Ambition: Bag a Legend (Guide)

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Bagalegend.png
Spoiler warning!
This page may contain spoilers for Ambitions or other major storylines.

On long evenings at the Medusa's Head, where the monster-hunters drink, they brag about the beasts they've bagged […] But no-one tells stories about […] the Vake, for whose head the Department offers a standing reward of four million Echoes.

Ambition: Bag a Legend! (BaL) is a monster hunt that begins in Watchmaker's Hill and leads the player across Fallen London... and perhaps beyond. The main Attributes are and .

For more information on Ambitions and choosing between them, consult the Ambitions guide.

Progress[edit]

This Ambition can be started in with 6. You can check your progress at any time on the Myself tab under Ambition; the number after the Ambition title is the part of the story you're currently on.

BagALegendQuality.png

This can be helpful when you're unsure where to go next; just find the corresponding part number below.

Tankard.png

Learn about the Vake (0–14)[edit]

: What is the Vake?

  • BaL 0: If you're ready to take on this hunt, you'll need to find out more about the Vake — 6.
  • BaL 1: Demand answers about the Vake at the Medusa's Head — 10.
  • Head into Bugsby's Marshes to meet with someone who's faced the Vake before.
  • Ask the Scarred Naturalist about the Vake.
    • BaL 3: Bring to the Scarred Naturalist and question him about the Vake.
    • BaL 3a: Go to the conservatory to recapture the sorrow-spider for the Scarred Naturalist — 20.
  • The Scarred Naturalist helps you prepare to lure the Vake.
    • BaL 4: Bring the Scarred Naturalist to make you a Deafening Hat.
    • BaL 4b: Get help finding a mandrake in the marshes, with either 50 x  Rostygold or .
    • BaL 4c: Catch a mandrake — 25.
  • Tame your Wild Mandrake.
    • BaL 5: Bring the Scarred Naturalist to tame the mandrake.
    • BaL 5a: The Scarred Naturalist informs you that you'll need to teach the mandrake to sing.

Find a singing teacher for your Half-Wild Mandrake

  • BaL 6a in : Search Veilgarden for a singing teacher — 27.
  • BaL 6b in : Try finding a singing teacher in Spite — 27.

: Singing lessons.

  • BaL 7: Pay the Sardonic Music-Hall Singer to teach your mandrake to sing
  • BaL 8: Run off the ruffians who've been lured in by the mandrake's singing — 37.
  • BaL 9: Figure out what's the matter with your mandrake — 37.

BaL 10 in : Find some mud in the marshes — 42.

BaL 11 in : Deal with your newly reinvigorated mandrake — 42.

BaL 12 in : Thank the Sardonic Music-Hall Singer for her help.

  • Spend , OR
  • 40

BaL 13 in : Return to the Scarred Naturalist with your singing mandrake — 47.

BaL 14: Save the Scarred Naturalist from the sorrow-spider and marsh wolf — 47.

Tooth.png

A weapon to kill the Vake (15–20)[edit]

: A Vake-killing club

: A Vake tooth

  • BaL 17: Find the Junior Minister — 52.
  • BaL 18: Give the Junior Minister 500 x  Deep Amber for information about obtaining a Vake-tooth.
  • BaL 19: Raise your to 8 in order to get sent back to New Newgate Prison.

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Black Wings Absinthe (21–31)[edit]

BaL 21: Obtain information about Vake sightings (and a bottle of Black Wings Absinthe) for .

BaL 22 in : Assemble your Vake-Killing Club — 62.

BaL 23: Find out about Black Wings Absinthe from the Scarred Naturalist.

24–29: Procure Black Wings Absinthe in . (You only have to do this once for every bottle you want; this storylet doesn't raise your BaL level.) You have two options for obtaining :

  • Spend , OR
  • 64

BaL 24 in : Consume 64.

BaL 25: Confront the nun following you — 69.

25–31: Opportunity cards may appear in your deck.

