Investigating (Guide)

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Seeking... Summary
Variable-Length Activity
Setup Progress End
0 A 5+ A 1 A
Progress

Details

Raise to 5. All sources of fascinating are fungible.
Items Inputs/Outputs
Outputs
Raw EPA 0.76 Raw SPA -
Special Heights of Chicanery is the only repeatable, and thus only one included.

is a progress quality that can be gained and spent in a variety of endeavours, most of which are interchangeable.

The best early-game sources of Investigating are part of the Making Your Name storylines:

In the late game, you can continue to use the early-game sources as long as you haven't concluded the storylines that lock (i.e. the Curate, and the University). Additional sources open up at Helicon House in Ealing Gardens and when Captured by the Clay Highwayman! after building to Balmoral, both part of the Railway storyline.

Most uses for Investigating are related to the same storylines in which you gain it. Once you've finished these stories (i.e., you've opened all the areas in Helicon House, followed up rumours of Cornelius, and played through the Clay Highwayman story), there aren't many uses for Investigating. If you've kept the Curate and University stories open, you can conclude those at this point and use Tricks of the Courier's Trade to both gain and spend Investigating (mainly useful for grinding Cryptic Clues).

Gaining Investigating...[edit]

Intrigue: The Curate and His Sister[edit]

Can only be started with exactly 3 in once you have 33.

Once started, this storyline can be completed at any time, but cannot be restarted once the Flourish storyline is advanced past 3. Meaning that, as long as you want to use these options to grind Investigating, do not play the Complete your acquaintance storylet! (Doing so is not necessary to advance Flourish.) Once you have around 100, the University grind above is a better source of Investigating, and this storyline can be safely completed.

Card Storylet Requirements Challenge Gain
Gossip with the Melancholy Curate's servants Charm information out of them 7 Max 37 3 CP (Rare: 4 CP)
Attend a service at the Melancholy Curate's church Watch and listen 3-8 38 3 CP
Does the Melancholy Curate have a connection with St Dunstan's? Ask around about the Curate 7-20 42 2 CP
Present your compliments to the Curate and his sister... Knock on the door with a bunch of fresh fungus 8-14 37 3 CP
Delve into the secrets of the Curate and his sister A tale of woe 10-20 39 3 CP (Rare: 5 CP)
Delve into the secrets of the Curate and his sister Up the back stairs... 10-20 25 3 CP (Rare: 5 CP)
Read poetry with the Melancholy Curate and his Sister Propose the reading of something improving 14 39 2 CP (Rare: 3 CP) (Failure: 1 CP)
Read poetry with the Melancholy Curate and his Sister Propose the reading of something stimulating 14 42 3 CP (Rare: 5 CP)

The Heights of Chicanery[edit]

Investigating Gain
Storylet Option Req. Challenge Success Rare Success Failure
The Tricks of the Courier's Trade Spy on the couriers
Spy on those who supply them
Spy on the Topsy King's court
Deploy your Suspicious Iguana

Featuring in the Tales of the University[edit]

Unlocked with 9–24 in (see Guide and Carousel).

In addition to being a good Investigating grind at mid-level , the Talk to the Porters option gives a for a cost of only (about half as many as you receive from each of the other options below!) Since 5 Sudden Insights can be spent on Every stone for 1–50 CP of , keeping this grind open by not completing the University storyline can continue to be useful into late-game.

Option Difficulty Success Failure
Head to the library 98
Interview the suspects 100
Conduct forensic analyses 102
Interview students and staff 104
Interview the Department of _______ staff 106
Talk to the Porters 108
  • (up to 21)

The Clay Highwayman[edit]

While Captured by the Clay Highwayman!, you can draw Opportunity Cards with options that gain

Card Option Challenge/Requirement Success Failure
Whiling away the hours Search the camp 210
The Clay Highwayman's Gang 1 Play a hand of cards /, and win
Darkness at the camp Chat to the Burly Lieutenant N/A
The Clay Beast Examine the Beast, Carefully No
A closer look at her eyes
Read the inscriptions 2
  • Not a

Helicon House (Guide)[edit]

Action Location Gain Time Remaining Notes
Just the right person Alone, or with a companion? +2 Also gives Casing and Fascinating
The Roguish Semiotician Alone, or with a companion? +2
Your Esoteric Accomplice Alone, or with a companion? +5
Your spouse, the Academic Intriguer
Your spouse, the Devout Intriguer
Alone, or with a companion? +5 FATE
Keep a close eye on everyone present The Entrance Hall +5 2+ Also gives Casing
Slip a few snacks to your Rubbery Hound The Entrance Hall +20 2+ Costs
FATE

Opportunity Cards[edit]

