Quirks (Guide)

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This page is a brief catalogue of repeatable, non-card based ways to increase Quirks. Besides roleplay, some notable reasons to want to increase quirk levels are to access "I myself am my only true friend!" with 8 (which gives four Second Chances), Quite a moral afternoon with 4, and Browse the society romances with 4 (which gives a Mood).

You may also consume various Renown items to substantially increase specific quirks at the cost of others.

Repeatable Actions[edit]

Austere[edit]

Quirkaustere.png

Daring[edit]

Quirkdaring.png

Forceful[edit]

Quirkforceful.png

Heartless[edit]

Quirkheartless.png

Hedonist[edit]

Quirkhedonist.png

Magnanimous[edit]

Quirkmagnanimous.png

Melancholy[edit]

Quirkmelancholy.png

Ruthless[edit]

Quirkruthless.png

Steadfast[edit]

Quirksteadfast.png

Subtle[edit]

Quirksubtle.png

Opportunity Cards[edit]

Card Option Quirk Increase Quirk Decrease
Direct methods +3cp up to level 10
Subtle methods +1cp up to level 5
Follow your conscience +1cp up to level 5
Don't ask me +1cp up to level 5
So much has been lost +3cp up to level 10
Well, those clouds are quite pretty +1cp up to level 5
An opportunity! +1cp up to level 5
Watch +2cp up to level 10
Add your own dead to the pile +3cp up to level 10
+3cp up to level 10
Oho! Ripe rats! +3cp up to level 10

Maxing out Quirks: Faction Items[edit]

If you have a quirk at 12, you can raise it up to 15 by using Faction Items. Each use consumes the item and increases the desired quirk by 15cp, while also increasing another one by the same amount.

To get from level 12 to 15 requires 42cp, meaning you'll consume three faction items until you're maxed out.

See also: Renown Item Quirk Changes

Item/Option Prerequisites Increased Quirk Decreased Quirk Cost
Volunteer for the Trophonian Duty 250
12-14
E 25.00
60
Bait a horrible prank with your Skull 250
12-14
E 62.50
Play coded chess with an anonymous opponent 250
12-14
E 40.00
400
Decipher a concealed message 250
12-14
E 62.50
Turn over all the resources of your Endowment to Dr F______ 250
12-14
E 100.00
A drinking contest with a ballerina 250
12-14
E 50.00
500
Come to the assistance of Dr F______
12-14
3
[1] E 30.00
Fund the production of a notorious new ballet
12-14
3
[2] E 30.00
Fast and meditate 250
12-14
E 100.00
Respond to a challenge from a Tomb-Colonist 250
12-14
E 62.50
125
600
Translate the libretto for 'The Concursion of Petals' 250
12-14
E 60.00
600
Assassinate one of Mr Fires' tug pilots, with a poisoned pin 250
12-14
E 40.00
80
400
Plant a pin on a judge 250
12-14
E 40.00
80
400
Run the rooftops in honour of "a New Wind" 250
12-14
E 62.50
Secure the release of the Voiceless Dancer 250
12-14
E 40.00
400
  1. This will consume all Notability!
  2. This will consume all Notability!