Note: At this point in the Ambition, you might find it helpful to raise as high as you can to make the challenge in part 31 easier. (A level of 4 is required for BaL 29, and the challenge in BaL 31 is based on level 8; you need 13 to 100% it.)

BaL 26 in : Get more answers from the Scarred Naturalist — 71.

BaL 27 in : Find the Scarred Naturalist in Tyrant's Gardens — 76.

BaL 28: Take and head into Prickfinger Wastes — 78.

BaL 29 in : With Hearing Things... at 4 or higher, consume the bottle of to access the Abyssal Depths.

Note: You'll notice that the difficulty of the challenges increases fairly rapidly over the next few parts of the Ambition. Therefore, you might find it helpful to take a break from BaL here and work on leveling and acquiring PoSI status if you haven't reached that milestone already. You'll need access to soon, so acquiring a ship might be one of your first priorities as a PoSI.
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The Sisterhood (32–60)[edit]

BaL 32 in : Recuperate from your experience in the Abyssal Depths

33: The Churches of Spite in : Get information about these mysterious nuns.

  • Spend , OR
  • Spend , plus a 83 challenge

34: Return to the Medusa's Head in : Spend and E 5 to do some eavesdropping.

35: Stacks at Midnight in : Bring to do some research.

BaL 36 in : Read the book you "borrowed".

39: Find out more from Jervaise in 127

40: Talk to the Gracious Widow in : Negotiate with the Widow on Jervaise's behalf. You may have different options to pass this part:

41: Fireworks at the Carnival in : Bring the fireworks samples to Jervaise — 120.

42: Back to the Singing Mandrake at : Spend to gain access to the Parlour of Virtue.

43: Talking to Sinning Jenny in : Ask Jenny about the Sisterhood.

  • Spend , plus a 140 challenge, if you have 10, OR
  • Spend , plus a 141 challenge

44: Off to zee from : Make plans to sail to the Sisterhood's convent — 127.

Note: You will need a ship to continue from here. Refer to Zailing (Guide) for more information on zailing.

Make sure you have everything you will need during your trip before setting out. In particular, you should have the items required for BaL 49. Collections of Curiosities can be obtained by Fighting a War of Assassins with the opponent A Former Lover; Cellars of Wine can be created in the Bazaar Side-streets.

45: Zail to the Convent.

  • Select Abbey Rock as your destination, east of London, Hunter's Keep and Mutton Island. You have to complete two Zee-Legs, one with Zailing Progress 160, one with 80. You cannot change your equipment once you make landfall, so pick something that suits and challenges as you approach the port.
  • Landfall at : Reach the shores of the convent — 127.

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Assassins (70–95)[edit]

70–90: The Assassins. Deal with the first assassin using one of these methods:

80: Fend off the second assassin 160.

  • Whether you succeed or fail, you will have to proceed to to follow her. You can go there immediately from Mrs Plenty's Carnival with at least 1 if you Gaze into Heart's Mirror, which is helpful if you don't want to use up a Horsehead Amulet you may have. (Thanks to Skiaphrene for this tip.)

85:

  • The Second Assassin: How to deal with her?
    • Throw her from the boat: Raises +8 CP and +5 CP); OR
    • Convince her to renounce her vows: 180; raises +1 CP and +5 CP

90: Where is the third assassin?: To find her, you'll need to raise to 10 a total of 3 times, via Pursue Your Current Case. Each time, a storylet will unlock that allows you to spend items to raise .

  1. You begin at the Docks:
  2. Follow the blue bonnet: ,
  3. Closing the case: the scarlet room: , , ,

95: The Third Assassin in : Decide whether to complete your task or help fake her death. The latter requires , , , , , , and .

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April (100–140)[edit]

100: The Vake's Secret in : Spend to find out more about the Vake.

110: The Christmas Card List in : Find out about April.

  • Spend , OR
  • Spend with 4

115: April's Attention: Arrange a meeting with April.

