Goods Grinding (Guide)
From Fallen London Wiki (Staging)
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A player-created Guide is available for this content: Certifiable Scraps (Guide) |
- 25 for cashing in
- 10 for cashing in on Canal Workers on the Upper River
Other
- Get these from high level Lodgings cards
- Discordant Ripples (Frozen) 6 gives 10
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- 50 for Night Watch at the Brass Embassy Warehouse ( 49); requires 4
- 101-1000 for Mischief and brass in Unfinished Business in Ladybones Road (requires PoSI); takes 5 actions, averaging 110.1 per action.
- 380 per action at 297 for Seek out spy-holes while Seeking Documents in the Sunken Embassy, eventually paid out via Give a binder of documents to the Brass Embassy; requires 4 actions of set-up but has no (observed) maximum payout. See The Sunken Embassy (Guide) for more information.
- 420 for spending at A soothing sight
- 3000 for A Bazaarine Tale! or A Tale of the Future!; with sourced from Seek inspiration from your Prismatic Squidling, this takes 22 actions and averages 136 per action. See Carving out a Reputation at Court (Guide) for more information.
- 1700 for A History or An infernal work; with sourced from The lead or Seek inspiration from your Prismatic Squidling, this takes 13 actions and averages 131 per action, not taking into account the it gives. With sourced from Composition: the high path, this becomes 11.6 actions and 146 per action, if you can reliably get 125 honey per action from the lab. See Carving out a Reputation at Court (Guide) for more information.
- 97–111 for Instructing a Louche Devil at 97–111 correspondingly; another 1000 for choosing Concentrate on conversation at the end of the carousel.
- 102 for Steal props and goods from other theatres at 102
- 275 for Lend in expectation; requires a and 1-25
- 5000 for a success when cracking open a Corresponding Sounder; costs a in addition to the Sounder. For information on sourcing a Sounder, see Khaganian Intrigue (Guide)
Other
- Can be purchased for 0.03 from Merrigans Exchange
- 40 for Bits and pieces on Devices and Desires; requires that you not be a
- 550 for Take the Devil's side on the Hell/Urchins conflict card; 500 for Break him out! on the Society/Tomb Colonist conflict card; 400 for Firecrackers in the thurible! on the Hell/Church conflict card
- 60% chance of 200 when upconverting Extraordinary Implications
- 6600 for Sell an Infernal Machine to Devils on the Upper River card Halfway to Hell
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- 39 for Jack's claimed dibs! at 39; no Wounds risk; requires Blood 3–5
- 101–1100 for Wade into the Ring Fights (5 actions) at 100; requires PoSI, averages 120.1 per action
- In Rostygold lets you pay out your Professional Activities (Guide) in Rostygold. Up to ~410 per action, though the specifics will vary based on profession, and abilities.
- 11 per 10 for Claim bounty for dead rats (5 actions); see Ratness Grinding (Guide)
- 200 for Contract: a Worryingly Large Rat, taking 4 actions at 25 for 100% success and no Wounds risk: gain contract, Approach it very casually to remove all the hiding points, Shoot it the moment you see it to kill it, then Return to the Department to claim the reward. Also gives a bonus 10 CP in addition to the CP from the 2 hunting actions, so the total rewards are 200 (50 per action) and 12 CP (3CP per action).
- 540 for More than just Messages; resets , and is more or less the only method for profitably spending
- Duelling the Black ribbon gives up to 83.0 per action; see Running Battle (Guide) for more information.
- Hunting snuffers gives up to 89.3 per action; see The Hunt is On! (Guide) for more information. Note that the final action is actually in
- Up to 300 per action for Claim the coffer of Admiralty coinage with 2 actions setup for Intervene in a Dockers' Brawl; requires PoSI tier 2, see Brawling with Dockers (Guide) for more information.
- 1700 for A Drinking Song!; with sourced from The lead or Seek inspiration from your Prismatic Squidling, this takes 13 actions and averages 131 per action. With sourced from Composition: the high path, this becomes 11.6 actions and 146 per action, if you can reliably get 125 honey per action from the lab. See Carving out a Reputation at Court (Guide) for more information.
- 3000 for A Zeefaring Epic; with sourced from The lead or Seek inspiration from your Prismatic Squidling, this takes 22 actions and averages 136 per action. With sourced from Composition: the high path, this becomes 20 actions and 150 per action, if you can reliably get 125 honey per action from the lab.
Other
- 400-450 for options on Intervene in an Attack
- 10 per leftover after the Rat Market closes; see The Rat Market.
