Early Railroad Content and Onwards
As a player completes stations along the Great Hell-Bound Railway , short Railway , they will encounter a number of opportunities to improve those stations. As completing stations is a very expensive project, typically costing between 500 and 2750 each, this guide seeks to explain the various benefits of each station's improvements. In all, improving everything should cost 8675 or 9375 depending on statue choices.
Basic Information [ edit ]
Unless otherwise noted, improvements at each station follow the following cost formula:
This is detailed out in the following table:
Number of Improvements
Cost
Cumulative Cost
1
50
50
2
100
150
3
150
300
4
200
500
5
250
750
6
300
1050
7
350
1400
8
400
1800
9
450
2250
10
500
2750
Improvements to Ealing Gardens [ edit ]
The total cost to build everything in is 1050 , plus several miscellaneous items depending on the passenger lounge conversion. When finished, you will have : 6.
TABLE: Repeatable Simple Actions Unlocked By Development
Development
Action
Effects
Commercial District Level 1
Buy a supply of Venison Marrow
➤
Buy the Sausage About Which No One Complains
[1] , ➤
Extract the skeleton of a Seven-Throated Warbler [2]
➤
Take the wings off a bat [2]
➤
Extract the skeleton of a Seven-Throated Warbler [3]
[1] , , ➤
Duplicate the wings of a bat [3]
[1] , , ➤
Burgle a Public House [4]
8 ➤ is dropping... {36 CP), is increasing... (+2 CP), , ,
Commercial District Level 2
Take the wings off a Focused Albatross [2]
, , ➤
Take the skull off a Somnolent Hyaena [2]
, ➤
Duplicate the wings of a Focused Albatross [3]
[1] , , ➤
Duplicate the skull of a Somnolent Hyaena [3]
[1] , , ➤
Duplicate the skull of an Aurochs [3]
[1] , , ➤
Commercial District Level 3
Take the pincers off a Deep-zee Catch
➤
Duplicate the tail of a Tomb-Lion [3]
[1] , , ➤
Duplicate the wings of a Young Terror Bird [3]
[1] , , ➤
Duplicate the skull of a Plated Seal [3]
[1] , , , ➤
Virginia's Spa
Attend for a treatment
Offer to design a treatment: a steam-bath of Mutersalt Vapours
Success: Rare: , (up to 7)Failure:
Watchtower
Refresh the Watchtower [4]
is dropping... (1-2 CP), is dropping... (-1-2 CP)
Have a union member refresh the Watchtower
➤ is dropping... (-1-2 CP)
Passenger Lounge
Doze
is dropping... (-1-2 CP)
Postal and Notary Office
Forge convincingly
With [1] ➤ is dropping... (-2-3 CP)
Lurk plausibly
is dropping... (-1-2 CP)
Offer your services
With Profession: Notary ➤ , is dropping... (-1-2 CP)
Rubbery Pie Stand
Sell Pies for the Company
➤ is dropping... (-3 CP)
Sell Pies for yourself
➤
Chapel
Lead Evensong
With [1] ➤ is dropping... (-2-3 CP)
Attend Evensong
is dropping... (-1-2 CP)
Clinic
Have your wounds seen
is dropping... (-1-2 CP)
Improvements to Jericho Locks [ edit ]
The total cost to build everything in is 750 , plus . The main item to build here is the library, which can be used for research and is covered here: Jericho Library (Guide) . When you have finished building everything, you will have : 5.
Improvements to :
Improvement
Action
Additional Costs
Benefit
Library
Build a small library
N/A
Grants access to Visit your Library allowing books to be exchanged for items and grants access to research
Expand your library
N/A
Expands trades available at Visit your Library and expands research options
Complete your library
N/A
Further trades available at Visit your Library and further expands research options
Misc
Construct a Souvenir Shop
Grants access to Entice Purchasers to sell Unprovenanced Artefacts , Unearthly Fossils and Infernal Sharpshooter's Rifles for
Build a statue
Varies
Statues at the GHR Stations (Guide)#Jericho_Locks
Improvements to the Magistracy [ edit ]
The total cost to build everything in is 750 . When you have finished building everything, you will have : 5.
