Great Game Grinding (Guide)
From Fallen London Wiki (Staging)
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- Buy them from Nightclaw's Paw-Brokers for 2 .
- 5 for Climb the dome itself (Chessboard); requires 4, and gives 1 CP of .
- (18 + Modified Glasswork) for Attend a Shrouded Soirée from the Wrong Side of the Mirror; has a 11 check, and requires 4 and .
- 25 for Pit one Varchaasi against another; has a 150 and 6 challenge, and requires you to spend resources depending on to get to Varchas from Behind the Glass. With 4 the starting resources are .
- The Epaulatte Mate, Queen Mate and draw options for ending a match each give a number of pawns based on your , and whether you succeed or fail at the check. See The Chessboard (Guide) for more information.
- 10 for Direct your network, a 9 challenge.
- 21-27 for Consult the Stewards of the Discordance.
Other
- 1-3 for Sell Perfumed Gunpowder to Liberationist Revolutionaries on the Upper River card Which meeting?; costs and increases . How efficient this is depends on how efficiently you can source .
- 65 for Supply Halcyonic Tonic to a Surface Power on the Upper River card The Railway and the Great Game. Sourcing a costs on average 6 actions and , so this averages less than 9.3 Pawns per action.
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- 10 for Sell him Surveys of the Neath's Bones in exchange for . With surveys sourced from printing a newspaper, this gives up to 7.2 Breaths per action.
- 4*()2 (or 4*()2.1in an Amalgamy week) for Sell to the Tentacled Entrepreneur (Skeleton). See Assembling a Skeleton (Guide) for more information.
- An amount depending on your Monograph's Cautionary (potentially up to 222) when selling to The Exiled Antiquarian; see Writing a Monograph (Guide) for more information.
- Variable number of Breaths for Hold your breath underwater; a loop detailed here gives around 7.2 per action depending on your .
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- 5 for Enter the house (Red); requires having achieved the Red ending of the Chessboard campaign and not started another campaign since. See Parabolan War (Guide) for more information.
- 2 for Sell her a Weasel of Social Discomfiture; neglecting the cost of a , this works out to 1 Move per action.
- 11-25 for Leave the barge (The Eversmoulder); costs 6 and 2 actions. See Canal Cruising in Jericho Locks (Guide) for more information.
- 3-14 for Take tea with the Diplomat, in exchange for ; efficiency depends on how quickly you can get . With gossip sourced from Publish a seditious edition, this approaches 4.6 per action.
- An amount depending on your Monograph's Ironic (potentially up to 219) when selling to The Disgraced Diplomat; see Writing a Monograph (Guide) for more information.
Other
- 2 for Pursue a name written in gant; only available to Licentiates, and requires a social action to play.
- (1/10) × ( Base Watchful + Base Persuasive) in exchange for 10 CP of via For the Game. How efficient this is depends on which kinds of letters you send and how efficiently you can obtain the materials you need to send said letters.
- 10 for Exchange some knowledge of the Eversmoulder on the Upper River card Halfway to Hell.
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- In intelligence lets an , or pay out their Professional Activities (Guide) in intelligence. Up to about 1 every 16.7 actions.
- 1-2 for completing the heist on The Circumspect Envoy's Townhouse with either the scrolls on Vesture or the book on the Rosers and selling them to London's Ambassador.
- 1 for Send a moderate amount of Bees to Hell; this requires at least 6 actions per intelligence. See Hunting Bees in Old Newgate (Guide) for more information.
- Selling a skeleton to an Enthusiast in Skulls (when he's the Occasional Buyer at the Bone Market) gives (-1)1.8. See Assembling a Skeleton (Guide) for more information.
- 1 for selling an to the Investment-Minded Ambassador.
- 2-3 for Raise a glass to (You Make Your Toasts To) when visiting the Fiddler's Scarlet; costs 3 and 2 actions. See Canal Cruising in Jericho Locks (Guide) for more information.
- 1 for decoding an intercepted piece of post; averages 6.67 actions per intelligence for non-Midnighters, and slightly fewer for Midnighters.
- 2 for Ambush a courier on Larceny at Balmoral (card); costs 36 CP of . With Parabola Casing... (requires Base Shadowy 206) this averages as little as 3.07 actions per Intelligence. See Casing (Guide) for more information.
- 1 for Collect your intercepted cablegrams; averages 1 every 4 actions with the right equipment. See Khaganian Intrigue (Guide) for more information. Alternatively, 1 for Tap the underzee cable; gives 1 for 15 actions.
Other
- 1 for selling 4 Perfumed Gunpowder to Liberationists on the Upper River card Which meeting?
- 1 for the "Vibrations on the web" option on the "Imports and Exports" card, in the City of the Tracklayers
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- 1 for Obtain a Corresponding Sounder; requires at least 77 actions and . You can obtain the cablegrams at an average of 3 actions for 10 via Tap the underzee cable. See Khaganian Intrigue (Guide) for more information.
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- 1 when selling to the Dreary Midnighter, who is an . See Assembling a Skeleton (Guide) for more information.
- 1 for Recognise an opening because of your professional affiliations; requires you to be a Midnighter.
- 6 for Recognise an opening; costs
- 5-9 for Raise a glass to (You Make Your Toasts To) when visiting the Fiddler's Scarlet; costs 3 and 2 actions. See Canal Cruising in Jericho Locks (Guide) for more information.
- 5 for producing an Incendiary/Luminosity or Luminosity painting. See Painting in Balmoral (Guide) for more information.
- 1 for Manoeuvre the Counter-Church; requires having established a Counter-Church
- 1 for Explore the walls
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- 1 for Choose an epaulette mate at the conclusion of the Chessboard carousel
- 0.5 on average when you Tap the underzee cable. Requires at least 15 actions. See Khaganian Intrigue (Guide) for more information.
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- 1 for Choose a queen mate at the conclusion of the Chessboard carousel
- 0.5 on average when you Tap the underzee cable. Requires at least 15 actions. See Khaganian Intrigue (Guide) for more information.
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- 1 for Stalemate (Action) or Force a Stalemate at the conclusion of the carousel in exchange for resources. See The Chessboard (Guide) for more information.
- 3 for Walk away (The Entanglement of Glass) at the conclusion of the Viscountess campaign. See Parabolan War (Guide) for more information.
- 1 for A Naive Dissident; requires at least 15 actions and . You can obtain the cablegrams at an average of 0.6 actions for 2 via Tap the underzee cable. See Khaganian Intrigue (Guide) for more information.
- 1 for Settle your bet at the conclusion of the Hurling carousel when the two sides draw.
- 1 for Hold up London's shining reflection to its own view or Hold up London's tarnished reflection to its own view in at least 13 actions. Minimum average action cost requires 100% success chance at multiple difficult Narrow Advanced Skill challenges to different Skills. Requires progression in and gives .
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- 1 for A Lovelorn Engineer or An Immaculate Tailor; requires at least 15 actions and . You can obtain the cablegrams at an average of 0.6 actions for 2 via Tap the underzee cable. See Khaganian Intrigue (Guide) for more information.
- 1 for Put the Mummified Priest on a London-bound ship; requires at least 12 actions and an
- 1 for Sell the Sounder to spies after obtaining the Sounder in a 77-action, 10 intrigue.