Academic Grinding (Guide)
From Fallen London Wiki (Staging)
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- 1-200 (average 100.5) for An admirer among the clergy at 100, requires PoSI
- 420 for An arrangement with the Vicar-General in exchange for
- 1700 for A Rousing Hymn and 3000 for An Epic of Far-Off Lands; with sourced from The lead or Seek inspiration from your Prismatic Squidling, this takes 13 (minor works) / 22 (major works) actions and averages 131 / 136 candle stubs per action. With sourced from Composition: the high path, this becomes 11.6 / 20 actions (146 / 150 per action) if you can reliably get 125 honey per action from the lab. See Carving out a Reputation at Court (Guide) for more information.
- Up to 250 per action for Set an ambush or Sow carnage when playing Flint or Dagger, eventually paid out via Send a small amount of Bees to Hell; requires 4 actions of setup. See Hunting Bees in Old Newgate (Guide) for more information.
- 1790 on average for Breed the Tomb-Lion 4; takes at least 8 actions and a . See Breeding Monsters (Guide) for more information.
- With Hurlers Thermal Development, variable number for Light some candles at the stove 2 which reduces with higher Hurlers: Darkness: an average of 175 at Darkness 7 to an average of 500 at Darkness 0. Stoking the Stove to lighten the area costs Correspondence Plaques and eventually takes ~5 actions to reset Stoking.
Other
- Can be purchased for 0.03 from Merrigans Exchange.
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- 100 for successfully opening up a Corresponding Sounder; requires a , a and high . For more information on obtaining Sounders, see Great Game Grinding (Guide)#Corresponding Sounder and Khaganian Intrigue (Guide). Averages to 1.3 per action, but has other rewards.
Other
- Upconverting ; with Stubs sourced from Flint or Dagger, this gives up to 21 per action.
- Can be purchased for 0.20 from Merrigans Exchange.
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- 1-5 for Promenade and An Iremi stew from Mrs Chapman's Boarding House for Those Who Temporarily Have Nowhere Else To Go storylet, depending on base ; requires at 1 or 2 (currently not available).
- 72.5 on average for Breed the Somnolent Hyaena 7; averages 2.69 per action and costs per breeding. See Breeding Monsters (Guide) for more information.
- 20 for Analyse your False-Snake; requires 100 . See University Laboratory (Guide) for more information.
- 5 + /50 x for selling to the Tentacled Entrepreneur
- 5 for Taunt the Viscountess of the Viric Jungle at the right point on the Sacroboscan Calendar.
- 26-60 for options in What's going on here?, A Guided Tour of Polythreme, The Deeper Questions, Finishing your Travelogue, A Little Spy Work, Looking a Little Deeper and Making your Report at the conclusion of the 12-action Polythremic promenade carousel (plus 2 for Set forth into the stone-flagged street at the beginning), for an average of at most 5.17 per action. (The loop is the most profitable).
- 5 for Prepare yourself on The Edge of the Desert of Delights in A Jewelled Future. See Irem (Guide) for more information.
- An amount depending on your Monograph's Tragic (potentially up to 222) when selling to The Exiled Antiquarian; see Writing a Monograph (Guide) for more information.
Other
- Side-converting from Newspaper-sourced ; this gives up to 4.82 per action.
- Buy in The Rat Market, then upconvert once and sideconvert 1 times. Depending on the efficiency of your source of Rat-Shillings, this gives the following overall efficiency:
/action: | 30 | 40 | 50 | 60 |
---|---|---|---|---|
/action:
|
5.42 | 6.87 | 8.18 | 9.37 |
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- 1 for Accept a Volume of Collated Research; this requires at least 4 actions per volume. See The Spider Symposium (Guide) for more information.
- 1 for Collate some Research; costs 1 action, and . Quite handy if you're only one short.
- 1 for Aid F.F. Gebrandt in Refining her Formulas. Costs , , per volume, and requires having Gebrandt as a lab assistant.
- 1 per action from Unlikely Connections via Chase down every last citation or Consider every possibility with high Research Preparations from the same cards. (Specifically, each Unlikely Connection counts for 0.2 Collated Research when completing your research project, so since you get 5 from each success here, that equates to 1 CR gained at the end.)
- 10 for She is wearing pearls today; averages 0.45 per action. See Doing Business in Wilmot's End (Guide) for more information.
