Rubbery Grinding (Guide)

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Item Grinding
Academic Book Cartography
Contraband Curiosity Currency
Elder Goods Great Game
Historical Infernal Influence
Legal Luminosity Mysteries
Nostalgia Osteology Rag Trade
Ratness Rubbery Rumour
Sustenance Theological Wild Words
Wines Zee Treasures Conversions

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  • 20 for Dispose of one Trophy. Past about 90, this becomes the most efficient grindable source. It is, however, extremely click-heavy (1 click per 20 nodules.) See The Crowds of Spite (Guide) for more information. Cashing out the trophies does not cost any actions.

  • 420 for (210 per action).

Other

  • Can be purchased for 0.03E from Merrigans Exchange
  • ((400 * ) + 100) from Accept a damp gift on Slime and Amber: the Rubbery Men (up to 362.5 per action).
  • Discordant Ripples (Mouth) 2 gives 300

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University Laboratory

  • FATE unlocks a card with an option to cash out for 5 Nodules on failing a check. With max , this nets ~2.6 actions per Nodule. Note that even with a there is a 1% chance of getting instead, but the impact is negligible (and profitable!).

Other

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Other

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The Rat Market

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