  • Spend , OR
  • Spend with 8

140: A Package from April in

A University Laboratory (150–159)[edit]

150–159: Your own Lab in . You need a Laboratory in order to prepare the Chorister's Bomb and get it to Parabola. (If you already have your own Lab and at least 1, you can skip this.)

150–154: Transport the Bomb in . You'll need: and , plus either:

  • , OR
  • and OR

University Laboratory: With the bomb safely in your Lab, Assess your Progress should now be set to 'the Plans for the Chorister's Bomb'. To complete these plans, you'll need at level 3 or higher, as well as , , and .

  • To generate April's and Mother Superior's research, you'll need to ask them to work in your Lab via Adjust the Staffing of your Lab.
    • If you have only one space available, bring in Mother Superior first and get her research, then dismiss her and hire April. (The only extra effect of having both at once is the chance at the opportunity card Papers in the Night.)
    • Both their cards enable you to generate their own research or ordinary research, though Mother Superior only produces 3 of the latter, while April's is based on the level of your equipment.
  • You will need the following items to upgrade your equipment to level 3:
    1. , , , ,
    2. , , ; plus either or
    3. ,
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Impersonation (160–195)[edit]

160: Costuming in : Raise to at least 15 to proceed. Raising it higher, and using certain options, can give you other options later on, though you can only raise it up to 30.

Veils Impersonation
Option Requires Gains
Walk like Mr Veils Connected: Masters –1 CP 7 x  Veils
Talk like Mr Veils , 2 x  Veils
Dress like Mr Veils on a Good Day 15 x  Veils,
Smell like Mr Veils 1 x  Veils
Bite like Mr Veils E 77.77 6 x  Veils,
Lurk like Mr Veils , 200 challenge 5 x  Veils
Dress like Mr Veils on Laundry Day 3 x  Veils

170: A Road of Silk and Spiders: In , Begin an Expedition in the Forgotten Quarter and choose The Workshop of the Khan of Silks.

180: A Road of Silk and Spiders (2): Choose what to do at the workshop. Your level of determines your chances on the first two options; you need 19+ to 100% it.

190–195: A Road of Silk and Spiders (3)

  • If you have the , you have an option to BITE MR FIRES (a 100 challenge that increases in difficulty every time you try it). This is an option regardless of what you did when you entered, as long as you have the Teeth. It's also the only way to raise Veils at this point.
  • You can talk to Fires, also regardless of what you did upon entering, though it's a Veils challenge and therefore significantly harder if you chose an option that compromised your disguise.
  • When you're finished, you can leave. This option is always available as a risk-free way to complete this section.
  • After an interview with Mr Fires: If you fail to trick Mr Fires with your disguise and he throws you out, you will unlock this storylet. (Choosing to leave of your own volition prevents this storylet from appearing.)
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Seeking Parabola (210–310)[edit]

210: Returning from the factory

: April and Sinning Jenny

300: A route to Parabola from your University Laboratory.

310: Push the Choristers' Bomb into Parabola in University Laboratory: Sends you to the in Parabola.

Parabola (320–380)[edit]

320: Laboratory work, backward tells you what you'll need to advance

Build up your Base-Camp
Level Requirement options
1 ,

,

,

,

,

,

*

2 ,

,

,

*,

150 challenge

,

*,

150 challenge

3
*,

150 challenge

*,

150 challenge

*,

150 challenge

* item is NOT consumed

330: Complete your improvements to the Chorister's Bomb once you have everything you need.

340–360: Concocting a Curved-Talon Absinthe in

370: Luring the Vake

  • Send the absinthe via Mr Wines: costs 1 CP of , , and . (There is an alternative method that requires the Fate-locked story Mysteries of the Foreign Office.)
  • If you do use the Mr. Wines option, you will decide whether to make a promise to him (and whether you intend to break it).This will set to either 1, 2, or 3. (There is another, Fate-locked choice related to the story Cricket, Anyone? that is only visible with a certain item from that story.) How you approach the oath will affect your choices in part 400 and, depending on whether you keep it, some of the text at the end. (See the table under "Back to Normal" below for a breakdown of these story branches.)