- Hunting Angler Crabs can be efficient in . See Living World Events to check if that's possible currently.
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A player-created Guide is available for this content: Bessemer Steel Ingot (Guide) |
- 100 for A consignment of steel, in exchange for . This averages around 6.67 ingots per action (as one action is needed to cash in). See Hearts' Game (Guide) for more information.
- In steel lets you pay out your Professional Activities (Guide) in bessemer. Up to ~8.2 per action, though the specifics will vary based on profession, and abilities.
- 20 or 25 for Accept a share of the crates destined for Iron and Misery or Claim the crates destined for Iron and Misery when intervening in a Dockers' brawl. The former gives at most 4 per action (5 per action if you have a and are brawling on the side of order) and the latter at most 5 per action with harder checks. See Brawling with Dockers (Guide) for more information.
- 8 for Request Bessemer Steel Ingots as pay; this averages 2 per action. See L. B. Industries (Guide) for more information.
- Selling a skeleton to an Enthusiast of the Ancient World (requires ) gives (( + ) / 50).
- 10 for selling the Enthusiast a Jurassic Thigh Bone. With Thighs sourced from solo brawling, this can reach up to 5.2 per action.
- 20 for Enter an agreement for the production of steel; with obtained as described in the guide, this can reach up to 8.56 ingots/action.
- 100 from Steal from Mr Iron's warehouse. This costs and at least 4 actions; with Identities sourced at 1/action, this gives at most 5.3 per action.
Other
- 130 for Smuggle in industrial materials on the Upper River card Engage in Some Minor Smuggling; costs , requires , 4, and . Sourcing Blooms at 1/action gives 5.2 per action; more efficient Bloom sources exist.
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- 130 for Sell him a nodule of pulsating amber
- 125 for Sell him a Rubbery Skull (with Flute Street FATE)
- 5 + (( + ) / 50) when you Sell him your amalgamous skeleton (or Sell to an Enthusiast of a Rubbery Menace, which offers higher secondary rewards); see Assembling a Skeleton (Guide) for more information.
- WHITSUN 10 for Sell him a Scarlet Egg. This takes 2 actions, one to buy the egg and one to sell it. Purchasing a costs 20 Bottles of Greyfields 1882 (and, on some years, 1 , a soft FATE-locked currency). You additionally need at least 7 and 7 to speak with the Rubbery Collector to sell the egg.
- Can be purchased for 10 from the Extramurine Trading Company
- Sell cautionary monographs to The Fidgeting Factor. (See Writing a Monograph (Guide))
- An amount depending on your Monograph's Cautionary (potentially up to 222) when selling to The Fidgeting Factor; see Writing a Monograph (Guide) for more information.
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- 4 + ( + ) / 250 when you Sell your Skeleton to the Sculptress; see Assembling a Skeleton (Guide) for more information.
- 6 in exchange for a with Sell your Holy Relic to the Bohemian Sculptress
- 2 for Sell her a Possessed Goldfish; requires 15
- 1 for Contribute your insight to a future project; requires 15 and success in a 5 challenge
- Can be purchased for 25 from the Extramurine Trading Company (at price)
- 1 for Intercept a shipment of one; requires access to The Dumbwaiter of Balmoral
Other
- 2-7 for options on the Upper River card Engage in Some Minor Smuggling
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- * for Sell your skeleton to a Zailor.
- ( * ) + 1) for Sell an antique skeleton as a work of Celestial art when is around.
- 1 for Use your knowledge of the Red Science to improve the miners' pump, 1 for Liberate some raw scintillack and 3 for Travel back to port with the celebrating miners, for a total of 16 over the 14-action Port Cecil carousel.
- 1 (which can be sold for Scintillack) for Fly in with a bottle on The Waking Well in A Chilly Future, which has a Winds of Fortune check. See Irem (Guide) for more information.
- An amount depending on your Monograph's Tragic (potentially up to 44) when selling to The Disgraced Diplomat; see Writing a Monograph (Guide) for more information.
Other
- 5 for Supply Fillip of Effervescence to a Neath Power on the Upper River card The Railway and the Great Game.
- 4 for Inquire about a 'special harvest'; costs .
Perfumed Gunpowder[edit]
- 10 for Create a lot of Perfumed Gunpowder; requires and
Railway Steel[edit]
- 4 for Make tracks; requires and . Alternatively, 15 for Make a lot of tracks; requires and .
- 11 for Involve the Clay Highwayman's gang in industrial steel robbery; requires a cover identity with Baazar , , , , , . See Cover Identities (Guide) for details.