Card Option Location Requirements Gain
Tea with the Inspector Ask for help with your case
  • 81-118
  • 5
15 CP
A new piece in the Game Have her help out with your current job 81-118 4 CP
Your plant is singing Feed a vicar to your plant
  • 16-18
  • 5
5 CP
Canal Workers on the Upper River Ply them with lager and see what they'll share
  • 60
36-46 CP
Cells outside the City Ask the locals about the risk of bombs
  • No
2 CP
Listen to Rumours of Smuggling Ask the locals over a pint
  • No
2 CP
A Tomb-Colonist Tour Discover whether a certain particular Tomb-Colonist has been riding the rails 25 CP
Halfway to Hell Keep an eye on the Devilish activities 60 2 CP

Misc Storylets[edit]

Rapid Midgame Grinds[edit]

Card Option Location Requirements Gain
Read a bundle of investigation notes Read incoming mail 0.2 * Base CP
Attend to the Dreamer Learn from the Detective's investigation 20 * Intensity CP

Other Storylets[edit]

Card Option Location Requirements Gain
Visit Madame Shoshana, the Neath's Foremost Clairvoyante Ask for advice on your investigations 1 CP
Investigation: investigating the Correspondence Stones Investigating the Stones
  • No
1 CP
The Correspondence
  • No
2 CP

Spending Investigating...[edit]

Except where noted, these options reset

Intrigue: The Curate and His Sister[edit]

Once Concluded, this cannot be restarted if your is not 3.

Option Req. Challange Success Failure
Knock on the Melancholy Curate's door 18 19
  • +200 CP
  • +3CP (up to 10)
  • -3CP
  • -3CP
  • +1CP
Knock on the Enigmatic Sister's door 18 19
  • +200 CP
  • +3CP (up to 10)
  • -3CP
  • -3CP
Do you know...I think both of them are rather charming. 18 26
  • +200 CP
  • +5CP (up to 15)
  • -20CP
  • +3CP

Heights of Chicanery[edit]

These storylets are available in the later stages of in . They are repeatable except for What is Going on with These People?

Cashing In
Storylet Option Req. Challenge Success Rare Success Failure
The Heights of Chicanery Raid a Message-Drop
More than just Messages
Dropping the Eaves
Making Use of Cats Track a bat heading towards Veilgarden
What is Going on with These People? Allows you to advance to 7 with , , and 5

Featuring in the Tales of the University[edit]

Each level of Featuring from 9–24 requires an expenditure of 5 levels of to advance; the storylets are usually challenges based on 2. For a complete list of these, see Featuring in the Tales of the University (Guide).

The Clay Highwayman[edit]

In the clay highwayman's camp, you can use 5 in Your Captor, the Clay Highwayman with Learn what you can about him in order to help progress the story. See The Tale of the Clay Highwayman (Guide) for details.

Following up Rumours of Cornelius[edit]

Storylet Option Req. Reward
Offices of the Tracklayer's Union: Evenlode Branch Follow up what you've learned of Cornelius 5
Offices of the Tracklayer's Union: Evenlode Branch Follow up what you've learned of Cornelius 12
A Conversation with Mr Fires Use what you know from its Lackey | 0,3,4  }0-9} Story Continues

Helicon House[edit]

Unlock the Helicon House and new areas within it. Other than unlocking the House, each of these also requires Fitting in 3 and Time remaining 2. is not reset by any of these choices.

Storylet Option Requires Unlocks
Tour the Neighbourhood Track rumours you've been hearing 5 (costs 15 CP) Helicon House
The Entrance Hall Work out where honey is being sipped 7 (costs 28 CP) The Upstairs Honey Den
The Entrance Hall Discover where illusions are being staged 7 (costs 28 CP) The Mirrored Salon
The Entrance Hall Be let into the sculpture garden 7 (costs 28 CP) The Sculpture Garden
The Entrance Hall Detect where amber is being boiled 10 (costs 55 CP) Below-Stairs

The Scheme of a Phoenix[edit]

Storylet Option Req. Reward
The Scheme of a Phoenix Find out more about who was writing to Mr Fires via the Balmoral dumbwaiter
The Scheme of a Phoenix Find out whether Mr Fires has continued his correspondence via the Balmoral dumbwaiter (without )
  • 10 (costs 55 CP)
  • EoaHS 70
  • 20000
The Scheme of a Phoenix Find out whether Mr Fires has continued his correspondence via the Balmoral dumbwaiter (with )
  • 5 (costs 15 CP)
  • EoaHS 70
  • 20000

Opportunity Cards[edit]

Card Option Location Requires Reward
Who is the Clay Highwayman? Rely on recent investigating... 5 (costs 15 CP)
The Clay Highwayman's Gang 2 Inform on the Gang Any
Officially Non-Criminal (Solve Tracklayers' City crime) 5 (costs 15 CP)

Misc Storylets[edit]

Storylet Option Req. Challenge Success Failure
Investigating the Stones: Conclusion Find out what he knows 5 N/A
  • +1 CP
N/A
A bold and original plan 5 8
  • +3 CP
  • -10CP