Rubbery Grinding (Guide)
From Fallen London Wiki (Staging)
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- 100 for Get in on a card game at 100; requires and . Has a rare chance of .
- 20 for Dispose of one Trophy. Past about 90, this becomes the most efficient grindable source. It is, however, extremely click-heavy (1 click per 20 nodules.) See The Crowds of Spite (Guide) for more information. Cashing out the trophies does not cost any actions.
- 1700 for A Rubbery Tone Poem; with sourced from The lead or Seek inspiration from your Prismatic Squidling, this takes 13 actions and averages 131 per action, not taking into account the it gives. With sourced from Composition: the high path, this becomes 11.6 actions and 146 per action, if you can reliably get 125 honey per action from the lab. See Carving out a Reputation at Court (Guide) for more information.
- 112 for Fire-raising at 187.
Other
- Can be purchased for 0.03 from Merrigans Exchange
- ((400 * ) + 100) from Accept a damp gift on Slime and Amber: the Rubbery Men (up to 362.5 per action).
- Discordant Ripples (Mouth) 2 gives 300
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- 250 for Stonefall Copse!; requires . See Forgotten Quarter Expeditions (Guide) for more information.
- 100 for with Sell him a Forty-Nine-Voiced Warbler.
- 25 + (/10) when you Sell your skeleton to a Zailor; see Assembling a Skeleton (Guide) for more information. With a good recipe, you can gain 58.5 Warm Amber per action.
- 20 for Take in the architecture
- 312 when you Accept a commission at 24. Costs ; see Inspired (Guide) for more information.
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- 0-1 when you Emancipate a Clay Man; costs . With labour sourced from Underclay, this reaches 0.19 per action.
- 3 for Send an Unfinished Man to the Tomb-Colonies; averages 0.6 per action. See Underclay (Guide) for more information.
- 1 for Accept the contents of a small cocoon; this requires at least 7 actions per fossil. See The Spider Symposium (Guide) for more information.
- 1 for finishing an analysis of a False-Snake; requires
- 2 when you Sell a complete skeleton to the Bone Hoarder as a bonus for your skeleton; see Assembling a Skeleton (Guide) for more information.
- 1 for Stop for a more careful search on A Rubbery Trench when on an expedition; see Moulin Expeditions (Guide) for more information.
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- 22.5% chance of one when finishing the thieves' cache expedition (requires , and at least 6 actions). See Forgotten Quarter Expeditions (Guide) for more information.
- 1 for with Who— on Do you recall how they came to that place?
- 1 for Burgle a Public House; costs . See Casing (Guide) for more information.
- FATE unlocks a card with an option to cash out for 5 Nodules on failing a check. With max , this nets ~2.6 actions per Nodule. Note that even with a there is a 1% chance of getting instead, but the impact is negligible (and profitable!).
Other
- 1 for with Give it a great quantity of Warm Amber on Slime and Amber: the Rubbery Men
- 1 for Fight him off on A Sudden Shadow!. You need to slight somebody for this, and have that person send The Gloomy Guttersnipe after you.
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- 1 for with Pleasure on The End of Battles
- 1 for Break fast with Saint Stalactite at the conclusion of the 16-action Godfall pilgrimage carousel
Other
- Can be purchased for 100 at Merrigans Exchange
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- Can be purchased for 3125 when the Rat-Wind blows North and the the Rat-Moon is Hard.
- 1 for with What – on Do you recall how they came to that place?
- 1 for Con an Eccentric Philosopher; requires and costs a cover identity with , , , and as well as . See Cover Identities (Guide) for more information.
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- 1 for Why –; costs . See Cave of the Nadir (Guide) for details.