- Up to 5 from the Mythopoesis carousel, reaching up to 0.44 per action without expending materials. See The Whisker-Ways (Guide) for more information.
- 1 for success at Decipher the signage on Spiralhügel in A Neon Future. See Irem (Guide) for more information.
- 3 for Ambush an Inattentive Scholar. With casing from Parabola (7CP/action with Find the weakness in an opponent's defences) this gives 0.75 per action, in addition to 0.5 per action (theoretically 3.38 EPA, not factoring in the need to cash out the humeri).
- An amount depending on your Monograph's Cautionary (potentially up to 44) when selling to The Wistful Stoker; see Writing a Monograph (Guide) for more information.
Other
- Upconverting ; with Newspaper-sourced Memories, this can reach up to 0.88 per action, depending on how you source .
- If the University Lab or Wilmot's End are not yet available: Converting by pursuing the story of the Fidgeting Writer averages 0.45 per action (with average costs of 0.46 and 0.32 per action, and side gains of 1 CP , 1.12 CP AtGotG, and 1.12 CP TbF per action).
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- (20 + ( + / 50)) for selling to the Pedagogically Inclined Grandmother
- 5 by Climb the dome itself with a 8 challenge
- 4-5 by Offer the Storm-bird to Fingerkings in Parabola with a and the Dome of Scales occupied by the Fingerkings.
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- 2 for Accept the contents of a small cocoon; this requires at least 3.5 actions per artefact. See The Spider Symposium (Guide) for more information.
- 2 for Trade your documents with London's Ambassador 1 (alternatively, 1 for Trade your documents with London's Ambassador 4) when robbing The Circumspect Envoy's Townhouse. For more information, see On a Heist (Guide).
- 1 for failing Disambiguate the Eolith 2; requires at least 3 actions per eolith.
- Selling a skeleton to the Enthusiast of the Ancient World nets an Artefact per point of Antiquity that your skeleton has.
- 1 for Enter the Palatinate alone; requires having achieved the offer accepted ending of the Cats campaign and not started another campaign since, and having no . See Parabolan War (Guide) for more information.
- 1 for Reach towards the shore 2; averages either 1 every 4 or 8 actions, depending on your willingness to cycle by repeatedly entering and leaving the Waswood.
- 2 for Dig a little distance from the river on the card Dredge the river; costs .
- 6-11 (average 8.5) for Leave the barge (The Persephone); costs and 2 actions. See Canal Cruising in Jericho Locks (Guide) for more information.
- An amount depending on your Monograph's Ironic (potentially up to 44) when selling to The Exiled Antiquarian; see Writing a Monograph (Guide) for more information.
- 4 in exchange for with Ask her to cut apart five Crystallised Curios; see Digging in the Hurlers (Guide) for more information.
Other
- Casting an Oneiric Pearl into the zee gives, amongst other rewards, .
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- 1 for Finish assembling your statistical tables; requires and and at least 5 actions. See University Laboratory (Guide) for more information.
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- 1 for Conclude your study of the metallurgy of Justificandes; requires , , , and and at least 6 actions. See University Laboratory (Guide) for more information.
- 1 for Conclude your study of Hinterland Scrip; requires , , and and at least 6 actions. See University Laboratory (Guide) for more information.
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- 1 for completing an expedition to the Tomb of the Silken Thread; see Forgotten Quarter Expeditions (Guide) for more information.
- 1 for 1 in 5 rare successes of Provenance an artefact; each success costs .
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- 1 for Restore the hope of a listless professor on Respectable Passengers; Costs
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- 1 for Recapture the Carnivorous Aurochs; requires a and at least 6 actions. See Parabolan Hunting (Guide) for more information.
- 1 for Lead them like sacrifices to the Priests of the Red Bird; requires and costs 10 and 5. See Helicon House (Guide) for more information.
- 1 for winning at Hurly-Burly; playing a game costs and takes 10-14 actions (fewer with the appropriate use of Time Doesn't Exist). See Hurling (Guide) for more information.
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- 1 for Accept the contents of a large cocoon; requires at least 10 actions per revelation. See The Spider Symposium (Guide) for more information.
- 1 for Claim something that no-one was looking for at the conclusion of the 14-action Port Cecil carousel