↑ This is a repeat of the 2nd option.
Improvements to Balmoral [ edit ]
The total cost to build everything in is 1050 . The main improvement is the construction of a Cabinet Noir which can be used to create Cover identities . When you have finished building everything, you will have : 6.
Improvements to :
Improvement
Action
Additional Costs
Benefit
Cabinet Noir
Construct a Cabinet Noir
N/A
Grants access to Work in your Cabinet Noir to cover tracks and break codes.
Expand your Cabinet Noir
3
Grants access to crafting Cover identities
Further expand your Cabinet Noir
2
Expands the options available when crafting Cover identities
Further expand your Cabinet Noir 2
3
Grants access to all options when crafting Cover identities
Misc
Install an enormous mirror in your Cabinet Noir
N/A
Creates a passage to and from your
Build a statue
Varies
Statues at the GHR Stations (Guide)#Balmoral
Improvements to Station VIII [ edit ]
The total cost to build everything in is 1275 , plus , , and to finish the kitchen. The first set of improvements are required to gain access to the factory in general. Otherwise the main use of improvements here is for the A Kitchen for Artists activity. When you have finished building everything, you will have : 7.
Improvements to :
Improvement
Action
Additional Costs / Requirements
Benefit
Basic Developments
Build washrooms
75 [1]
Required to access the factory.
Build a bunkhouse
75 [1]
Required to access the factory.
Build a canteen
75 [1]
Required to access the factory. Grants access to A Kitchen for Artists
Canteen
Improve your canteen
Grants additional options in A Kitchen for Artists
Further improve your canteen [2]
Grants additional options in A Kitchen for Artists
Kit out your canteen
Grants all options in A Kitchen for Artists
Misc
Place a mirror in the washrooms
N/A
Creates a passage to and from your
Build a lighthouse above the station
N/A
Allows additional options for adjusting
Build a statue
N/A
Statues at the GHR Stations (Guide)#Station_VIII
↑ 1.0 1.1 1.2 The standard cost does not apply. All costs are listed.
↑ This is a repeat of the 1st option.
TABLE: Repeatable Simple Actions Unlocked By Development
Development
Action
Effects
Lighthouse
Dim the Lighthouse
is increasing... (+3 CP), is increasing... (+1 CP up to level 50)
Turn up the brilliance of the Lighthouse
is dropping... (-3 CP), is dropping... (-1 CP)
Improvements to Burrow-Infra-Mump [ edit ]
The total cost to build everything in is 500 , plus either a or depending on and . When you have finished building everything, you will have : 4.
↑ (if >= 70)
↑ (if < 70)
↑ The standard cost does not apply. All costs are listed.
TABLE: Repeatable Simple Actions Unlocked By Development
Development
Action
Effects
God's editors
Pay for postage on a letter to the Archbishop of Canterbury
➤ (up to 7), ,
Rummage through the Pile
Success: Alternative Success: Failure: Alternative Failure:
Steal a precious manuscript [1]
, and Advanced Cover Identity ➤
The Museum of Souls
Have your soul examined
Examine the Galleries
,
Ask the Curatorial Devil to curate some souls
, , ➤
Ask the Curatorial Devil to curate some souls
➤ Success: Rare Success: Failure:
Ask the Curatorial Devil to examine numerous souls
, ➤ Success: Failure:
Make a substantial donation to the museum
, , , , ➤
Rob the Museum of Souls [1]
➤ , ,
↑ 1.0 1.1 This is an opportunity card action
Improvements to Moulin [ edit ]
The total cost to build everything in is 500 . The main thing to build here is the Achaeological Institute so that you can write monographs from items aquired in the wastes. When you have finished building everything, you will have : 4.
↑ 1.0 1.1 This is a repeat of the 1st option.
