Elder Grinding (Guide)
From Fallen London Wiki (Staging)
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- 37 for Spy on a Tomb-Colonist at difficulty 37 of either or . Needs of 4.
- 36-48 for options on Working for the Widow at difficulties 49-58
- 81 for Offer cures for coughs and colds at 71, or 124 for Offer cures for gout, dropsy and scrofula at 74 (requires ). Requires 4-6
- 51–450 for A sure bet (2 actions; average 125 per action) at 100; requires and PoSI
- 3000 for A Tale of Espionage!; with sourced from Seek inspiration from your Prismatic Squidling, this takes 22 actions and averages 136 per action. See Carving out a Reputation at Court (Guide) for more information.
- 1700 for A light work based around a Neathy folk tale; with sourced from The lead or Seek inspiration from your Prismatic Squidling, this takes 13 actions and averages 131 per action. With sourced from Composition: the high path, this becomes 11.6 actions and 146 per action, if you can reliably get 125 honey per action from the lab. See Carving out a Reputation at Court (Guide) for more information.
- 4500 for A rather poor edition; averages 243 per action. See Publishing a Newspaper (Guide) for more information.
- 300 for Search the lowest Floors at 220 while Diving in the Magistracy at 6; also gives you .
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- 11 in exchange for for The fellow in the corner at 100; requires PoSI
- 1 for Follow a conjurer
- 1-4 for Emancipate a Clay Man; costs . With labour sourced from Underclay, this can reach 0.94 Relics per action.
- 100 for In the bag you go at 9; this can be done once per 20-action visit to the island. See Corpsecage Island for more information.
- 3 for Reach towards the shore (Airs 0-49); averages either 3 every 4 or 8 actions, depending on your willingness to cycle by repeatedly entering and leaving the Waswood.
- The Deep Layer
- /60; works out at 6.1 per action when using the strategy outlined in the guide.
Other
- 4 for Go as far as you can on the card The Geology of Winewound
- 7 for Lead him astray on the card Stone by stone
- Upconverting Jade Fragments; with Jade sourced from Magistracy diving, this can reach up to about 18 Relics per action.
- Can be purchased from Merrigans Exchange for 0.20
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- 10 for Dispose of fifty Trophies via the Acquisitive Relicquarian; see The Crowds of Spite (Guide) for more information.
- 70 for breeding the Plated Seal with just toadstools; requires at least 8 actions and a
- 2 for Walk along the beach; gives a total over 22 over the 27-action carousel. See Time Passing at Hunter's Keep (Guide) for more information.
- 1 for Press him for information about the Elder Continent; costs and and requires that you sided with the Big Rat; alternatively, gain 1 for via See if the Big Rat can become intoxicated
Other
- 10 for upconverting .
- Alternatively, 105 for upconverting ; with Relics sourced from Moulin expeditions, this reaches 1.26 per action.
- Side-converting from Newspaper-sourced ; this gives 5.70 per action.
- Buy in The Rat Market, then upconvert once and sideconvert 2 times. Depending on the efficiency of your source of Rat-Shillings, this gives the following overall efficiency:
/action: | 30 | 40 | 50 | 60 |
---|---|---|---|---|
/action:
|
4.91 | 6.06 | 7.07 | 7.94 |
- 60% chance of getting 8 when upconverting Bottles of Broken Giant 1844
- 1 for Get a very good look at the fruit on the card As Big as your Head
- 1 for Persuade him to bend the law till it breaks on the card What about your Maverick Bloodhound?
- 7 for Propose an alliance on the card The Devil and the Child; takes 3 actions
- 2 for Spend the night in the well to prove there's nothing to be scared of on the card Amber in the well; takes 3 actions
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- 1 for either option on The Ring of Roses: Take Part in an Illegal Fighting Ring; costs .
- () for Offer your Attar to the Temple in Near Arbor (Temple).
- 1-7 (equal to ) for Serve as a Serpent-Shepherd in Far Arbor (Temple). If you park in this location, subsequent visits to Arbor will yield 7 per a 3-action visit, or 2.33 per action. For more information, see Arbor (Guide).
- 3 for Share secrets with the Arbori; costs in Far Arbor (South).
- 2 for Dispose of fifty Trophies via the Acquisitive Relicquarian; see The Crowds of Spite (Guide) for more information.