380: It is here it is here in

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Aspects of the Vake (400–450)[edit]

Your task now is to track down the remaining fragments of the Vake: Curator Veils, Veils of the Surface, and Veils of the Third City.

After setting off the Chorister's Bomb, you'll end up in the storylet Track the Animals of Parabola in . You can begin tracking the Vake fragments from here. Leaving this storylet by choosing "perhaps not" returns you to your Base-Camp.

From your Base-Camp, you can also Think in the Midst of the Hunt, where you can consider whether you'll kill all three aspects of the Vake or spare one of them. What you choose will set and may affect . (See the table under "Back to Normal" for a breakdown of these paths.) This storylet will disappear once you make your choice.

You can only spare the last Vake that you hunt down, so if you want to spare one, make sure to kill the others first.

Note: Whether you decide to spare one of the Vakes, and which one you spare, will affect the unique item you receive for completing the Ambition. You may want to refer to the table of Ambition Rewards at the end of this guide to decide in advance which one you want.
A Master

Track Curator Veils

A chess piece

Track Veils of the Surface

The Third City

Track Veils of the Third City

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The end[edit]

Back to Normal: Once you have no more remaining Vakes to deal with, this storylet autofires, with different text depending on whether you spared an aspect of the Vake and what you promised Mr Wines. In any case, you receive .

  • See the table below for the full breakdown of outcomes from this series of actions. The two unique outcomes are if you made the oath intending it to mean the Vake specifically and then killed all 3 aspects (which sets to 10: "You have honoured an oath to Mr Wines"), or if you made the oath knowing you may be held to it at some unknown future time (which keeps at 3: "You have sworn an oath. You accepted the consequences"). All other paths ultimately result in 1: "You have sworn an oath. You did not mean it".
Swore an Oath to Mr Wines
Lie Interpret Accept
Oath (Sending the Vake a gift via Wines)
1 2 3
Temptation (Think in the Midst of the Hunt)
Spare (advantage) 1, 1 1, 1 3, 1
Spare (fellow feeling) 1, 2 1, 2 3, 2
Spare (excuse) 1, 3 1, 3 3, 3
Honor your oath N/A 2, 10 N/A
Withstand persuasion 1, 11 2, 11 3, 11
Resolution (Back to Normal)
Killed 3 Vakes 1 10 3
Spared 1 Vake 1 1 1

Claim your Reward at the . The options and text here differ depending on whether you spared one of the Vakes or killed them all, but in any case, you receive a substantial amount of . You also have some questions to be answered at Abbey Rock, and April leaves your Lab.

An Epilogue: The End of the Convent: Autofires when you reach Abbey Rock.

Twenty-four hours later[edit]

A living story appears in your Messages tab; it differs depending whether you killed every aspect of the Vake or spared one.

If you killed all the Vakes:

  • On the Way In, you get a that allows you to hire her in your Lab again.

If you spared an aspect of the Vake:

Long-term rewards[edit]

Ambition Rewards
Ending Unique item Rewards of Ambition
Killed all the Vakes
  • +13
  • +6
  • +2
  • +2
  • +2
Enjoy your considerable wealth
Spared Veils of the Surface
  • +6
  • +13
  • +2
  • +2
  • +2
Read your dispatches
Spared Curator Veils
  • +13
  • +6
  • +2
  • +2
  • +2
Indulge in the pleasure of mastery
Spared Third-City Veils
  • +13
  • +6
  • +2
  • +2
  • +2
Indulge in the pleasure of transgression

Items needed[edit]

This is an attempt to list all possible items needed in BaL, for help with planning. The quantities listed are the fewest you can get away with (min), and the most you will need (max). This list only includes items that can be found outside of this Ambition; items like the Half-Wild Mandrake that are unique to BaL are listed elsewhere.