Improvements to The Hurlers [ edit ]
The total cost to build everything in is 2750 , , , and . If you intend to trade the that you can get by stealing from Licensed by Mr Stones for , it is recommended to do that before completing the other developments. Doing so will reset all progress on and require rebuilding. Additionally, raising too high can result in losing the stove, and depending on choices, require you to rebuild it. When you have finished building everything, you will have : 10.
Improvements to :
Improvement
Action
Additional Costs
Benefit
Basic
Reinforce the potbelly stove
N/A
Grants to the station, and adds options for adjusting
Establish a trading post
N/A
Grants access to Licensed by Mr Stones for trading curios
Secure your trading post
N/A
Further expands the wares available at Licensed by Mr Stones to trading diamonds
Pipe hot air into the trading post
N/A
Further expands the wares available at Licensed by Mr Stones to trading rumours. Additionally it unlocks access to Attempt to rob the Calculating Lapidary's vault , granting a
Hurlers Infrastructural Development
Provide funding for the Disembarked Deviless
N/A
Allows one to begin Digging in the Hurlers
Clear a road into the wastes from the encampment
Allow you to travel into the wastes directly from the goat-demon's encampment, bypassing the higher Dangerous challenge normally required to get there
Illuminate the road you've built
Reduces the action cost for travelling on the road to zero
Misc
Blast open a hot-spring outpost for Virginia's Spa
Grants access to Hot Spring Services to reduce and gain Final Breaths
Build a lavatory equipped with a mirror
N/A
Creates a passage to and from your
Build a statue
Varies
Statues at the GHR Stations (Guide)#The_Hurlers
TABLE: Repeatable Simple Actions Unlocked By Development
Development
Action
Effects
Reinforced Stove
Add more plaques to the stove [1]
➤ is dropping... (-3 CP), is increasing... (+1CP)
Light some candles at the stove 2 [1]
, is increasing... (+5 CP, up to level 7)
Sweep the floor a little [2]
Commercial Development Level 1
Donate one Crystallised Curio to her stock
➤ is increasing... (+1 CP)
Trade five Crystallised Curios
➤
Ask her to cut apart five Crystallised Curios
➤
Trade one Knob of Scintillack
➤
Attempt to offload your Allegedly-Cursed Sapphire Fate
[3] ➤
Commercial Development Level 2
Trade one hundred Flawed Diamonds
➤
Trade twenty-five Ostentatious Diamonds
➤
Trade one Magnificent Diamond
➤
Trade one Fabulous Diamond
➤ ,
Commercial Development Level 3
Attempt to rob the Calculating Lapidary's vault
, , , Advanced Cover Identity ➤ , , , (up to 7)
Trade rumours with the Calculating Lapidary [1]
➤
Trade rumours with the Calculating Lapidary 2 [2]
➤
Commercial Development Level 4 (Robbed)
Return the Hideous Promissory Note
➤ , is increasing... (+3 CP, up to level 10), is increasing... (+3 CP, up to level 10), Sets to 3
Enter the compartment - with the Hideous Promissory Note
➤ , , , , is increasing... (+3 CP, up to level 10), is increasing... (+3 CP, up to level 10), Sets to 1, Sets to 0 (Requiring rebuilding the trading post)
Hot-Spring
Take a quick dip with the goat-demons [1]
is dropping... (-2-4 CP), is increasing... (+1 CP)
Hold your breath underwater [1]
, is increasing... (+2 CP)
Break a goat-demon free [2]
➤ Success: Rare Success: , is increasing... (+1 CP)Failure:
Submit the complaints to Virginia [2]
is dropping... (-2 CP), is increasing... (+1 CP)
Improvements to Marigold [ edit ]
Typically at there is only one improvement that can be made, and that is picking a statue for 50 . That said, if you built a statue of yourself at all stations, there is one additional option available, bringing the total cost to 750 and items totaling 1662.50
↑ The standard cost does not apply. All costs are listed.