---|
Head to the library | 98 | ||
Interview the suspects | 100 | ||
Conduct forensic analyses | 102 | ||
Interview students and staff | 104 | ||
Interview the Department of _______ staff | 106 | ||
Talk to the Porters | 108 |
The Clay Highwayman[edit]
While Captured by the Clay Highwayman!, you can draw Opportunity Cards with options that gain
Card | Option | Challenge/Requirement | Success | Failure |
---|---|---|---|---|
Whiling away the hours | Search the camp | 210 | ||
The Clay Highwayman's Gang 1 | Play a hand of cards /, and win |
|
||
Darkness at the camp | Chat to the Burly Lieutenant | N/A | ||
The Clay Beast | Examine the Beast, Carefully | No | ||
A closer look at her eyes | ||||
Read the inscriptions 2 |
Helicon House (Guide)[edit]
Action | Location | Gain | Time Remaining | Notes |
---|---|---|---|---|
Just the right person | Alone, or with a companion? | +2 | Also gives Casing and Fascinating | |
The Roguish Semiotician | Alone, or with a companion? | +2 | ||
Your Esoteric Accomplice | Alone, or with a companion? | +5 | ||
Your spouse, the Academic Intriguer Your spouse, the Devout Intriguer |
Alone, or with a companion? | +5 | FATE | |
Keep a close eye on everyone present | The Entrance Hall | +5 | 2+ | Also gives Casing |
Slip a few snacks to your Rubbery Hound | The Entrance Hall | +20 | 2+ | Costs FATE |
Opportunity Cards[edit]
Card | Option | Location | Requirements | Gain |
---|---|---|---|---|
Tea with the Inspector | Ask for help with your case | 15 CP | ||
A new piece in the Game | Have her help out with your current job | 81-118 | 4 CP | |
Your plant is singing | Feed a vicar to your plant | 5 CP | ||
Canal Workers on the Upper River | Ply them with lager and see what they'll share | 36-46 CP | ||
Cells outside the City | Ask the locals about the risk of bombs | 2 CP | ||
Listen to Rumours of Smuggling | Ask the locals over a pint | 2 CP | ||
A Tomb-Colonist Tour | Discover whether a certain particular Tomb-Colonist has been riding the rails |
|
25 CP | |
Halfway to Hell | Keep an eye on the Devilish activities | 60 | 2 CP |
Misc Storylets[edit]
Rapid Midgame Grinds[edit]
Card | Option | Location | Requirements | Gain |
---|---|---|---|---|
Read a bundle of investigation notes | Read incoming mail | 0.2 * Base CP | ||
Attend to the Dreamer | Learn from the Detective's investigation |
|
20 * Intensity CP |
Other Storylets[edit]
Card | Option | Location | Requirements | Gain |
---|---|---|---|---|
Visit Madame Shoshana, the Neath's Foremost Clairvoyante | Ask for advice on your investigations | 1 CP | ||
Investigation: investigating the Correspondence Stones | Investigating the Stones | 1 CP | ||
The Correspondence | 2 CP |
Spending Investigating...[edit]
Except where noted, these options reset
Intrigue: The Curate and His Sister[edit]
Once Concluded, this cannot be restarted if your is not 3.
Option | Req. | Challange | Success | Failure |
---|---|---|---|---|
Knock on the Melancholy Curate's door | 18 | 19 | ||
Knock on the Enigmatic Sister's door | 18 | 19 | ||
Do you know...I think both of them are rather charming. | 18 | 26 |
Heights of Chicanery[edit]
These storylets are available in the later stages of in . They are repeatable except for What is Going on with These People?
Storylet | Option | Req. | Challenge | Success | Rare Success | Failure |
---|---|---|---|---|---|---|
The Heights of Chicanery | Raid a Message-Drop | |||||
More than just Messages | ||||||
Dropping the Eaves | ||||||
Making Use of Cats | Track a bat heading towards Veilgarden | |||||
What is Going on with These People? | Allows you to advance to 7 with , , and 5 |
Featuring in the Tales of the University[edit]
Each level of Featuring from 9–24 requires an expenditure of 5 levels of to advance; the storylets are usually challenges based on 2. For a complete list of these, see Featuring in the Tales of the University (Guide).
The Clay Highwayman[edit]
In the clay highwayman's camp, you can use 5 in Your Captor, the Clay Highwayman with Learn what you can about him in order to help progress the story. See The Tale of the Clay Highwayman (Guide) for details.
Following up Rumours of Cornelius[edit]
Storylet | Option | Req. | Reward |
---|---|---|---|
Offices of the Tracklayer's Union: Evenlode Branch | Follow up what you've learned of Cornelius | 5 |
|
Offices of the Tracklayer's Union: Evenlode Branch | Follow up what you've learned of Cornelius | 12 |
|
A Conversation with Mr Fires | Use what you know from its Lackey | | 0,3,4 }0-9} | Story Continues |
Helicon House[edit]
Unlock the Helicon House and new areas within it. Other than unlocking the House, each of these also requires Fitting in 3 and Time remaining 2. is not reset by any of these choices.
Storylet | Option | Requires | Unlocks |
---|---|---|---|
Tour the Neighbourhood | Track rumours you've been hearing | 5 (costs 15 CP) | Helicon House |
The Entrance Hall | Work out where honey is being sipped | 7 (costs 28 CP) | The Upstairs Honey Den |
The Entrance Hall | Discover where illusions are being staged | 7 (costs 28 CP) | The Mirrored Salon |
The Entrance Hall | Be let into the sculpture garden | 7 (costs 28 CP) | The Sculpture Garden |
The Entrance Hall | Detect where amber is being boiled | 10 (costs 55 CP) | Below-Stairs |
The Scheme of a Phoenix[edit]
Storylet | Option | Req. | Reward |
---|---|---|---|
The Scheme of a Phoenix | Find out more about who was writing to Mr Fires via the Balmoral dumbwaiter |
| |
The Scheme of a Phoenix | Find out whether Mr Fires has continued his correspondence via the Balmoral dumbwaiter (without ) |
|
|
The Scheme of a Phoenix | Find out whether Mr Fires has continued his correspondence via the Balmoral dumbwaiter (with ) |
|
|
Opportunity Cards[edit]
Card | Option | Location | Requires | Reward |
---|---|---|---|---|
Who is the Clay Highwayman? | Rely on recent investigating... | 5 (costs 15 CP) |
| |
The Clay Highwayman's Gang 2 | Inform on the Gang | Any |
| |
Officially Non-Criminal | (Solve Tracklayers' City crime) | 5 (costs 15 CP) |
|
Misc Storylets[edit]
Storylet | Option | Req. | Challenge | Success | Failure |
---|---|---|---|---|---|
Investigating the Stones: Conclusion | Find out what he knows | 5 | N/A | N/A | |
A bold and original plan | 5 | 8 |