Item Min Max Parts
Aeolian Scream 48 53 130, 160
Alluring Accomplice 0 1 95
An Identity Uncovered! 1 2 70
Antique Mystery 0 1 300
Appalling Secret 0 20 43
Bejewelled Lens 0 1 150

[1]

Bengal Tigress 0 1 320
Blackmail Material 0 2 115, 160
Bottle of Broken Giant 1844 1 1 100
Bottle of Greyfields 1882 200 varies[2] 5, 24-31
Bottle of Morelways 1872 8 8 34
Bottle of Strangling Willow Absinthe 0 19 40, 150[1]
Bottled Oblivion 0 5 150

[1]

Cellar of Wine 2 5 49, 70, 150-159, 370
Collection of Curiosities 2 2 49
Comprehensive Bribe 0 4 40, 70, 95
Copper Cipher Ring 60 60 400
Dream-Trophies of Parabola 3 3 400
Drop of Prisoner’s Honey 400 2600 7, 95, 150,[1] 320
Epaulette Mate 0 1 400
Favour in High Places 1 2 70, 400
Flask of Abominable Salts 0 5 150*
Focused Albatross 1 1 400
Foxfire Candle Stub 140 1140 20, 28, 33, 35
Hard-Earned Lesson 0 8 4b, 15
Intriguing Snippet 0 20 43
Jade Fragment 300 300 21
Justificande Coin 0 16 150-159, 1010
Knob of Scintillack 0 5 150

[1]

Legal Document 0 5 70, 95
Magnificent Diamond 0 1 150

[1]

Maidservant's Uniform 0 1 95
Map Scrap 1 1 155
Memory of Light 0 1000 150

,[1] 300

Modish Bonnet 0 1 12
Night on the Town 0 1 70
Night-Whisper 4 4 130
Nodule of Deep Amber 500 1500 18, 150[1]
Nodule of Pulsating Amber 0 11 320
Pair of Cracksman's Mittens 0 1 160
Pair of Vakeskin Boots 5 5 400
Parabola-Linen Frock 0 1 320
Parabola-Linen Suit 0 1 320
Parabolan Orange-apple 1 1 340
Patent Scrutinizer 0 1 150

[1]

Penny 500 8277 34, 160
Personal Recommendation 0 2 110
Phosphorescent Scarab 0 1000 150

[1]

Piece of Rostygold 20 1610 2, 4b, 15, 38, 150
Presbyterate Passphrase 0 3 40
Primaeval Hint 0 3 110
Primordial Shriek 1020 1020 4, 130
Queen Mate 0 1 400
Rat on a String 2090 2090 3, 49
Ratwork Derringer 1 1 400
Ravenglass Knife 0 6 400, 2000
Relic of the Fourth City 100 100 155
Relic of the Second City 0 100 37
Relic of the Third City 0 1000 400
Revisionist Historical Narrative 0 1 1010
Rookery Password 0 12 95, 320
Set of Intricate Kifers 1 1 170
Seven-Throated Warbler 1 1 330
Silk Scrap 1000 1000 49
Solacefruit 7 7 400
Stalemate 0 1 400
Stolen Kiss 5 5 42
Storm-Threnody 12 12 130
Bottle of Strangling Willow Absinthe 0 25 160
Strong-Backed Labour 0 2 150, 320
Thirsty Bombazine Scrap 0 10 70
Uncanny Incunabulum 0 1 300
Veils-Velvet Scrap 0 1 160
Venom-Ruby 0 5 150

[1]

Vial of Tears of the Bazaar 0 1 370
What Might Be A Thunderbolt 0 1 400
Whisper-Satin Scrap 175 175 150, 160
Winsome Dispossessed Orphan 1 1 130
  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 Needed to upgrade your lab equipment if you haven't already.
  2. You will need 200 bottles for every additional exchange you want to make for Bottles of Black Wings Absinthe.