- 2 for Trade your documents with London's Ambassador 3 when robbing The Circumspect Envoy's Townhouse. For more information, see On a Heist (Guide).
- 15 for breeding the Plated Seal with just discipline; requires at least 8 actions, plus however many it takes to get the .
- 1 for success at A dangerous source.
- ( / 30 + 2, rounded to the nearest integer) for cashing in at the end of a term; see Port Carnelian (Guide) for more information.
- 5 for Await a verdict on Tomb-Colonists v Hell (Prosecution), for an average of 0.83 per action. See Barristering at Evenlode (Guide) for more information.
- 1 for Enter the door marked 'Communications' when robbing the factory; this can be done on average once every 4-action break-in.
- An amount depending on your Monograph's Tragic (potentially up to 44) when selling to The Genteel Elder; see Writing a Monograph (Guide) for more information.
- 1 for success on Try to remember's narrow 9 check.
Other
- 1 for An audience with His Amused Lordship on the card City Vices: ask the Sardonic Music-Hall Singer to help you. Costs 1 CP of .
- 10 for upconverting ; with mysteries side-converted from newspaper-sourced journals, this reaches 1.02 per action.
- 6 for selling the left-hand side of the Screaming Map.
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- 1 for Trade your documents with London's Ambassador 4; see On a Heist (Guide) for more information.
- 1 for Steal an Antique Mystery from Feducci; costs 32 CP of . See Casing (Guide) for more information.
- 2 for failing the check at the end of the Chalcocite Pagoda expedition; see Forgotten Quarter Expeditions (Guide) for more information.
- 3 for breeding the Plated Seal with just keeping away devils; requires at least 8 actions and a .
- 1 for Converse on the Correspondence; with obtained as described in the guide, this requires around 17.8 actions per mystery.
- 1 for Finish the study of the Pelagic Egg, costs 100 laboratory research and a . See University Laboratory (Guide) and Whitsun (Guide) for more information.
- 1 for Send her home; can cost a variety of different materials and two actions.
- Up to 1 for the Mythopoesis carousel, requiring around 10 actions without expending items. See The Whisker-Ways (Guide) for more information.
- ( / 70, rounded to the nearest integer) for cashing in at the end of a term; see Port Carnelian (Guide) for more information.
- 1 can be gained through the Fate-Locked Philosofruits carousel, requiring at least 5 actions; see Philosofruits (Guide) for more information.
- 1 for Meet with a bright and fading mind at the end of the 14-action Port Cecil carousel.
Other
- 5 for upconverting s (also uses ); with passphrases side-converted from newspaper-sourced journals, this averages 5.32 actions per mystery.
- Use 10 actions and a for ...something else. to get 5 Antique Mysteries and 1 Searing Enigma.
- 1 for A notable success – eavesdrop; see Cat and Mouse (Guide) for more information.
- 2 for Give him honey and a pen, requiring on average 13.31 actions and 8.18 in materials. See Fidgeting Writer (Guide) for more information.
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- 1 has a 1/8 chance of being the reward for the A Shrine of the Deep Blue Heaven expedition (requires and at least 9 actions); see Forgotten Quarter Expeditions (Guide) for more information.
- 1 can be obtained at a cost of by Enjoy an extended walk through the fungal jungle with the Minister of War; takes 4 actions, requires .
- 1 for Leave the barge (The Eversmoulder); costs 6 and 2 actions. See Canal Cruising in Jericho Locks (Guide) for more information.
- 1 for stealing and decoding Cornelius' messages; requires at least 16 actions for Midnighters and 20 for non-Midnighters.
- 1 for communing with the Creditor, which takes at least 11 actions. Minimum average action cost requires 100% success chance at multiple difficult Narrow Advanced Skill challenges to different Skills.
Other
- Upconverting Antique Mysteries; with mysteries upconverted from newspaper-sourced Mysteries of the Elder Continent, this requires ~26.6 actions per Hint.
- 1 for smashing a Lens of Black Glass; costs 56.23 actions and 47.71 in materials on average. See Fidgeting Writer (Guide) for more information.
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Elemental Secrets can be purchased from the Rat Market when is South and is Hard for 3125 ; see The Rat Market (Guide) for more information. They may also be sourced at a cost of and while oneiropomping for Madame Petrovsky, or through the death of a well-educated Noman.